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[v.3.5] Campaign Guide: Heroes of Carnell PbP Game!
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<blockquote data-quote="Voda Vosa" data-source="post: 4688892" data-attributes="member: 51271"><p>archived version of the PC:</p><p>[sblock=Quinn Inagui]</p><p>[sblock]</p><p>[code] Name: Quinn Inagui</p><p>Class: Fighter</p><p>Race: Human</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Neutral </p><p></p><p></p><p>Str: 18 +4 (15+1+2I)Level: 7 XP: -</p><p>Dex: 14 +2 (14) BAB: +7/+2 HP: 84 (1d10+2)</p><p>Con: 15 +3 (15) Grapple: +11/+6 Dmg Red: 0</p><p>Int: 13 +1 (13) Speed: 30' Spell Res: 0</p><p>Wis: 13 +1 (13) Init: +2 Spell Save: +0</p><p>Cha: 12 +1 (12) ACP: -4 Spell Fail: 0%</p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +5 +0 +2 +0 +0 +1 18</p><p>Touch: 12 Flatfooted: 16</p><p></p><p> Base Mod Misc Total</p><p>Fort: 5 +3 +1 +9</p><p>Ref: 2 +2 +1 +5</p><p>Will: 2 +1 +1 +4</p><p></p><p>Weapon Attack Damage Critical</p><p>MW Spiked Chain +13/+7 2d4+4 x2</p><p>Net +9/+4 - -</p><p>Longbow +9/+4 1d8+4 x3</p><p></p><p>Languages: Common, Dwarven.</p><p></p><p>Abilities: </p><p>Human: </p><p>* Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.</p><p>* Human base land speed is 30 feet.</p><p>* 1 extra feat at 1st level.</p><p>* 4 extra skill points at 1st level and 1 extra skill point at each additional level.</p><p>* Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.</p><p>* Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.</p><p></p><p>Feats: Exotic weapon prof. Combat expertise. Improved trip. Dodge. Mobility. Spring attack. Weapon focus (spiked chain). Whirlwind Attack</p><p></p><p></p><p>Skills Ranks Mod Misc Total</p><p>Climb 7 +4 +11</p><p>Intimidate 7 +1 +8</p><p>Jump 9 +4 +13 </p><p>Ride 7 +4 +11 </p><p>Swim 7 +4 +11 </p><p></p><p>Equipment: </p><p>Breastplate +1 1250 </p><p>Chain spiked MW 320gp 10lb </p><p>Gloves of Ogre power 4000gp </p><p>Cloack of Resistance +1 1000gp </p><p>Net 20gp 6lb </p><p>Potion of Cure light wounds x2 100gp</p><p>Compòsite Longbow (Str +4) 500gp </p><p>Arrows</p><p>Bed roll</p><p>Flint and steel</p><p>Iron pot </p><p>X days of trail ration</p><p>Waterskin</p><p> </p><p>Money: 3[/code][/sblock]</p><p>A life of fight is what Quinn has always desire. Lucky he was born in the city of Gladiators! The northern cities provide a good training ground for the young warrior, and he soon grew in strength and renown, as many of the coliseums in the city pay him good money to fight the slave gladiators, in a commemorative fight, freedom against slavery. Of course Quinn always won the fights he was in, his employees made sure of it. After some years of competitions and just a few defeats, Quinn decided that the pety gladiators of his home city wont offer him any more challenge. He knew their tactics, and as far as he was concerned they were no dign opponents for him.</p><p>So he picked up all his prizes, won over many battles in the dusty arenas and crowded coliseums, and started a journey. A lone wanderer looking for a worthy opponent.</p><p>That seemed like a good idea first. At least before he stood up against monsters way to powerful to be defeated by his skills alone.</p><p>Life taught Quinn the hard way, that he should not be so arrogant.</p><p>Beaten, thirsty and hungry, he arrived to the Strandlands. May be these lands would offer him better chances.</p><p></p><p>Still lacks equipment.</p><p></p><p>[sblock=What Quinn knows]You grew up in the City-state of Sulinon, also known as the City of Coliseums. you father had been a slave-gladitior of some renown while your mother had been a highborn lady who bought, bed, and eventually freed your father. He took his freedom and left Sulinon soon after your birth. Your mother, dishonored, took her own life.</p><p></p><p>You were raised a bastard child in the care of the city until you were old enough to earn your way in the city's arenas. You have your father's skill and your mother's agility and rose to fame in the city. However, you needed more than just the crowd's roars for blood in your life, so you took to the road to seek adventure and fame elsewhere.</p><p></p><p>The road was difficult and full of monsters and bandits. You quickly learned that the world outside the arena is a even more dangerous place. You've visited the other Chara Cities -- enslaved Sange, rotted Favir, and Apollo's sacred Hellekan. You've explored the streets of Deepwater and walked the edge of the desert known as the Great Expanse. You know of Tyr and its coliseum and have shaken in fear at the sight of the Infernal spires and domes of the City-state of Flamerule.</p><p></p><p>But now, now you come to the Freeholds of the Strand, the Strandlands, and you have gained new friends/allies in your search for your next challenge. They are still new to you; although, they seem to know each other. You haven't yet decided whether or not you can trust these people with your entire story but you have com to trust them in a fight. Halmar in particular.</p><p></p><p>There seems to be good people here in the Strandlands but there are also monsters in the wilderness and orcs in the mountains, nearby. Perhaps here, in this land of warriors, you will find your place in the world or perhaps it will only be the next stop on the road.</p><p></p><p>Anything is possible.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 4688892, member: 51271"] archived version of the PC: [sblock=Quinn Inagui] [sblock] [code] Name: Quinn Inagui Class: Fighter Race: Human Size: Medium Gender: Male Alignment: Neutral Str: 18 +4 (15+1+2I)Level: 7 XP: - Dex: 14 +2 (14) BAB: +7/+2 HP: 84 (1d10+2) Con: 15 +3 (15) Grapple: +11/+6 Dmg Red: 0 Int: 13 +1 (13) Speed: 30' Spell Res: 0 Wis: 13 +1 (13) Init: +2 Spell Save: +0 Cha: 12 +1 (12) ACP: -4 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 +0 +2 +0 +0 +1 18 Touch: 12 Flatfooted: 16 Base Mod Misc Total Fort: 5 +3 +1 +9 Ref: 2 +2 +1 +5 Will: 2 +1 +1 +4 Weapon Attack Damage Critical MW Spiked Chain +13/+7 2d4+4 x2 Net +9/+4 - - Longbow +9/+4 1d8+4 x3 Languages: Common, Dwarven. Abilities: Human: * Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. * Human base land speed is 30 feet. * 1 extra feat at 1st level. * 4 extra skill points at 1st level and 1 extra skill point at each additional level. * Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill. * Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count. Feats: Exotic weapon prof. Combat expertise. Improved trip. Dodge. Mobility. Spring attack. Weapon focus (spiked chain). Whirlwind Attack Skills Ranks Mod Misc Total Climb 7 +4 +11 Intimidate 7 +1 +8 Jump 9 +4 +13 Ride 7 +4 +11 Swim 7 +4 +11 Equipment: Breastplate +1 1250 Chain spiked MW 320gp 10lb Gloves of Ogre power 4000gp Cloack of Resistance +1 1000gp Net 20gp 6lb Potion of Cure light wounds x2 100gp Compòsite Longbow (Str +4) 500gp Arrows Bed roll Flint and steel Iron pot X days of trail ration Waterskin Money: 3[/code][/sblock] A life of fight is what Quinn has always desire. Lucky he was born in the city of Gladiators! The northern cities provide a good training ground for the young warrior, and he soon grew in strength and renown, as many of the coliseums in the city pay him good money to fight the slave gladiators, in a commemorative fight, freedom against slavery. Of course Quinn always won the fights he was in, his employees made sure of it. After some years of competitions and just a few defeats, Quinn decided that the pety gladiators of his home city wont offer him any more challenge. He knew their tactics, and as far as he was concerned they were no dign opponents for him. So he picked up all his prizes, won over many battles in the dusty arenas and crowded coliseums, and started a journey. A lone wanderer looking for a worthy opponent. That seemed like a good idea first. At least before he stood up against monsters way to powerful to be defeated by his skills alone. Life taught Quinn the hard way, that he should not be so arrogant. Beaten, thirsty and hungry, he arrived to the Strandlands. May be these lands would offer him better chances. Still lacks equipment. [sblock=What Quinn knows]You grew up in the City-state of Sulinon, also known as the City of Coliseums. you father had been a slave-gladitior of some renown while your mother had been a highborn lady who bought, bed, and eventually freed your father. He took his freedom and left Sulinon soon after your birth. Your mother, dishonored, took her own life. You were raised a bastard child in the care of the city until you were old enough to earn your way in the city's arenas. You have your father's skill and your mother's agility and rose to fame in the city. However, you needed more than just the crowd's roars for blood in your life, so you took to the road to seek adventure and fame elsewhere. The road was difficult and full of monsters and bandits. You quickly learned that the world outside the arena is a even more dangerous place. You've visited the other Chara Cities -- enslaved Sange, rotted Favir, and Apollo's sacred Hellekan. You've explored the streets of Deepwater and walked the edge of the desert known as the Great Expanse. You know of Tyr and its coliseum and have shaken in fear at the sight of the Infernal spires and domes of the City-state of Flamerule. But now, now you come to the Freeholds of the Strand, the Strandlands, and you have gained new friends/allies in your search for your next challenge. They are still new to you; although, they seem to know each other. You haven't yet decided whether or not you can trust these people with your entire story but you have com to trust them in a fight. Halmar in particular. There seems to be good people here in the Strandlands but there are also monsters in the wilderness and orcs in the mountains, nearby. Perhaps here, in this land of warriors, you will find your place in the world or perhaps it will only be the next stop on the road. Anything is possible.[/sblock][/sblock] [/QUOTE]
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[v.3.5] Campaign Guide: Heroes of Carnell PbP Game!
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