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*Pathfinder & Starfinder
Using the Twelve Swords of Power
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<blockquote data-quote="Rhun" data-source="post: 5481296" data-attributes="member: 29098"><p>While the swords are extremely powerful, many of them have drawbacks. For example, <em>Shieldbreaker</em> may well protect the character from all weapon and magical attacks directed at him, it would leave him completely vulnerable to unarmed attacks. <em>Farslayer</em> can only be used once, and then it will likely end up in the enemy's hands. Swords like <em>Dragonslicer</em> or <em>Stonecutter</em>, while excellent blades, are only of real use in a very few situations. And some of the blades, like <em>Coinspinner</em> give you a mechanism for controlling their use (i.e. it randomly loses itself and ends up elsewhere).</p><p></p><p></p><p></p><p>Many years ago I ran a 2E campaign in which the swords were a central theme. I wrote my own rules for the swords. The players ended up with one of the swords in hand, and then they became a target for assassins and armies and everyone else wanting them. I actually wrote them into a homebrew campaign world, instead of using the world from the books.</p><p></p><p></p><p></p><p>I think creating some new swords would be an excellent way to handle this. Though keep in mind that the more swords there are, the less valuable they become.</p></blockquote><p></p>
[QUOTE="Rhun, post: 5481296, member: 29098"] While the swords are extremely powerful, many of them have drawbacks. For example, [i]Shieldbreaker[/i] may well protect the character from all weapon and magical attacks directed at him, it would leave him completely vulnerable to unarmed attacks. [i]Farslayer[/i] can only be used once, and then it will likely end up in the enemy's hands. Swords like [i]Dragonslicer[/i] or [i]Stonecutter[/i], while excellent blades, are only of real use in a very few situations. And some of the blades, like [i]Coinspinner[/i] give you a mechanism for controlling their use (i.e. it randomly loses itself and ends up elsewhere). Many years ago I ran a 2E campaign in which the swords were a central theme. I wrote my own rules for the swords. The players ended up with one of the swords in hand, and then they became a target for assassins and armies and everyone else wanting them. I actually wrote them into a homebrew campaign world, instead of using the world from the books. I think creating some new swords would be an excellent way to handle this. Though keep in mind that the more swords there are, the less valuable they become. [/QUOTE]
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