I was not looking to find rules for using traps like in previous editions, that never felt cool. I just recently discovered that I do not know of good 4e encounters that use these kind of traps within the contex of an encounter.
Unless a trap is part of a prepared ambush site it really doesn't serve much purpose as far as encounters are concerned.
The most important questions for trap placement are who made the trap, and why was it placed there? Once you have an answer to these basic questions and also have a good idea about who/what is currently in the trapped area, possible encounters start to suggest themselves.
Another important thing to know is who is aware of the trap?
Example: The courtyard of a ruined ancient temple.
The courtyard is trapped with pressure plates hidden in the paving stones. The pressure plates release skewering spear traps from underground.
The trap was created long ago by priests of the temple to discourage non-believers from entering. Following the path of wisdom avoids the trap.
Since the trap is old and not well maintained, a pressure plate may trigger when stepped on or not. Markings for the path have been eradicated long ago.
The situation: The PC's are explorers seeking treasure at the temple. A rival group of hunters arrives at the scene at the same time and a showdown in the courtyard will determine who survives to enter the temple.
In this case neither group knows about the trap so the pressure plates will be a hazard to all combatants equally. No one knows what spaces are safe merely by standing there. Is it safe or were they just lucky?
The whole dynamic of the area changes if the PC's are fighting an enemy that is aware of the traps and can take advantage of them. What if the party faced ancient priests (now ghoul-like monsters) who know exactly where the traps are and are possessed of forced movement abilities?
The trap didn't change, but the threat level did.