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Using the Twelve Swords of Power
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<blockquote data-quote="Torchiest" data-source="post: 5483456" data-attributes="member: 6670682"><p>Another one that could potentially be handled would be <em>Townsaver</em>, since it wouldn't be very useful when actually out in the world adventuring, but could occasionally be called upon to defend villages and such.</p><p></p><p>I also had an idea for the party confronting some hated villain, and having <em>Farslayer</em> come blazing along in the middle of some dramatic speech and kill the bad guy, just for a plot twist. Perhaps a rival villain could've used it.</p><p></p><p></p><p></p><p>Definitely agree. I never understood why Saberhagen came up with <em>Soulcutter</em> in the first place. It's such a miserable, hateful thing. I suppose it could work as a trap of sorts, since it's basically a cursed magic item. In fact, a quest to permanently destroy it could also be an option. Or it could, indeed, be in the possession of an evil force, maybe it gets planted in the sewers of a city, and causes a slow, seeping sort of drain instead of its usual instant crippling apathy.</p><p></p><p>Another gameplay mechanic I've considered is a rule for when Swords go into direct opposition with each other. I think a straight 50/50 rule, giving each Sword an even chance to overcome the others powers, would be best. I've even considered not making <em>Shieldbreaker </em>the end-all-be-all weapon, and letting it actually be overpowered by Swords like <em>Doomgiver</em>. I know, going against canon! But I don't think there were really very many times when Swords were put into direct conflict, other than when <em>Shieldbreaker</em> was destroying other Swords. Another option might be to figure out ways for different combinations to have different types of stalemates, or draws, when used against each other. Or make little charts for a spread of different outcomes, from one extreme to the other.</p><p></p><p>Actually, that just gave me a funny idea. I wonder if <em>Doomgiver</em> actually DID defeat <em>Shieldbreaker </em>in the first book, in a weird way, or at least defeat its wielder. Notice how Vulcan was eventually overcome by unarmed people despite his supposedly unlimited power. I wonder if that was Saberhagen's slickest, most subtle power usage of the series.</p><p></p><p>What you said about the <em>Mindsword</em> gave me a crazy idea for a long term campaign thread, namely that the party must eventually stop a BBEG with <em>Mindsword</em> by using some of the other swords. If the party had <em>Shieldbreaker</em>, <em>Sightblinder</em>,and <em>Doomgiver</em>, all three wielders would be able to overcome <em>Mindsword's </em>power, I believe, unless, of course, I put my 50/50 rule into effect. But that would have to be some sort of epic finale, to have that many Swords in action at once.</p></blockquote><p></p>
[QUOTE="Torchiest, post: 5483456, member: 6670682"] Another one that could potentially be handled would be [I]Townsaver[/I], since it wouldn't be very useful when actually out in the world adventuring, but could occasionally be called upon to defend villages and such. I also had an idea for the party confronting some hated villain, and having [I]Farslayer[/I] come blazing along in the middle of some dramatic speech and kill the bad guy, just for a plot twist. Perhaps a rival villain could've used it. Definitely agree. I never understood why Saberhagen came up with [I]Soulcutter[/I] in the first place. It's such a miserable, hateful thing. I suppose it could work as a trap of sorts, since it's basically a cursed magic item. In fact, a quest to permanently destroy it could also be an option. Or it could, indeed, be in the possession of an evil force, maybe it gets planted in the sewers of a city, and causes a slow, seeping sort of drain instead of its usual instant crippling apathy. Another gameplay mechanic I've considered is a rule for when Swords go into direct opposition with each other. I think a straight 50/50 rule, giving each Sword an even chance to overcome the others powers, would be best. I've even considered not making [I]Shieldbreaker [/I]the end-all-be-all weapon, and letting it actually be overpowered by Swords like [I]Doomgiver[/I]. I know, going against canon! But I don't think there were really very many times when Swords were put into direct conflict, other than when [I]Shieldbreaker[/I] was destroying other Swords. Another option might be to figure out ways for different combinations to have different types of stalemates, or draws, when used against each other. Or make little charts for a spread of different outcomes, from one extreme to the other. Actually, that just gave me a funny idea. I wonder if [I]Doomgiver[/I] actually DID defeat [I]Shieldbreaker [/I]in the first book, in a weird way, or at least defeat its wielder. Notice how Vulcan was eventually overcome by unarmed people despite his supposedly unlimited power. I wonder if that was Saberhagen's slickest, most subtle power usage of the series. What you said about the [I]Mindsword[/I] gave me a crazy idea for a long term campaign thread, namely that the party must eventually stop a BBEG with [I]Mindsword[/I] by using some of the other swords. If the party had [I]Shieldbreaker[/I], [I]Sightblinder[/I],and [I]Doomgiver[/I], all three wielders would be able to overcome [I]Mindsword's [/I]power, I believe, unless, of course, I put my 50/50 rule into effect. But that would have to be some sort of epic finale, to have that many Swords in action at once. [/QUOTE]
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