Here be the fourth and final instalment of the Fool's Errand series of adventures.
We have seen our heroes sent out to the Wulflands to retrieve an item only for the job to go south when a rival crew and some even less friendly critters showed up. Forced to return empty handed to their crime lord employer, our heroes were given the chance of redemption (in their boss' eyes at least) and tasked with recovering the item. Their chase has led them on a path of peril to the Bastion Peaks and to the hive of scum and villainy known as Broken Spires...
Work on Frozen Skies has admittedly slowed down a bit over the summer due to various factors, least with the blog I've still been able to produce content and ideas. The recent Fool's Errand adventure series is a prime example of this and I'm looking to do a few more adventures of varying lengths to give people more options to play with. Though this week's topic is prompted by a recent question over on the Savage Worlds Google+ group.
Back in the mists of time I put together a book of short stories called Alyeskan Tales, a sort of fiction companion for Frozen Skies if you will. One of the stories was called 'The Alyeskan Job' and concerned the crew of a cargo plane called the Grey Bonxie and was intended to be the beginnings of a series that would be called 'Tales of the Grey Bonxie'. Well time moves on and ideas change, prompting a retcon of the original Grey Bonxie idea.
Conventional aircraft have been covered along with airships of various descriptions, yet there is a type that has only been mentioned but never given much detail. In Darmonica these aircraft are known collectively as 'gyros' but they are effectively helicopters. They aren't that common in Alyeska and the few examples that do exist are in military service, primarily for the use of the Wulfbane Commandos.
Mentioned that cargo planes are quite common in the skies of Alyeska, plus its envisioned that alot of Frozen Skies groups will be based around a cargo plane of some description. Originally I was looking at using the stats for a C-47 Dakota from Weird Wars, though with the aircraft creation rules its probably a better idea doing one or two from scratch.
The Ancient Terrans are a key part of Frozen Skies' background, primarily for the setting's history and as a source of adventure hooks. There is also the chance for players to actually meet some Ancient Terrans, known as 'Lurkers', though admittedly probably not in a friendly manner. Since the last post about them, I've had a few more thoughts regarding them.
Though the main focus of Frozen Skies is obviously aviation, there are other aspects of Alyeska that may appeal to players and some have been mentioned previously. Though aviators and their aircraft are considered vital, there are those who consider themselves equally important if not more so at keeping the lifeblood of trade in Alyeska going. Theirs is a less glamorous life trekking across the frozen wastes, fending off beasts and raiders alike to help keep the flow of commerce open. These are men, and women, known as Free Traders.
In last week's post I mentioned about trading posts that are scattered across the length and breath of Alyeska. About how they're located along established routes and offer safe-havens, offering lodgings, warm meals and supplies to wary travellers. We're also a little overdue a Gazetteer post, so naturally the two seem to go together quite well.
2016 is drawing to a close and soon we'll be in a brand new year, looking back I feel that I've made a bit of progress in getting Frozen Skies closer to release. This week's post is mainly about plans going forward and what to expect next year, and also a quick PSA that there won't be a post on the 28th December as I wish to take a break over the Festive period.