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World of Kulan
[v.3.5] Campaign Guide: Heroes of Carnell PbP Game!
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<blockquote data-quote="Knightfall" data-source="post: 7788813" data-attributes="member: 2012"><p style="text-align: center"><strong><span style="font-size: 18px">AUREUS CANIS</span></strong></p><p>Female Hutaakan 1HD / rogue 7 / divine bard 1</p><p>LN Medium Monstrous Humanoid (Extraplanar)</p><p><strong>Init</strong> +4; <strong>Senses</strong> Darkvision (60 ft.), Listen +11, Spot +11</p><p><strong>Languages</strong> Gnoll, Harqualian Common, Hutaakan, Javeldian, Maran Orc, Vananean (elven language from Maran)</p><p><strong><span style="color: rgb(84, 172, 210)">AC</span></strong><span style="color: rgb(84, 172, 210)"> 22, touch 15, flat-footed 21; <em>Haste</em></span></p><p><strong>hp</strong> 50 (9HD)</p><p><strong><span style="color: rgb(84, 172, 210)">Fort</span></strong><span style="color: rgb(84, 172, 210)"> +7, <strong>Ref</strong> +17, <strong>Will</strong> +13</span>; +2 bonus on Reflex saves made to avoid traps and a +2 dodge bonus to AC against attacks made by traps. [Mass Conviction (+3), Haste]</p><p><strong>Speed</strong> 30 ft. (6 squares); <span style="color: rgb(84, 172, 210)">60 ft. (12 squares) w/<em>Haste</em></span></p><p><strong><span style="color: rgb(84, 172, 210)">Melee</span></strong><span style="color: rgb(84, 172, 210)"> <em>+2 short sword</em> +11/+11/+6 (1d6+3/19-20) and</span></p><p><span style="color: rgb(84, 172, 210)"><strong>Melee</strong> dagger +9 (1d4/19-20) or</span></p><p><span style="color: rgb(84, 172, 210)"><strong>Ranged</strong> dagger (thrown) /+12+12/+7 (1d4+1/19-20) or</span></p><p><span style="color: rgb(84, 172, 210)"><strong>Ranged</strong> +3 longbow (composite) +15/+15/+10 (1d8+3/x3)</span></p><p><strong>Face</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +6; <strong>Grp</strong> +7</p><p><strong>Special Actions</strong> Sneak Attack + 4d6</p><p><strong>Spells per Day</strong> (2/0/0/0/0/0/0/0/0; DC: 15 + spell level; CL 1)</p><p><strong>Spells Known</strong> 0th – <em>cure minor wounds</em> <span style="color: rgb(184, 49, 47)">(cast two of these already)</span>, <em>detect magic</em>, <em>read magic</em>, <em>resistance</em></p><p style="margin-left: 20px"><strong>Druid Spell Granted by Shrine</strong> 3rd – <em>plant growth</em> (CL 5)</p><p>[HR][/HR]</p><p><strong>Abilities</strong> Str 13, Dex 18, Con 14, Int 16, Wis 18, Cha 14</p><p><strong>Special Qualities</strong> Bardic Knowledge, Bardic Music, Darkvision, Divine Bard Spells, Evasion, Extraplanar Traits, Monstrous Humanoid Traits, Trapfinding, Trap Sense, Uncanny Dodge, Weapon and Armor Proficiency, <span style="color: rgb(84, 172, 210)">[<em>Haste</em>]</span></p><p><strong>Feats</strong> Martial Weapon Proficiency (Longbow), Nimble Fingers, Skill Focus (Disable Device, Open Lock)</p><p><strong>Skills </strong>Appraise +3, Balance +13, Bluff +2, Climb +8, Concentration +4, Craft (Untrained) +3, Decipher Script +4, Diplomacy +2, Disable Device +17, Disguise +2, Escape Artist +6, Forgery +3, Gather Information +2, Heal +6, Hide +15, Intimidate +2, Jump +10, Knowledge (Lands of Harqual) +5, Knowledge (Religion) +5, Listen +11, Move Silently +15, Open Lock +18, Perform (Untrained) +2, Ride +4, Search +10, Sense Motive +5, Speak Language (Harqualian Common), Spellcraft +5, Spot +11, Survival +4, Survival (Find or follow tracks) +6, Swim +1, Tumble +13, Use Rope +6</p><p><strong>Possessions</strong> <em>+3 composite longbow</em>, <em>+2 mithral shirt</em>; <em>+2 short sword</em>; <em>gloves of dexterity +2</em>; <em>rope of climbing</em>; dagger (x4); masterwork thieves' tools; quiver [w/arrows (x40)]; and a waterskin (filled).</p><p style="margin-left: 20px"><strong>Backpack</strong> [art (bone mask [mundane eyegear]); torch (x4); flasks of acid (x4); dagger (x3)]</p> <p style="margin-left: 20px"><strong>Belt Pouch</strong> [coins – 1 platinum, gold (x8), silver (x3), copper (x10)]</p><p>[HR][/HR]</p><p><strong>Bardic Knowledge</strong> Aureus may make a special Bardic Knowledge check with a bonus +3 [equal to her bard level + her Intelligence modifier] to see whether she knows some relevant information about local notable people, legendary items, or noteworthy places. (If Aureus has 5 or more ranks in Knowledge (history), she gains a +2 bonus on this check.) A successful Bardic Knowledge check will not reveal the powers of a magic item but may give a hint as to its general function. A bard may not take 10 or take 20 on this check; this sort of knowledge is essentially random.</p><p></p><p><strong>Bardic Music</strong> Once per day, Aureus can use her song or poetics to produce magical effects on those around her (usually including herself, if desired). While these abilities fall under the category of Bardic Music and the descriptions discuss singing or playing instruments, they can all be activated by reciting poetry, chanting, singing lyrical songs, singing melodies, whistling, playing an instrument, or playing an instrument in combination with some spoken performance. Each ability requires both a minimum bard level and a minimum number of ranks in the Perform skill to qualify; if Aureus does not have the required number of ranks in at least one Perform skill, she does not gain the Bardic Music ability until she acquires the needed ranks. Starting a Bardic Music effect is a standard action. Some bardic music abilities require concentration, which means Aureus must take a standard action each round to maintain the ability. Even while using Bardic Music that doesn't require concentration, Aureus cannot cast spells, activate magic items by spell completion (such as scrolls), or activate magic items by magic word (such as wands). Just as for casting a spell with a verbal component, Aureus has a 20% chance to fail when attempting to use Bardic Music while deafened. If she fails, the attempt still counts against her daily limit.</p><p></p><p><strong>Darkvision (Ex)</strong> Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.</p><p></p><p><strong>Divine Bard Spells</strong> Aureus casts arcane spells, which are drawn from the bard spell list. She can cast any spell she knows without preparing it ahead of time. Every divine bard spell has a verbal component (singing, reciting, or music). To learn or cast a spell, Aureus must have a Charisma score equal to at least 10 + the spell. The Difficulty Class for a saving throw against Aureus’s spell is 10 + the spell level + her Charisma modifier. Like other spellcasters, a divine bard can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Bard. In addition, she receives bonus spells per day if she has a high Charisma score. When Table: Bard Spells Known indicates that the divine bard gets 0 spells per day of a given spell level, she gains only the bonus spells she would be entitled to based on her Charisma score for that spell level. The divine bard's selection of spells is extremely limited. A divine bard begins play knowing four 0-level spells of your choice. At most new divine bard levels, she gains one or more new spells, as indicated on Table: Bard Spells Known. (Unlike spells per day, the number of spells a divine bard knows is not affected by her Charisma score; the numbers on Table: Bard Spells Known are fixed.) Upon reaching 5th level, and at every third divine bard level after that (8th, 11th, and so on), Aureus can choose to learn a new spell in place of one she already knows. In effect, she "loses" the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level divine bard spell Aureus can cast. A divine bard may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level. As noted above, Aureus need not prepare her spells in advance. She can cast any spell she knows at any time, assuming she has not yet used up her allotment of spells per day for the spell's level.</p><p></p><p><strong>Evasion (Ex)</strong> At 2nd level and higher, Aureus can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.</p><p></p><p><strong>Extraplanar Traits</strong> A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. Monster entries assume that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). Every extraplanar creature in the MM has a home plane mentioned in its description. Creatures not labelled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane, such as the Ethereal Plane and Shadowstar Sea.</p><p></p><p><strong>Sneak Attack</strong> Aureus’s attacks deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when she flanks her target. Should she score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a sap (blackjack) or an unarmed strike, she can make a sneak attack that deals nonlethal damage instead of lethal damage. Aureus cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. She can sneak attack only living creatures with discernible anatomies – undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. She must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. She cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.</p><p></p><p><strong>Trapfinding</strong> Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. A rogue who beats a trap's DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.</p><p></p><p><strong>Trap Sense (Ex)</strong> Aureus gains an intuitive sense that alerts her to danger from traps, giving her a +2 bonus on Reflex saves made to avoid traps and a +2 dodge bonus to AC against attacks made by traps.</p><p></p><p><strong>Uncanny Dodge (Ex)</strong> Aureus retains her Dexterity bonus to AC (if any) even if caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.</p><p></p><p><strong>Weapon and Armor Proficiency</strong> Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.</p><p></p><p>A divine bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Divine bards are proficient with light armor and shields (except tower shields). A divine bard can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a divine bard wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass divine bard still incurs the normal arcane spell failure chance for arcane spells received from other classes.</p><p></p><p style="text-align: center"><em>Created using PCGen 6.08.00 RC8 on Jun. 20, 2021</em></p> <p style="text-align: center"><em><strong>Player:</strong> Formally-Tailspinner, then Thateous; now NPC; Character Name: Aureus Canis</em></p><p></p><p><span style="font-size: 12px"><strong>Current XP:</strong> 57,141</span></p><p><span style="font-size: 15px">[HR][/HR]</span></p><p>[ATTACH]133545[/ATTACH]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 7788813, member: 2012"] [CENTER][B][SIZE=5]AUREUS CANIS[/SIZE][/B][/CENTER] Female Hutaakan 1HD / rogue 7 / divine bard 1 LN Medium Monstrous Humanoid (Extraplanar) [B]Init[/B] +4; [B]Senses[/B] Darkvision (60 ft.), Listen +11, Spot +11 [B]Languages[/B] Gnoll, Harqualian Common, Hutaakan, Javeldian, Maran Orc, Vananean (elven language from Maran) [B][COLOR=rgb(84, 172, 210)]AC[/COLOR][/B][COLOR=rgb(84, 172, 210)] 22, touch 15, flat-footed 21; [I]Haste[/I][/COLOR] [B]hp[/B] 50 (9HD) [B][COLOR=rgb(84, 172, 210)]Fort[/COLOR][/B][COLOR=rgb(84, 172, 210)] +7, [B]Ref[/B] +17, [B]Will[/B] +13[/COLOR]; +2 bonus on Reflex saves made to avoid traps and a +2 dodge bonus to AC against attacks made by traps. [Mass Conviction (+3), Haste] [B]Speed[/B] 30 ft. (6 squares); [COLOR=rgb(84, 172, 210)]60 ft. (12 squares) w/[I]Haste[/I][/COLOR] [B][COLOR=rgb(84, 172, 210)]Melee[/COLOR][/B][COLOR=rgb(84, 172, 210)] [I]+2 short sword[/I] +11/+11/+6 (1d6+3/19-20) and [B]Melee[/B] dagger +9 (1d4/19-20) or [B]Ranged[/B] dagger (thrown) /+12+12/+7 (1d4+1/19-20) or [B]Ranged[/B] +3 longbow (composite) +15/+15/+10 (1d8+3/x3)[/COLOR] [B]Face[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +6; [B]Grp[/B] +7 [B]Special Actions[/B] Sneak Attack + 4d6 [B]Spells per Day[/B] (2/0/0/0/0/0/0/0/0; DC: 15 + spell level; CL 1) [B]Spells Known[/B] 0th – [I]cure minor wounds[/I] [COLOR=rgb(184, 49, 47)](cast two of these already)[/COLOR], [I]detect magic[/I], [I]read magic[/I], [I]resistance[/I] [INDENT][B]Druid Spell Granted by Shrine[/B] 3rd – [I]plant growth[/I] (CL 5)[/INDENT] [HR][/HR] [B]Abilities[/B] Str 13, Dex 18, Con 14, Int 16, Wis 18, Cha 14 [B]Special Qualities[/B] Bardic Knowledge, Bardic Music, Darkvision, Divine Bard Spells, Evasion, Extraplanar Traits, Monstrous Humanoid Traits, Trapfinding, Trap Sense, Uncanny Dodge, Weapon and Armor Proficiency, [COLOR=rgb(84, 172, 210)][[I]Haste[/I]][/COLOR] [B]Feats[/B] Martial Weapon Proficiency (Longbow), Nimble Fingers, Skill Focus (Disable Device, Open Lock) [B]Skills [/B]Appraise +3, Balance +13, Bluff +2, Climb +8, Concentration +4, Craft (Untrained) +3, Decipher Script +4, Diplomacy +2, Disable Device +17, Disguise +2, Escape Artist +6, Forgery +3, Gather Information +2, Heal +6, Hide +15, Intimidate +2, Jump +10, Knowledge (Lands of Harqual) +5, Knowledge (Religion) +5, Listen +11, Move Silently +15, Open Lock +18, Perform (Untrained) +2, Ride +4, Search +10, Sense Motive +5, Speak Language (Harqualian Common), Spellcraft +5, Spot +11, Survival +4, Survival (Find or follow tracks) +6, Swim +1, Tumble +13, Use Rope +6 [B]Possessions[/B] [I]+3 composite longbow[/I], [I]+2 mithral shirt[/I]; [I]+2 short sword[/I]; [I]gloves of dexterity +2[/I]; [I]rope of climbing[/I]; dagger (x4); masterwork thieves' tools; quiver [w/arrows (x40)]; and a waterskin (filled). [INDENT][B]Backpack[/B] [art (bone mask [mundane eyegear]); torch (x4); flasks of acid (x4); dagger (x3)][/INDENT] [INDENT][B]Belt Pouch[/B] [coins – 1 platinum, gold (x8), silver (x3), copper (x10)][/INDENT] [HR][/HR] [B]Bardic Knowledge[/B] Aureus may make a special Bardic Knowledge check with a bonus +3 [equal to her bard level + her Intelligence modifier] to see whether she knows some relevant information about local notable people, legendary items, or noteworthy places. (If Aureus has 5 or more ranks in Knowledge (history), she gains a +2 bonus on this check.) A successful Bardic Knowledge check will not reveal the powers of a magic item but may give a hint as to its general function. A bard may not take 10 or take 20 on this check; this sort of knowledge is essentially random. [B]Bardic Music[/B] Once per day, Aureus can use her song or poetics to produce magical effects on those around her (usually including herself, if desired). While these abilities fall under the category of Bardic Music and the descriptions discuss singing or playing instruments, they can all be activated by reciting poetry, chanting, singing lyrical songs, singing melodies, whistling, playing an instrument, or playing an instrument in combination with some spoken performance. Each ability requires both a minimum bard level and a minimum number of ranks in the Perform skill to qualify; if Aureus does not have the required number of ranks in at least one Perform skill, she does not gain the Bardic Music ability until she acquires the needed ranks. Starting a Bardic Music effect is a standard action. Some bardic music abilities require concentration, which means Aureus must take a standard action each round to maintain the ability. Even while using Bardic Music that doesn't require concentration, Aureus cannot cast spells, activate magic items by spell completion (such as scrolls), or activate magic items by magic word (such as wands). Just as for casting a spell with a verbal component, Aureus has a 20% chance to fail when attempting to use Bardic Music while deafened. If she fails, the attempt still counts against her daily limit. [B]Darkvision (Ex)[/B] Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision. [B]Divine Bard Spells[/B] Aureus casts arcane spells, which are drawn from the bard spell list. She can cast any spell she knows without preparing it ahead of time. Every divine bard spell has a verbal component (singing, reciting, or music). To learn or cast a spell, Aureus must have a Charisma score equal to at least 10 + the spell. The Difficulty Class for a saving throw against Aureus’s spell is 10 + the spell level + her Charisma modifier. Like other spellcasters, a divine bard can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Bard. In addition, she receives bonus spells per day if she has a high Charisma score. When Table: Bard Spells Known indicates that the divine bard gets 0 spells per day of a given spell level, she gains only the bonus spells she would be entitled to based on her Charisma score for that spell level. The divine bard's selection of spells is extremely limited. A divine bard begins play knowing four 0-level spells of your choice. At most new divine bard levels, she gains one or more new spells, as indicated on Table: Bard Spells Known. (Unlike spells per day, the number of spells a divine bard knows is not affected by her Charisma score; the numbers on Table: Bard Spells Known are fixed.) Upon reaching 5th level, and at every third divine bard level after that (8th, 11th, and so on), Aureus can choose to learn a new spell in place of one she already knows. In effect, she "loses" the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level divine bard spell Aureus can cast. A divine bard may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level. As noted above, Aureus need not prepare her spells in advance. She can cast any spell she knows at any time, assuming she has not yet used up her allotment of spells per day for the spell's level. [B]Evasion (Ex)[/B] At 2nd level and higher, Aureus can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion. [B]Extraplanar Traits[/B] A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. Monster entries assume that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). Every extraplanar creature in the MM has a home plane mentioned in its description. Creatures not labelled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane, such as the Ethereal Plane and Shadowstar Sea. [B]Sneak Attack[/B] Aureus’s attacks deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when she flanks her target. Should she score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a sap (blackjack) or an unarmed strike, she can make a sneak attack that deals nonlethal damage instead of lethal damage. Aureus cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. She can sneak attack only living creatures with discernible anatomies – undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. She must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. She cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach. [B]Trapfinding[/B] Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. A rogue who beats a trap's DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it. [B]Trap Sense (Ex)[/B] Aureus gains an intuitive sense that alerts her to danger from traps, giving her a +2 bonus on Reflex saves made to avoid traps and a +2 dodge bonus to AC against attacks made by traps. [B]Uncanny Dodge (Ex)[/B] Aureus retains her Dexterity bonus to AC (if any) even if caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized. [B]Weapon and Armor Proficiency[/B] Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields. A divine bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Divine bards are proficient with light armor and shields (except tower shields). A divine bard can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a divine bard wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass divine bard still incurs the normal arcane spell failure chance for arcane spells received from other classes. [CENTER][I]Created using PCGen 6.08.00 RC8 on Jun. 20, 2021 [B]Player:[/B] Formally-Tailspinner, then Thateous; now NPC; Character Name: Aureus Canis[/I][/CENTER] [SIZE=3][B]Current XP:[/B] 57,141[/SIZE] [SIZE=4][HR][/HR][/SIZE] [ATTACH alt="Aureus Canis_Hero Forge.png"]133545[/ATTACH] [/QUOTE]
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[v.3.5] Campaign Guide: Heroes of Carnell PbP Game!
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