Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
World of Kulan
[v.3.5] Campaign Guide: Heroes of Carnell PbP Game!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 7075828" data-attributes="member: 2012"><p style="text-align: center"><strong><span style="font-size: 18px">LORIEN MORNYANO</span></strong></p> <p style="text-align: center"><strong><span style="font-size: 18px">Adventuring Bard</span></strong></p><p>Male Silver Elf, Bard 7</p><p>TN medium humanoid (elf, silver elf)</p><p><strong>Init</strong> +5; <strong>Senses</strong> Low-Light Vision, Listen +7, Spot +2</p><p><strong>Languages</strong> Barbarian, Centaur, Draconic, Elven, Halfling, Harqualian Common, Sylvan</p><p><strong>AC</strong> 16, touch 12, flat-footed 15</p><p><strong>hp</strong> 31 (7HD)</p><p><strong>Fort</strong> +3, <strong>Ref</strong> +6, <strong>Will</strong> +5; immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.</p><p><strong>Speed</strong> 30 ft. (6 squares)</p><p><strong>Melee</strong> <em>+1 longsword</em> +7 (1d8+2/19-20)</p><p><strong>Ranged</strong> masterwork composite longbow (+1 Str) +8 (1d8+1/x3)</p><p><strong>Face</strong> 5 ft. <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +5; <strong>Grp</strong> +6</p><p><strong>Bard Spells per Day</strong> (3/4/3 | DC 13 + spell level)</p><p><strong>Bard Spells Known</strong> (CL 7)</p><p style="margin-left: 20px">0th - <em>Dancing Lights, Detect Magic, Ghost Sound, Prestidigitation, Read Magic, Summon Instrument</em></p> <p style="margin-left: 20px">1st - <em>Alarm, Charm Person, Feather Fall, Identify </em></p> <p style="margin-left: 20px">2nd - <em>Cure Moderate Wounds, Hold Person, Shatter, Tongues</em></p> <p style="margin-left: 20px">3rd - <em>Clairaudience/Clairvoyance, Dispel Magic</em></p><p><strong>Abilities</strong> Str 12 (+1), Dex 13 (+1) <span style="color: rgb(184, 49, 47)">[normally 17]</span>, Con 12 (+1), Int 17 (+3), Wis 10 (+0), Cha 15 (+2)</p><p style="margin-left: 20px"><strong>Ability Damage</strong> -4 Dexterity</p><p><strong>Special Qualities</strong> Arcane Spells, Bardic Knowledge, Bardic Music (countersong, fascinate, inspire competence, and inspire courage), Beloved Leader, Elf Racial Traits, Weapon and Armor Proficiency (bard, elf)</p><p><strong>Feats</strong> Improved Initiative, Martial Weapon Proficiency (Longbow, Longsword, Rapier, Shortbow), Quick Draw, Weapon Focus (Longbow)</p><p><strong>Skills</strong> Appraise +3, Balance +9, Bluff +7, Bluff (Flattery) +2, Climb +1, Climb (Swarm Huge Monster) +1, Concentration +1, Craft (Untrained) +3, Decipher Script +8, Diplomacy +12, Diplomacy (Dragon Protocol) +4, Disguise +2, Disguise (Act in character) +4, Escape Artist +1, Forgery +3, Gather Information +8, Hide +13, Intimidate +4, Jump +3, Jump (Leap into the Saddle) +3, Knowledge (Lands of Harqual) +8, Listen +7, Move Silently +7, Perform (Lute) +7, Perform (Sing) +9, Perform (Untrained) +2, Ride +1, Sapper +1, Sea Legs +1, Search +5, Search (Stash Item) +3, Sleight of Hand +9, Speak Language(Barbarian) +1, Spellcraft +9, Spellcraft (Decipher spell on scroll) +11, Spot +2, Strategy +3, Swim +1, Tactics +3, Tumble +8, Use Magic Device +7, Use Magic Device (Scroll) +11, Use Rope +1,</p><p><strong>Possessions</strong> <em>+1 longsword</em>; <em>gloves of dexterity +2</em>; <em>ring of protection +1</em>; <em>ring of sustenance</em>; <em>mithral shirt</em>; explorer's outfit; <em>cloak of elvenkind</em>; spell component pouch; <em>handy haversack</em> [masterwork musical instrument (lute); silk rope (50 Ft.); grappling hook; courtier's outfit; <em>everburning torch</em>; belt pouch; <em>wand of cure light wounds</em> (20 charges); signet ring; Lorien's writing kit; coin bag]; Belt Pouch in <em>Haversack</em> [<em>potion of fire resist energy 10</em>; smokestick (x2)]; belt pouch [caltrops (x2)]; belt pouch [coin (gold) (x120); coin (silver) (x80)]; Lorien's Writing Kit in <em>Haversack</em> [ink (1 oz. vial); Ink (1 oz. vial/other colors); inkpen; candle (x5); case (map or scroll); parchment paper]; case (map or scroll); Coin Bag in <em>Haversack</em> [coin (copper) (x40); coin (platinum) (x90)]; <em>efficient quiver</em> [arrows (20/cold iron); arrows (20/alchemical silver); arrow (x10)]; masterwork composite longbow (+1 Str); waterskin.</p><p>[HR][/HR]</p><p><strong>Bardic Knowledge</strong> Lorien may make a special bardic knowledge check with a bonus +10 [equal to his bard level + his Intelligence modifier] to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If he has 5 or more ranks in Knowledge (history), Lorien gains a +2 bonus on this check.) A successful bardic knowledge check will not reveal the powers of a magic item but may give a hint as to its general function. Lorien may not take 10 or take 20 on this check; this sort of knowledge is essentially random.</p><p></p><p><strong>Bardic Music</strong> Once per day per bard level, a bard can use his song or poetics to produce magical effects on those around him (usually including himself, if desired). While these abilities fall under the category of bardic music and the descriptions discuss singing or playing instruments, they can all be activated by reciting poetry, chanting, singing lyrical songs, singing melodies, whistling, playing an instrument, or playing an instrument in combination with some spoken performance. Each ability requires both a minimum bard level and a minimum number of ranks in the Perform skill to qualify; if a bard does not have the required number of ranks in at least one Perform skill, he does not gain the bardic music ability until he acquires the needed ranks. Starting a bardic music effect is a standard action. Some bardic music abilities require concentration, which means the bard must take a standard action each round to maintain the ability. Even while using bardic music that doesn't require concentration, a bard cannot cast spells, activate magic items by spell completion (such as scrolls), or activate magic items by magic word (such as wands). Just as for casting a spell with a verbal component, a deaf bard has a 20% chance to fail when attempting to use bardic music. If he fails, the attempt still counts against his daily limit.</p><p style="margin-left: 20px"><strong>Countersong (Su)</strong> Lorien can use his music or poetics to counter magical effects that depend on sound (but not spells that simply have verbal components). Each round of the countersong, he makes a Perform check. Any creature within 30 feet of him (including Lorien himself) that is affected by a sonic or language-dependent magical attack may use the Bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use Lorien's Perform check result for the save. Countersong has no effect against effects that don't allow saves. Lorien may keep up the countersong for 10 rounds.</p> <p style="margin-left: 20px"><strong>Fascinate (Sp)</strong> Lorien can use his music or poetics to cause one or more creatures to become <em>fascinated</em> with him. Each creature to be fascinated must be within 90 feet, able to see and hear Lorien, and able to pay attention to him. He must also be able to see the creature. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard attains beyond 1st, he can target one additional creature with a single use of this ability. To use the ability, Lorien makes a Perform check. His check result is the DC for each affected creature's Will save against the effect. If a creature's saving throw succeeds, Lorien cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and listens to the song, taking no other actions, for as long as Lorien continues to play and concentrate (up to a maximum of 1 round per bard level). While fascinated, a target takes a -4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any potential threat requires Lorien to make another Perform check and allows the creature a new saving throw against a DC equal to the new Perform check result. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability.</p> <p style="margin-left: 20px"><strong>Inspire Competence (Su)</strong> Lorien can use his music or poetics to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear him. Lorien must also be able to see the ally. The ally gets a +2 competence bonus on skill checks with a particular skill as long as he or she continues to hear Lorien's music. Certain uses of this ability are infeasible. The effect lasts as long as Lorien concentrates, up to a maximum of 2 minutes. Lorien can't inspire competence in himself. Inspire competence is a mind-affecting ability.</p> <p style="margin-left: 20px"><strong>Inspire Courage (Su)</strong> Lorien can use song or poetics to inspire courage in his allies (including himself ), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to hear Lorien sing. The effect lasts for as long as the ally hears Lorien sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. At 8th level, and every six bard levels thereafter, this bonus increases by 1 (+2 at 8th, +3 at 14th, and +4 at 20th). Inspire courage is a mind-affecting ability.</p><p></p><p><strong>Beloved Leader</strong> When rolling to the pool of settlers he can draw from, Lorien gains a +2 competence bonus.</p><p></p><p><strong>Low-light Vision</strong> Lorien can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.</p><p></p><p><strong>Racial Skills</strong> +2 racial bonus on Listen, Search, and Spot checks. If Lorien merely passes within 5 feet of a secret or concealed door, he is entitled to a Search check to notice it as if he were actively looking for it. An elf's senses are so keen that he practically has a sixth sense about hidden portals.</p><p></p><p><strong>Weapon and Armor Proficiency</strong> Lorien is proficient with all simple weapons, plus the longbow, longsword, rapier, sap, short sword, shortbow, and whip. He is proficient with light armor and shields (except tower shields). Lorien can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, while wearing medium or heavy armor or using a shield, he incurs a chance of arcane spell failure if the spell in question has a somatic component (most do).</p><p></p><p style="text-align: center"><span style="font-size: 12px">Created using PCGen 6.08.00 RC6 on Sep 9, 2019</span></p> <p style="text-align: center"><span style="font-size: 12px">Player: Originally (Blackrat) Then (Trogdor1992); now a NPC; Character Name: Lorien Mornyano</span></p><p>[HR][/HR]</p><p><strong>Current HP:</strong> (34 [max.])</p><p><strong>Current XP:</strong> 26,339</p><p><strong>XP Needed for Next Level:</strong> 1,661</p><p></p><p><strong>Description</strong></p><p>Lorien is a soft spoken elf, with the manners of a noble contrasted by the confidence of a warrior. He stands quite tall for an elf, being 5'7" and weighs around 120 lbs. His skin has taken a soft tan from the years on the road but his silvery hair and bright green eyes effectively reveal his heritage.</p><p></p><p><strong>Background</strong></p><p>A nobleborn from Silverleaf, Lorien only knew the life of song and joy when growing up. Swordplay was sport to him and the bow was an instrument of beauty, not of war. But childhood never lasts long, and the content life of court became boring for the young elf who wanted to see the distant lands he had heard tales of. He journeyed far and wide and for a while settled with the wild cousins of Silver Elves living on the north edges of the Great Forest. There he truly learned what it meant to use the bow. Decades of life on the road has roughed the soft youth off of Lorien, and he is a hardy adventurer now, but his manners still speak of noble upbringing.</p><p></p><p>[Spoiler="What Lorien Knows"]You've heard tales of the Thunder Lands since you were young. The tales talk of old, worn out cities and nature at its wildest. The Thunder Lands are a place of adventure and conflict. You've had run-ins with the mountain orcs of the Black Kingdom and the warlords of the City-state of Flamerule to the west. You've also heard stories of heroes...</p><p></p><p>It was several years ago. A band of heroes stopped some sort of planar invasion and war erupted in the lands west of where you are now. Pitched battles that beset good versus evil and that lead to the subjugation of the domain of Anoria by Flamerule's infernal worshiping rulers. The war did not reach the Strandlands; although, many Strandlanders fought on both sides as mercenaries.</p><p></p><p>At least, that's the story.</p><p></p><p>There is an odd land of barbarians to the north. They are lead by a barbarian who has taken the title of Baron and who rules his barbaric land as a king rules a kingdom. It would seem odd to the barbarians of the Twilight Lands, north of your homeland.</p><p></p><p>It has been ages since you've been home. You've become an outsider amongst your own people. You never liked courtly life and you found solace amongst the Twilight barbarians and gains a good friend as well. You've known Halmar since he was a boy. He's been a good friend and a staunch ally. The two of you have saved each others life many times.</p><p></p><p>Along the road you've heard rumors of elves living to the south in a large desert. Their culture is said to revolve around one deity who isn't a traditional elven god. You've also heard rumors about strange ruins in the desert and a hidden tower said to stand so high that it reaches the sun and moon. A tower of evil.</p><p></p><p>You know there are city-states to the south and that one may be inhabited by winged, bird-like humanoids from another plane of existence that were brought here during the time of The Transformation. There is also said to be decadence in the southern city-states but know one could tell you anything for certain. Someone did refer to a city-state known as Yuln, however.[/Spoiler]</p><p>[HR][/HR]</p><p>[ATTACH]133731[/ATTACH]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 7075828, member: 2012"] [CENTER][B][SIZE=5]LORIEN MORNYANO Adventuring Bard[/SIZE][/B][/CENTER] Male Silver Elf, Bard 7 TN medium humanoid (elf, silver elf) [B]Init[/B] +5; [B]Senses[/B] Low-Light Vision, Listen +7, Spot +2 [B]Languages[/B] Barbarian, Centaur, Draconic, Elven, Halfling, Harqualian Common, Sylvan [B]AC[/B] 16, touch 12, flat-footed 15 [B]hp[/B] 31 (7HD) [B]Fort[/B] +3, [B]Ref[/B] +6, [B]Will[/B] +5; immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. [B]Speed[/B] 30 ft. (6 squares) [B]Melee[/B] [I]+1 longsword[/I] +7 (1d8+2/19-20) [B]Ranged[/B] masterwork composite longbow (+1 Str) +8 (1d8+1/x3) [B]Face[/B] 5 ft. [B]Reach[/B] 5 ft. [B]Base Atk[/B] +5; [B]Grp[/B] +6 [B]Bard Spells per Day[/B] (3/4/3 | DC 13 + spell level) [B]Bard Spells Known[/B] (CL 7) [INDENT]0th - [I]Dancing Lights, Detect Magic, Ghost Sound, Prestidigitation, Read Magic, Summon Instrument[/I][/INDENT] [INDENT]1st - [I]Alarm, Charm Person, Feather Fall, Identify [/I][/INDENT] [INDENT]2nd - [I]Cure Moderate Wounds, Hold Person, Shatter, Tongues[/I][/INDENT] [INDENT]3rd - [I]Clairaudience/Clairvoyance, Dispel Magic[/I][/INDENT] [B]Abilities[/B] Str 12 (+1), Dex 13 (+1) [COLOR=rgb(184, 49, 47)][normally 17][/COLOR], Con 12 (+1), Int 17 (+3), Wis 10 (+0), Cha 15 (+2) [INDENT][B]Ability Damage[/B] -4 Dexterity[/INDENT] [B]Special Qualities[/B] Arcane Spells, Bardic Knowledge, Bardic Music (countersong, fascinate, inspire competence, and inspire courage), Beloved Leader, Elf Racial Traits, Weapon and Armor Proficiency (bard, elf) [B]Feats[/B] Improved Initiative, Martial Weapon Proficiency (Longbow, Longsword, Rapier, Shortbow), Quick Draw, Weapon Focus (Longbow) [B]Skills[/B] Appraise +3, Balance +9, Bluff +7, Bluff (Flattery) +2, Climb +1, Climb (Swarm Huge Monster) +1, Concentration +1, Craft (Untrained) +3, Decipher Script +8, Diplomacy +12, Diplomacy (Dragon Protocol) +4, Disguise +2, Disguise (Act in character) +4, Escape Artist +1, Forgery +3, Gather Information +8, Hide +13, Intimidate +4, Jump +3, Jump (Leap into the Saddle) +3, Knowledge (Lands of Harqual) +8, Listen +7, Move Silently +7, Perform (Lute) +7, Perform (Sing) +9, Perform (Untrained) +2, Ride +1, Sapper +1, Sea Legs +1, Search +5, Search (Stash Item) +3, Sleight of Hand +9, Speak Language(Barbarian) +1, Spellcraft +9, Spellcraft (Decipher spell on scroll) +11, Spot +2, Strategy +3, Swim +1, Tactics +3, Tumble +8, Use Magic Device +7, Use Magic Device (Scroll) +11, Use Rope +1, [B]Possessions[/B] [I]+1 longsword[/I]; [I]gloves of dexterity +2[/I]; [I]ring of protection +1[/I]; [I]ring of sustenance[/I]; [I]mithral shirt[/I]; explorer's outfit; [I]cloak of elvenkind[/I]; spell component pouch; [I]handy haversack[/I] [masterwork musical instrument (lute); silk rope (50 Ft.); grappling hook; courtier's outfit; [I]everburning torch[/I]; belt pouch; [I]wand of cure light wounds[/I] (20 charges); signet ring; Lorien's writing kit; coin bag]; Belt Pouch in [I]Haversack[/I] [[I]potion of fire resist energy 10[/I]; smokestick (x2)]; belt pouch [caltrops (x2)]; belt pouch [coin (gold) (x120); coin (silver) (x80)]; Lorien's Writing Kit in [I]Haversack[/I] [ink (1 oz. vial); Ink (1 oz. vial/other colors); inkpen; candle (x5); case (map or scroll); parchment paper]; case (map or scroll); Coin Bag in [I]Haversack[/I] [coin (copper) (x40); coin (platinum) (x90)]; [I]efficient quiver[/I] [arrows (20/cold iron); arrows (20/alchemical silver); arrow (x10)]; masterwork composite longbow (+1 Str); waterskin. [HR][/HR] [B]Bardic Knowledge[/B] Lorien may make a special bardic knowledge check with a bonus +10 [equal to his bard level + his Intelligence modifier] to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If he has 5 or more ranks in Knowledge (history), Lorien gains a +2 bonus on this check.) A successful bardic knowledge check will not reveal the powers of a magic item but may give a hint as to its general function. Lorien may not take 10 or take 20 on this check; this sort of knowledge is essentially random. [B]Bardic Music[/B] Once per day per bard level, a bard can use his song or poetics to produce magical effects on those around him (usually including himself, if desired). While these abilities fall under the category of bardic music and the descriptions discuss singing or playing instruments, they can all be activated by reciting poetry, chanting, singing lyrical songs, singing melodies, whistling, playing an instrument, or playing an instrument in combination with some spoken performance. Each ability requires both a minimum bard level and a minimum number of ranks in the Perform skill to qualify; if a bard does not have the required number of ranks in at least one Perform skill, he does not gain the bardic music ability until he acquires the needed ranks. Starting a bardic music effect is a standard action. Some bardic music abilities require concentration, which means the bard must take a standard action each round to maintain the ability. Even while using bardic music that doesn't require concentration, a bard cannot cast spells, activate magic items by spell completion (such as scrolls), or activate magic items by magic word (such as wands). Just as for casting a spell with a verbal component, a deaf bard has a 20% chance to fail when attempting to use bardic music. If he fails, the attempt still counts against his daily limit. [INDENT][B]Countersong (Su)[/B] Lorien can use his music or poetics to counter magical effects that depend on sound (but not spells that simply have verbal components). Each round of the countersong, he makes a Perform check. Any creature within 30 feet of him (including Lorien himself) that is affected by a sonic or language-dependent magical attack may use the Bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use Lorien's Perform check result for the save. Countersong has no effect against effects that don't allow saves. Lorien may keep up the countersong for 10 rounds.[/INDENT] [INDENT][B]Fascinate (Sp)[/B] Lorien can use his music or poetics to cause one or more creatures to become [I]fascinated[/I] with him. Each creature to be fascinated must be within 90 feet, able to see and hear Lorien, and able to pay attention to him. He must also be able to see the creature. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard attains beyond 1st, he can target one additional creature with a single use of this ability. To use the ability, Lorien makes a Perform check. His check result is the DC for each affected creature's Will save against the effect. If a creature's saving throw succeeds, Lorien cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and listens to the song, taking no other actions, for as long as Lorien continues to play and concentrate (up to a maximum of 1 round per bard level). While fascinated, a target takes a -4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any potential threat requires Lorien to make another Perform check and allows the creature a new saving throw against a DC equal to the new Perform check result. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability.[/INDENT] [INDENT][B]Inspire Competence (Su)[/B] Lorien can use his music or poetics to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear him. Lorien must also be able to see the ally. The ally gets a +2 competence bonus on skill checks with a particular skill as long as he or she continues to hear Lorien's music. Certain uses of this ability are infeasible. The effect lasts as long as Lorien concentrates, up to a maximum of 2 minutes. Lorien can't inspire competence in himself. Inspire competence is a mind-affecting ability.[/INDENT] [INDENT][B]Inspire Courage (Su)[/B] Lorien can use song or poetics to inspire courage in his allies (including himself ), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to hear Lorien sing. The effect lasts for as long as the ally hears Lorien sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. At 8th level, and every six bard levels thereafter, this bonus increases by 1 (+2 at 8th, +3 at 14th, and +4 at 20th). Inspire courage is a mind-affecting ability.[/INDENT] [B]Beloved Leader[/B] When rolling to the pool of settlers he can draw from, Lorien gains a +2 competence bonus. [B]Low-light Vision[/B] Lorien can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. [B]Racial Skills[/B] +2 racial bonus on Listen, Search, and Spot checks. If Lorien merely passes within 5 feet of a secret or concealed door, he is entitled to a Search check to notice it as if he were actively looking for it. An elf's senses are so keen that he practically has a sixth sense about hidden portals. [B]Weapon and Armor Proficiency[/B] Lorien is proficient with all simple weapons, plus the longbow, longsword, rapier, sap, short sword, shortbow, and whip. He is proficient with light armor and shields (except tower shields). Lorien can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, while wearing medium or heavy armor or using a shield, he incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). [CENTER][SIZE=3]Created using PCGen 6.08.00 RC6 on Sep 9, 2019 Player: Originally (Blackrat) Then (Trogdor1992); now a NPC; Character Name: Lorien Mornyano[/SIZE][/CENTER] [HR][/HR] [B]Current HP:[/B] (34 [max.]) [B]Current XP:[/B] 26,339 [B]XP Needed for Next Level:[/B] 1,661 [B]Description[/B] Lorien is a soft spoken elf, with the manners of a noble contrasted by the confidence of a warrior. He stands quite tall for an elf, being 5'7" and weighs around 120 lbs. His skin has taken a soft tan from the years on the road but his silvery hair and bright green eyes effectively reveal his heritage. [B]Background[/B] A nobleborn from Silverleaf, Lorien only knew the life of song and joy when growing up. Swordplay was sport to him and the bow was an instrument of beauty, not of war. But childhood never lasts long, and the content life of court became boring for the young elf who wanted to see the distant lands he had heard tales of. He journeyed far and wide and for a while settled with the wild cousins of Silver Elves living on the north edges of the Great Forest. There he truly learned what it meant to use the bow. Decades of life on the road has roughed the soft youth off of Lorien, and he is a hardy adventurer now, but his manners still speak of noble upbringing. [Spoiler="What Lorien Knows"]You've heard tales of the Thunder Lands since you were young. The tales talk of old, worn out cities and nature at its wildest. The Thunder Lands are a place of adventure and conflict. You've had run-ins with the mountain orcs of the Black Kingdom and the warlords of the City-state of Flamerule to the west. You've also heard stories of heroes... It was several years ago. A band of heroes stopped some sort of planar invasion and war erupted in the lands west of where you are now. Pitched battles that beset good versus evil and that lead to the subjugation of the domain of Anoria by Flamerule's infernal worshiping rulers. The war did not reach the Strandlands; although, many Strandlanders fought on both sides as mercenaries. At least, that's the story. There is an odd land of barbarians to the north. They are lead by a barbarian who has taken the title of Baron and who rules his barbaric land as a king rules a kingdom. It would seem odd to the barbarians of the Twilight Lands, north of your homeland. It has been ages since you've been home. You've become an outsider amongst your own people. You never liked courtly life and you found solace amongst the Twilight barbarians and gains a good friend as well. You've known Halmar since he was a boy. He's been a good friend and a staunch ally. The two of you have saved each others life many times. Along the road you've heard rumors of elves living to the south in a large desert. Their culture is said to revolve around one deity who isn't a traditional elven god. You've also heard rumors about strange ruins in the desert and a hidden tower said to stand so high that it reaches the sun and moon. A tower of evil. You know there are city-states to the south and that one may be inhabited by winged, bird-like humanoids from another plane of existence that were brought here during the time of The Transformation. There is also said to be decadence in the southern city-states but know one could tell you anything for certain. Someone did refer to a city-state known as Yuln, however.[/Spoiler] [HR][/HR] [ATTACH alt="Lorien Mornyano_Hero Forge.png"]133731[/ATTACH] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
World of Kulan
[v.3.5] Campaign Guide: Heroes of Carnell PbP Game!
Top