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Using Wish to increase effective caster level
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<blockquote data-quote="wuyanei" data-source="post: 2694772" data-attributes="member: 28913"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p> Sure. In the real world, we know that Tiger Woods is a high-level golf player. He can hit a golf-ball much farther, and far more accurately, than any 1st level amature mook. Now, how many percentile points 'better' is Tiger Woods than the average person? How many 'Golf Levels' does Tiger Woods have?</p><p></p><p>As for quantization, well, I would make sure to add enough random rolls so that the results within each 'bracket' is blurred. For example, in a fireball throwing contest, instead of simply 400 ft + 40 ft / lv, I might use 400 ft + (4d8 + 22) ft / lv for the contest only. Thus an upstart might best an archimage -- but only once in a while.</p><p></p><p>Of course. I always welcome -- encourage, goad, cajol -- my players to tell me what they want. But as DM I must also consider the balance vis vis other players, future encounters and possible broken combos, so I might not be able to give you <strong>exactly</strong> what you want, the way you want it. And really, I don't think there are enough 'inherent bonuses' in a 'normal' D&D world (at least, not IMC) for anyone to have any real experience in it. The character merely knows that he gained a 'mark' that increased his power. Maybe he will know. Maybe not.</p><p></p><p>Still, a dispellable tattoo would indeed be a bit weak. I would have the tattoo be <em>disjointable</em>, but dispel magic would likely only suppress it -- and only if specifically targeted on the tattoo.</p><p>Not ONLY verisimilitude. The ability of the DM to control the game is also a major concern. As for stackable Practiced Spellcaster... the feat itself would not be broken if it was stackable. I would still restrict the character to a method so that the benefit could be reversed if needed.</p><p></p><p>Four <em>wish</em> spells cast in quick succession is a far cry from 'stackable' -- similar to the inherent bonuses -- if you get +4 Eff CL, then make another <em>wish</em> even one day later... you are still at +4 Eff CL. If I wanted to be cruel, I could say that this use of the <em>wish</em> drains ~ 1000 extra XP, and so the caster must cast the <em>wish</em> himself (cannot be cast from items)... make him lose 24000 XP within 4 rounds.... But I don't see the need -- such a character would likely only be able to cast a few low-level self-buffs: self-buffs that most 20th level characters have on their person 24 hr / day (from items) anyways.</p><p></p><p>I wouldn't allow it for every feat -- a <em>wish</em> for a feat is NOT a general rule -- but for <strong>Practiced Spellcaster</strong>, which is very a self-limiting feat, I don't see much potential trouble.</p></blockquote><p></p>
[QUOTE="wuyanei, post: 2694772, member: 28913"] :) Sure. In the real world, we know that Tiger Woods is a high-level golf player. He can hit a golf-ball much farther, and far more accurately, than any 1st level amature mook. Now, how many percentile points 'better' is Tiger Woods than the average person? How many 'Golf Levels' does Tiger Woods have? As for quantization, well, I would make sure to add enough random rolls so that the results within each 'bracket' is blurred. For example, in a fireball throwing contest, instead of simply 400 ft + 40 ft / lv, I might use 400 ft + (4d8 + 22) ft / lv for the contest only. Thus an upstart might best an archimage -- but only once in a while. Of course. I always welcome -- encourage, goad, cajol -- my players to tell me what they want. But as DM I must also consider the balance vis vis other players, future encounters and possible broken combos, so I might not be able to give you [b]exactly[/b] what you want, the way you want it. And really, I don't think there are enough 'inherent bonuses' in a 'normal' D&D world (at least, not IMC) for anyone to have any real experience in it. The character merely knows that he gained a 'mark' that increased his power. Maybe he will know. Maybe not. Still, a dispellable tattoo would indeed be a bit weak. I would have the tattoo be [i]disjointable[/i], but dispel magic would likely only suppress it -- and only if specifically targeted on the tattoo. Not ONLY verisimilitude. The ability of the DM to control the game is also a major concern. As for stackable Practiced Spellcaster... the feat itself would not be broken if it was stackable. I would still restrict the character to a method so that the benefit could be reversed if needed. Four [i]wish[/i] spells cast in quick succession is a far cry from 'stackable' -- similar to the inherent bonuses -- if you get +4 Eff CL, then make another [i]wish[/i] even one day later... you are still at +4 Eff CL. If I wanted to be cruel, I could say that this use of the [i]wish[/i] drains ~ 1000 extra XP, and so the caster must cast the [i]wish[/i] himself (cannot be cast from items)... make him lose 24000 XP within 4 rounds.... But I don't see the need -- such a character would likely only be able to cast a few low-level self-buffs: self-buffs that most 20th level characters have on their person 24 hr / day (from items) anyways. I wouldn't allow it for every feat -- a [i]wish[/i] for a feat is NOT a general rule -- but for [b]Practiced Spellcaster[/b], which is very a self-limiting feat, I don't see much potential trouble. [/QUOTE]
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