Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
World of Kulan
[v.3.5] Campaign Guide: Heroes of Carnell PbP Game!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 6757532" data-attributes="member: 2012"><p>[MENTION=11520]Scotley[/MENTION], the Knowledge check I rolled for you was a 20, which is automatically considered a 30 for my games. As a result, Phar can related any part of the following information about Immotion to the other PCs. And if you have any other question about her, I'll try to answer what I can off the top of my head.</p><p></p><p>[spoiler="IMMOTION"]<em>Patron of Magic, Goddess of Purity and Cleansing</em></p><p></p><p><strong>Intermediate Deity</strong></p><p><strong>Symbol:</strong> Crossed longsword and staff surrounded with blue aura</p><p><strong>Home Plane:</strong> Elysium</p><p><strong>Godly Realm:</strong> Soul of Magic</p><p><strong>Alignment:</strong> Neutral good</p><p><strong>Portfolio:</strong> Cleansing, magic, purity, rune magic, spellcasters, spells</p><p><strong>Worshipers:</strong> Bards, crusaders, elementalists, monks, paladins, sorcerers, warmages, wizards, the gema, any good or neutral arcane spellcaster</p><p><strong>Cleric Alignments:</strong> NG, LG, CG</p><p><strong>Domains:</strong> Good, Magic, Purity, Rune, Spell, Water</p><p><strong>Favored Weapon:</strong> Longsword or quarterstaff</p><p></p><p>Immotion is the North Goddess of Purity and Cleansing and the Patron of Magic. She is wife of Jalivier, North God of the Sun. Her brother Xuar, known as the Jealous Arcane, stole some of her arcane power by attacking her with his spear and drinking some of her blood. It was Jalivier who saved her by raising the Greystone Mountains up to the sky and by using the power of the sun to heal her.</p><p></p><p>Immotion’s Avatar always appears in either one of two forms. Either as a huge human female cleric/paladin dressed in silver plate armor wielding a huge +5 spell storing disruption holy longsword or as a medium-sized human or elven wizard/sorcerer wielding a +5 staff of power (no charges required). In either form she is both beautiful and fierce to behold with long hair, shimmering both golden and fiery red, and silver skin.</p><p></p><p>An aura of radiant, blue light surrounds her at all times and her Avatar cannot hide its divine nature from mortals. If Immotion chooses to manifest on the Material Plane it is in the form of either a floating longsword with a blue aura or the audible effect of any spell.</p><p></p><p><strong>Dogma</strong></p><p>Immotion teaches her followers the tenets of purity, magic, and cleaning rituals. Purity of heart is more important than the power of magic. One shouldn’t use magic for evil or destruction even when fighting evil. Purity of body is also important and her clerics must remain chaste until after marriage. Magic is to be protected from those who would use it for evil. She teaches the concept of crusading to capture and destroy evil artifacts, especially those of Xuar. Evil magic is forbidden. (Immotion’s followers may use only the Necromantic spells listed in the Special Sidebar [see below], regardless of class or specialty.) Cleansing rituals often involve water, but it isn’t required. Cleansing of ones magical aura is important in order to keep the magic pure. (Natural running water is best.)</p><p></p><p><strong>Clerics and Temples</strong></p><p>Spellcasters of all sorts, including both divine and arcane spell-casters, worship Immotion. Her clergy is made up mainly of cleric/sorcerers and cleric/wizards. Almost any type of spellcaster can join her church and can be considered members of the clergy. Thus, good-aligned adepts, bards, elementalists, paladins, warmages, and most specialty wizards can all be considered clergy if members of her faith. However, assassins, blackguards, hexblades, necromancers, and all other evil spellcasters are excluded from her faith as most of these types of spellcasters worship her dark brother or one of the Interloper Gods.</p><p></p><p>Most of her arcane followers are sorcerers and elementalists, however, as wizards tend to worship the Interloper known as Boccob. Many monks also join her faith as masters of the cleansing and purity aspects of her portfolio. Immotion has many Paladin Orders across Harqual that pay tribute to her as well, but these Orders only accept female members. However, most are on good terms with her more mainstream church members and, generally, the Paladin Orders of Jalivier.</p><p></p><p>Immotion is a popular deity in the region known as the Eastern Shores. She has many temples scattered throughout those lands. However, recent changes in the Kingdom of Thallin have brought about the persecution of her followers in that kingdom as well as the followers of the other North Gods. Her temples have either been destroyed or striped of all their wealth and adornments. The new king of Thallin hates arcane spellcasters and is quite the madman. He is a devote follower of Nether, the Sword God of Hate and Tyranny.</p><p></p><p>As a result, many of her followers either have been killed or have managed to escape to one of the other lands in the region. The lucky ones escaped to Minar where good magic is welcome. Near Minar on a remote island of Lake Qualitian the College of Wizardry, formerly of Fruen, has relocated by magical means. (Fruen is the Kingdom of Thallin’s capital city.) The main structure, known as Mathghamhna, is both a school and temple to Immotion. It is the most famous structure dedicated to her.</p><p></p><p>Japheth Arcane is Mathghamhna’s headmaster and the Chancellor of the Arcane Order. He refused to let Mathghamhna be captured or be destroyed by the Mad One of Thallin. Thus, he had the man known as Heward Tallinson help move the structure to its present location. It is said that Mathghamhna is directly linked to the Soul of Magic.</p><p></p><p>Immotion's realm is located on Eronia, which is the second layer of Elysium. It appears different to each mortal that beholds it. To an arcane spellcaster it is a colossal wizardry tower made of pure mithral and etched with magical runes. To a divine spellcaster it is a colossal temple made of bronze and etched with silver runes. To a monk it is a beautiful yet peaceful monastery made out of pure, simple material with dozens of rivers and waterfalls surrounding it. Those that neither worship her nor at least pay her homage cannot see or enter her realm.</p><p></p><p>There are dozens of other unique temples and/or magical schools dedicated to Immotion. However, only a few of these are dedicated solely to her. Most are temples dedicated to more than one magic god or to one type of magic specialty. Regardless, the Church of Immotion never allows its faith to be located in the same place as that of Xuar. The church is less strict about mixing its faith with that of the Elven Gods and the following deities: Apollo, Baravar, Garl, Heward, and Mirella.</p><p>Temples dedicated both to Immotion and to her son, Kuil, are quite common throughout the Lands of Harqual.</p><p></p><p>Immotion’s church is strong on Calla Island. The Kingdom of Navirosov controls the entire island and the fortress known as Meira Castle on the western side of the island has the largest temple dedicated to both the Patron of Magic and her husband, Jalivier. The castle is the headquarters to an order of knights known as The Shining Swords of Light and Magic. Many of these knights are paladin/sorcerers as well as Sky Riders of Navirosov.</p><p></p><p>[sblock="Special Sidebar"]<strong>Sidebar: Followers of the North Gods, Death, and Necromancy</strong></p><p>All “devoted” followers of the North Gods pass through Hade’s Underrealm in the Lower Outlands before being allowed to continue on to their home planes as petitioners. Those that are lacking in their faith are given penance, to perform, for as long as the Lord of the Dead demands. Note: Followers of the Sword, Interloper, and World Gods are not judged in this way regardless of where they live in the Lands of Harqual.</p><p></p><p>Note that the member deities of the Pantheon of the North take death very seriously due to what occurred with Tok. “Devoted” followers of a North God deity must take the Oath of Life and Death. This magical oath, which is similar to geas/quest spell, means that the character won’t use forbidden Necromancy magic (such as the inflict spells) or magic items that duplicate forbidden Necromancy magic.</p><p></p><p>The character is protected, by the Oath, from being turned into an undead creature, but the character loses the option of being raised or resurrected, even through the power of a miracle or wish spell. The character accepts death as a natural part of life, even if that death wasn’t a peaceful one (i.e. death by violence). The Oath of Life and Death is optional to the masses and even to the clergy members of the various faiths of the Pantheon, except for the clergy of Hades.</p><p></p><p>However, note that clerics of the North Gods cannot cast evilly aligned Necromancy spells, regardless of whether or not they have taken the Oath of Life and Death, as well as those Necromancy spells designated as “gray,” with a few exceptions (see below).</p><p></p><p>Thus, clerics of the North God can only cast the following Necromancy spells from the D&D PHB v.3.5: astral projection, death ward, disrupt undead, gentle repose, halt undead, hide from undead, horrid wilting (Water Domain clerics only), mark of justice, speak with dead, and undeath to death. Druids dedicated to a North God may cast death ward, blight, and poison but not contagion or finger of death.[/sblock]</p><p></p><p><strong><u>DM's Note</u></strong></p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 6757532, member: 2012"] [MENTION=11520]Scotley[/MENTION], the Knowledge check I rolled for you was a 20, which is automatically considered a 30 for my games. As a result, Phar can related any part of the following information about Immotion to the other PCs. And if you have any other question about her, I'll try to answer what I can off the top of my head. [spoiler="IMMOTION"][I]Patron of Magic, Goddess of Purity and Cleansing[/I] [B]Intermediate Deity Symbol:[/B] Crossed longsword and staff surrounded with blue aura [B]Home Plane:[/B] Elysium [B]Godly Realm:[/B] Soul of Magic [B]Alignment:[/B] Neutral good [B]Portfolio:[/B] Cleansing, magic, purity, rune magic, spellcasters, spells [B]Worshipers:[/B] Bards, crusaders, elementalists, monks, paladins, sorcerers, warmages, wizards, the gema, any good or neutral arcane spellcaster [B]Cleric Alignments:[/B] NG, LG, CG [B]Domains:[/B] Good, Magic, Purity, Rune, Spell, Water [B]Favored Weapon:[/B] Longsword or quarterstaff Immotion is the North Goddess of Purity and Cleansing and the Patron of Magic. She is wife of Jalivier, North God of the Sun. Her brother Xuar, known as the Jealous Arcane, stole some of her arcane power by attacking her with his spear and drinking some of her blood. It was Jalivier who saved her by raising the Greystone Mountains up to the sky and by using the power of the sun to heal her. Immotion’s Avatar always appears in either one of two forms. Either as a huge human female cleric/paladin dressed in silver plate armor wielding a huge +5 spell storing disruption holy longsword or as a medium-sized human or elven wizard/sorcerer wielding a +5 staff of power (no charges required). In either form she is both beautiful and fierce to behold with long hair, shimmering both golden and fiery red, and silver skin. An aura of radiant, blue light surrounds her at all times and her Avatar cannot hide its divine nature from mortals. If Immotion chooses to manifest on the Material Plane it is in the form of either a floating longsword with a blue aura or the audible effect of any spell. [B]Dogma[/B] Immotion teaches her followers the tenets of purity, magic, and cleaning rituals. Purity of heart is more important than the power of magic. One shouldn’t use magic for evil or destruction even when fighting evil. Purity of body is also important and her clerics must remain chaste until after marriage. Magic is to be protected from those who would use it for evil. She teaches the concept of crusading to capture and destroy evil artifacts, especially those of Xuar. Evil magic is forbidden. (Immotion’s followers may use only the Necromantic spells listed in the Special Sidebar [see below], regardless of class or specialty.) Cleansing rituals often involve water, but it isn’t required. Cleansing of ones magical aura is important in order to keep the magic pure. (Natural running water is best.) [B]Clerics and Temples[/B] Spellcasters of all sorts, including both divine and arcane spell-casters, worship Immotion. Her clergy is made up mainly of cleric/sorcerers and cleric/wizards. Almost any type of spellcaster can join her church and can be considered members of the clergy. Thus, good-aligned adepts, bards, elementalists, paladins, warmages, and most specialty wizards can all be considered clergy if members of her faith. However, assassins, blackguards, hexblades, necromancers, and all other evil spellcasters are excluded from her faith as most of these types of spellcasters worship her dark brother or one of the Interloper Gods. Most of her arcane followers are sorcerers and elementalists, however, as wizards tend to worship the Interloper known as Boccob. Many monks also join her faith as masters of the cleansing and purity aspects of her portfolio. Immotion has many Paladin Orders across Harqual that pay tribute to her as well, but these Orders only accept female members. However, most are on good terms with her more mainstream church members and, generally, the Paladin Orders of Jalivier. Immotion is a popular deity in the region known as the Eastern Shores. She has many temples scattered throughout those lands. However, recent changes in the Kingdom of Thallin have brought about the persecution of her followers in that kingdom as well as the followers of the other North Gods. Her temples have either been destroyed or striped of all their wealth and adornments. The new king of Thallin hates arcane spellcasters and is quite the madman. He is a devote follower of Nether, the Sword God of Hate and Tyranny. As a result, many of her followers either have been killed or have managed to escape to one of the other lands in the region. The lucky ones escaped to Minar where good magic is welcome. Near Minar on a remote island of Lake Qualitian the College of Wizardry, formerly of Fruen, has relocated by magical means. (Fruen is the Kingdom of Thallin’s capital city.) The main structure, known as Mathghamhna, is both a school and temple to Immotion. It is the most famous structure dedicated to her. Japheth Arcane is Mathghamhna’s headmaster and the Chancellor of the Arcane Order. He refused to let Mathghamhna be captured or be destroyed by the Mad One of Thallin. Thus, he had the man known as Heward Tallinson help move the structure to its present location. It is said that Mathghamhna is directly linked to the Soul of Magic. Immotion's realm is located on Eronia, which is the second layer of Elysium. It appears different to each mortal that beholds it. To an arcane spellcaster it is a colossal wizardry tower made of pure mithral and etched with magical runes. To a divine spellcaster it is a colossal temple made of bronze and etched with silver runes. To a monk it is a beautiful yet peaceful monastery made out of pure, simple material with dozens of rivers and waterfalls surrounding it. Those that neither worship her nor at least pay her homage cannot see or enter her realm. There are dozens of other unique temples and/or magical schools dedicated to Immotion. However, only a few of these are dedicated solely to her. Most are temples dedicated to more than one magic god or to one type of magic specialty. Regardless, the Church of Immotion never allows its faith to be located in the same place as that of Xuar. The church is less strict about mixing its faith with that of the Elven Gods and the following deities: Apollo, Baravar, Garl, Heward, and Mirella. Temples dedicated both to Immotion and to her son, Kuil, are quite common throughout the Lands of Harqual. Immotion’s church is strong on Calla Island. The Kingdom of Navirosov controls the entire island and the fortress known as Meira Castle on the western side of the island has the largest temple dedicated to both the Patron of Magic and her husband, Jalivier. The castle is the headquarters to an order of knights known as The Shining Swords of Light and Magic. Many of these knights are paladin/sorcerers as well as Sky Riders of Navirosov. [sblock="Special Sidebar"][B]Sidebar: Followers of the North Gods, Death, and Necromancy[/B] All “devoted” followers of the North Gods pass through Hade’s Underrealm in the Lower Outlands before being allowed to continue on to their home planes as petitioners. Those that are lacking in their faith are given penance, to perform, for as long as the Lord of the Dead demands. Note: Followers of the Sword, Interloper, and World Gods are not judged in this way regardless of where they live in the Lands of Harqual. Note that the member deities of the Pantheon of the North take death very seriously due to what occurred with Tok. “Devoted” followers of a North God deity must take the Oath of Life and Death. This magical oath, which is similar to geas/quest spell, means that the character won’t use forbidden Necromancy magic (such as the inflict spells) or magic items that duplicate forbidden Necromancy magic. The character is protected, by the Oath, from being turned into an undead creature, but the character loses the option of being raised or resurrected, even through the power of a miracle or wish spell. The character accepts death as a natural part of life, even if that death wasn’t a peaceful one (i.e. death by violence). The Oath of Life and Death is optional to the masses and even to the clergy members of the various faiths of the Pantheon, except for the clergy of Hades. However, note that clerics of the North Gods cannot cast evilly aligned Necromancy spells, regardless of whether or not they have taken the Oath of Life and Death, as well as those Necromancy spells designated as “gray,” with a few exceptions (see below). Thus, clerics of the North God can only cast the following Necromancy spells from the D&D PHB v.3.5: astral projection, death ward, disrupt undead, gentle repose, halt undead, hide from undead, horrid wilting (Water Domain clerics only), mark of justice, speak with dead, and undeath to death. Druids dedicated to a North God may cast death ward, blight, and poison but not contagion or finger of death.[/sblock] [B][U]DM's Note[/U][/B] [/spoiler] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
World of Kulan
[v.3.5] Campaign Guide: Heroes of Carnell PbP Game!
Top