The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Alyeska is a land of ample opportunity; some toil the land for the fruit of the earth whilst others seek precious minerals beneath it. For every soul seeking to make an honest living, there are many who seek to part fools from their gold through dishonest means. Thieves and bandits are a common plight in civilized lands, but there is another kind of scoundrel that is on the raise who uses trickery and deceit to get what they want.
Kaelin Madigan is one such person, using every trick up her sleeve to fleece others out of their heard earn coin.
Alyeska is home to be many settlements; some little more than mining camps whilst others are fully fledged towns. Most were founded either in areas rich with natural resources or close to readily available water. All usually have some sort of reputation for good or ill; Grimsport sits within the latter.
Whats this? Another Setting Idea and entry on the 'Would Like To Do Someday' List?!
Been toying for some time with the idea of a British supernatural/horror setting, but so far I've struggled with a way of making it stand out. Recently I believe that I've finally cracked it; One location (a fictional English county) but with the option of different time periods.
Basically means that a game in the setting can be set at any period throughout history, from Roman and Medieval times through the Victorian period to the World Wars and 21st Century.
As the Gwentshire Chronicles setting idea seems to have been a big hit I've decided to do a follow-up post. Its a general overview of the County of Gwentshire, noting places of interests. It also gives a rough idea of the geographic layout of the county along with little glimpses at its history.
Expect further posts as I explore some concepts for the setting, though people have asked about cross-generational stuff.
We're over a quarter of the way into the year and its looking like Frozen Skies will soon be ready. Though still a bit quiet on the events front and other big announcements, but there is a little bit of news there. Plus there is other Frozen Skies related news that may be of interest to folk.
We're returning to the County of Gwentshire and taking a look at a few ideas concerning the Mist-Bound. This group of entities serve as sentinels, standing guard against otherworldly beings trying to break through the weak point in reality located in Gwentshire.
Doing things a little differently this week by having this week's post up on Patreon before it goes live on the blog.
Some back I mentioned about running a Frozen Skies campaign, recently had a character creation session or 'Session Zero' if you will. Partially because we had a new player and partial because it had been a while since we last played anything Savage Worlds related, we did a short combat to get to grips with how everything works. So this week's post will be a rundown of the characters and an after action report of the brief combat. Going forward, I'll be alternating between campaign posts and Utherwald Press related posts.
So running a Frozen Skies campaign gives me the opportunity to try stuff out beyond the typical scope of a one shot adventure. One of the ideas that I wish to develop and playtest is expanded rules for airships and combat involving them. This will of course feed into Skies of Crimson, the next book that is planned for Frozen Skies.
After the 'warm-up' session a couple of weeks back, the group began its first proper session of the campaign. This was where the group got their characters established and how they worked (or not worked) together as a team. It was also interesting in that there was some unexpected aerial combat, though more on that later on.
Bit of an exciting time at present as Frozen Skies finally comes together. So the main topic this week is the timeline for Frozen Skies' release. Additionally, I'll talk about future plans which include future products, etc.