I'm considering using Fred Saberhagen's Twelve Swords in my 2e campaign. For those who are unfamiliar, here is a site with information about them: http://www.ugcs.caltech.edu/~warrior/12Swords/index.html
The biggest issue with using these items is that they are extremely powerful, and having more than one or two at most in the possession of the PCs would horribly unbalance the campaign. So, the idea is to keep most of them offstage, or in faraway lands, or in the hands of powerful nations under lock and key, and just occasionally let them make cameos, such as the party having to help transport a Sword somewhere, and maybe get to use it in a limited way.
I was just wondering if anyone had ever tried using these in a D&D campaign, and how they had implemented them. I've found two sites with quite different interpretations of them:
2e:Saberhagen's Twelve Swords (2E version)
3.5e:http://www.dandwiki.com/wiki/Twelve_Swords_(3.5e_Campaign_Setting)
I am also considering using new swords, either in addition to or in place of the originals, as one player has read all the books and knows the powers inside and out, and I'd like to keep him on his toes, though his character is a cleric and would reasonably have some knowledge of the Swords powers. In summary, I'm just looking for some other angles or ideas on this, especially if people have created their own sets of magic items or artifacts before.
The biggest issue with using these items is that they are extremely powerful, and having more than one or two at most in the possession of the PCs would horribly unbalance the campaign. So, the idea is to keep most of them offstage, or in faraway lands, or in the hands of powerful nations under lock and key, and just occasionally let them make cameos, such as the party having to help transport a Sword somewhere, and maybe get to use it in a limited way.
I was just wondering if anyone had ever tried using these in a D&D campaign, and how they had implemented them. I've found two sites with quite different interpretations of them:
2e:Saberhagen's Twelve Swords (2E version)
3.5e:http://www.dandwiki.com/wiki/Twelve_Swords_(3.5e_Campaign_Setting)
I am also considering using new swords, either in addition to or in place of the originals, as one player has read all the books and knows the powers inside and out, and I'd like to keep him on his toes, though his character is a cleric and would reasonably have some knowledge of the Swords powers. In summary, I'm just looking for some other angles or ideas on this, especially if people have created their own sets of magic items or artifacts before.
Last edited: