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USING Variable spell-casting Ability Stats
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<blockquote data-quote="GAMERSAVATAR" data-source="post: 6807823" data-attributes="member: 6812427"><p>Brilliant idea i love it and will use that as an option for players! Also slightly of topic but about warlocks, i kinda don't like the need to use a invocation for the subs, i dont like it when its kinda a forced "choice" Are you really not gonna take the tome,blade @5th,chain invocation...im thinking i may just include it at 3rd level (or5th) when they take it. Also kinda tough not to take agonizing blast, it kinda makes the class, again not a real choice. Don't like when u have to nerf your self for cool roleplaying abilities, not just about optimum build either its kinda bread and butter stuff. but i digress off topic abit...</p><p></p><p> Also pondering Sorcerer from rereading the fluff about them in class description, its your just born RAW MAGIC with it etc... Im imagining a Con. based option, doesn't help with skills but does con saves concentration( your born with it easier to not loss concentration?), its your vitality that allows the magic to run through you... i know Sorcerer has from what i recall always been charisma based...but not sure why strength of personality would better enable natural magic. I like this idea but there may be some pit falls I'm missing.</p><p></p><p>Another reason Im exploring Variant abilities, is to see what racial mixes this can open up. I understand any race can be any class, but be nice to use it natural racial nature to support its class.</p><p></p><p></p><p>Looking for more suggestions good stuff so far.</p></blockquote><p></p>
[QUOTE="GAMERSAVATAR, post: 6807823, member: 6812427"] Brilliant idea i love it and will use that as an option for players! Also slightly of topic but about warlocks, i kinda don't like the need to use a invocation for the subs, i dont like it when its kinda a forced "choice" Are you really not gonna take the tome,blade @5th,chain invocation...im thinking i may just include it at 3rd level (or5th) when they take it. Also kinda tough not to take agonizing blast, it kinda makes the class, again not a real choice. Don't like when u have to nerf your self for cool roleplaying abilities, not just about optimum build either its kinda bread and butter stuff. but i digress off topic abit... Also pondering Sorcerer from rereading the fluff about them in class description, its your just born RAW MAGIC with it etc... Im imagining a Con. based option, doesn't help with skills but does con saves concentration( your born with it easier to not loss concentration?), its your vitality that allows the magic to run through you... i know Sorcerer has from what i recall always been charisma based...but not sure why strength of personality would better enable natural magic. I like this idea but there may be some pit falls I'm missing. Another reason Im exploring Variant abilities, is to see what racial mixes this can open up. I understand any race can be any class, but be nice to use it natural racial nature to support its class. Looking for more suggestions good stuff so far. [/QUOTE]
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