One of my buddies was talking to me about his Vampire LARP game, when I had this crazy thought regarding character creation and D&D. I haven't tried to "fine tune" the idea, or anything, but overall, I think it would be a nice way to beef up the PCs and kinda give them more flavor.
In MET, a character chooses traits in three attributes: Physical, Social, and Mental.
So, for example, Bob wants to make a character with Physical as his primary attribute; he gets 7 points. Let's say he wants to make a fast character, one thats leanly built, and quick-witted also. He could take, for example,
Each attribute is divided into three-subcategories. For Physical, that would be strenth, dexterity, and stamina related traits. Since Bob wants to be a fast guy, he chooses mostly dex-related traits: Quick*2, Nimble, Lithe. His muscles are finely toned, so he takes Wiry. All his hard training has really extended his stamina, so he also takes Tireless*2.
Now, the idea here is to take those traits, and correlate them to stat-bonuses. In the previous example, Bob has 4 dex traits, 1 str trait, and 2 stamina traits. This would equate to a +4dex bonus, a +1str bonus, and a +2con bonus.
However, this gets trickier with the other three D&D stats, as there are only two mental-type and one social-type. In MET, the social traits are divided into Charisma/Personality, Appearance, and Manipulation. For an MET character, this works out fine, but for a D&D character -- well 7 points into cha isn't probably a good idea.
Anyway, long story short, the idea is to have a trait system similar to the MET system, allowing the characters to pick traits that then reflect the appropriate attribute.
Your ideas?
In MET, a character chooses traits in three attributes: Physical, Social, and Mental.
So, for example, Bob wants to make a character with Physical as his primary attribute; he gets 7 points. Let's say he wants to make a fast character, one thats leanly built, and quick-witted also. He could take, for example,
Each attribute is divided into three-subcategories. For Physical, that would be strenth, dexterity, and stamina related traits. Since Bob wants to be a fast guy, he chooses mostly dex-related traits: Quick*2, Nimble, Lithe. His muscles are finely toned, so he takes Wiry. All his hard training has really extended his stamina, so he also takes Tireless*2.
Now, the idea here is to take those traits, and correlate them to stat-bonuses. In the previous example, Bob has 4 dex traits, 1 str trait, and 2 stamina traits. This would equate to a +4dex bonus, a +1str bonus, and a +2con bonus.
However, this gets trickier with the other three D&D stats, as there are only two mental-type and one social-type. In MET, the social traits are divided into Charisma/Personality, Appearance, and Manipulation. For an MET character, this works out fine, but for a D&D character -- well 7 points into cha isn't probably a good idea.
Anyway, long story short, the idea is to have a trait system similar to the MET system, allowing the characters to pick traits that then reflect the appropriate attribute.
Your ideas?