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*Pathfinder & Starfinder
Using Wish to increase effective caster level
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<blockquote data-quote="wuyanei" data-source="post: 2694031" data-attributes="member: 28913"><p><strong>Shadowdweller:</strong> The two have one <strong>very important</strong> difference -- any thing crafted or made can be lost, stolen, suppressed or destroyed.</p><p></p><p>This is one reason why I would allow an effective +1 caster level, but only through magical items, tattoos, daggers of death knell (what a wonderful idea, <strong>Shadowdweller</strong>!), or other such methods that have a built-in method of removal. As <strong>Li Shenron</strong> has said, +1 caster level by itself will not ruin any game. However, if there is <em>no (relatively) light-handed way to remove the ability</em>, granting such a potentially broken ability becomes a bad decision for a DM, IMHO.</p><p></p><p>This has nothing to do with the usefulness of <em>wish</em>. It has everything to do with giving the players something that is potentially broken (only potentially, mind you) and that cannot be 'blood-lessly' removed.</p><p></p><p>Finally, even though I would not allow it in my own game, perhaps you could house rule that the +1 CL bonus granted by wish is an <strong>innate</strong> bonus, just like the +1 innate bonuse granted to ability scores. Place a +5 CL limit to the bonus, and rule that, as with innate bonus to ability scores, innate bonuses form different sources do not stack, so you need 1 ~ 5 wishes one after the other to grant higher bonuses.</p><p></p><p>This would probably close down the most serious loopholes. But still, I have a hard time imagining any spellcaster <strong>not[/i] saving five scrolls of wish, then giving herself a +5 innate bonus to CL as soon as possible.</strong></p></blockquote><p></p>
[QUOTE="wuyanei, post: 2694031, member: 28913"] [b]Shadowdweller:[/b] The two have one [b]very important[/b] difference -- any thing crafted or made can be lost, stolen, suppressed or destroyed. This is one reason why I would allow an effective +1 caster level, but only through magical items, tattoos, daggers of death knell (what a wonderful idea, [b]Shadowdweller[/b]!), or other such methods that have a built-in method of removal. As [b]Li Shenron[/b] has said, +1 caster level by itself will not ruin any game. However, if there is [i]no (relatively) light-handed way to remove the ability[/i], granting such a potentially broken ability becomes a bad decision for a DM, IMHO. This has nothing to do with the usefulness of [i]wish[/i]. It has everything to do with giving the players something that is potentially broken (only potentially, mind you) and that cannot be 'blood-lessly' removed. Finally, even though I would not allow it in my own game, perhaps you could house rule that the +1 CL bonus granted by wish is an [b]innate[/b] bonus, just like the +1 innate bonuse granted to ability scores. Place a +5 CL limit to the bonus, and rule that, as with innate bonus to ability scores, innate bonuses form different sources do not stack, so you need 1 ~ 5 wishes one after the other to grant higher bonuses. This would probably close down the most serious loopholes. But still, I have a hard time imagining any spellcaster [b]not[/i] saving five scrolls of wish, then giving herself a +5 innate bonus to CL as soon as possible.[/b] [/QUOTE]
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Using Wish to increase effective caster level
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