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World of Kulan
[v.3.5] Campaign Guide: Heroes of Carnell PbP Game!
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<blockquote data-quote="Knightfall" data-source="post: 7804332" data-attributes="member: 2012"><p style="text-align: center"><strong><span style="font-size: 15px">MERIDITH BOWEN</span></strong></p><p>Meridith is a young guard who is good with a bow. While she has mainly guarded Pendour Manor in the past, Sir Ghal recently began to suspect that she’s getting antsy for more excitement, so he assigned to work with the PCs. (He was worried she’d resign from the guards and become a full-time adventurer.) She and Wieland are first cousin.</p><p></p><p>Female Human of Harqual (Anorian) commoner 1 / ranger 4</p><p>LN medium humanoid (human, Harqualian)</p><p><strong>Init</strong> +2; <strong>Senses</strong> Listen +10, Spot +10</p><p><strong>Languages</strong> Anorian, Common, Denilan, Dwarven, Sylvan</p><p><strong>AC</strong> 16, touch 12, flat-footed 14</p><p><strong>hp</strong> 29 (5HD)</p><p><strong><span style="color: rgb(84, 172, 210)">Fort</span></strong><span style="color: rgb(84, 172, 210)"> +7, <strong>Ref</strong> +8, <strong>Will</strong> +6</span> [Mass Conviction (+3)]</p><p><strong>Speed</strong> 40 ft. (8 squares)</p><p><strong><span style="color: rgb(84, 172, 210)">Melee</span></strong><span style="color: rgb(84, 172, 210)"> masterwork longsword +5 (1d8+2/19-20) and masterwork handaxe +5 (1d6+1/x3) or</span></p><p><span style="color: rgb(84, 172, 210)"><strong>Melee</strong> masterwork longsword +6 (1d8+2/19-20) or</span></p><p><span style="color: rgb(84, 172, 210)"><strong>Melee</strong> masterwork handaxe +7 (1d6+2/x3) or</span></p><p><span style="color: rgb(84, 172, 210)"><strong>Ranged</strong> <em>+1 verminbane shortbow of seeking</em> +8 (1d6+2/x3)</span></p><p><strong>Face</strong> 5 ft. <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +4; <strong>Grp</strong> +5</p><p><strong>Special Actions</strong> Favored Enemy (Vermin +2)</p><p><strong>Ranger Spells per Day</strong> (0/1, DC 14 + spell level)</p><p><strong>Prepared Ranger Spells</strong> (currently, none)</p><p>[HR][/HR]</p><p><strong>Abilities</strong> Str 13 (+1), Dex 14 (+2), Con 12 (+1), Int 16 (+3), Wis 17 (+3), Cha 14 (+2)</p><p><strong>Special Qualities</strong> Animal Companion (doesn't currently have one), Favored Enemy, Ranger Spells, Track, Wild Empathy, Humanoid Traits, Human Racial Traits, Two-Weapon Fighting Combat Style, Wild Empathy</p><p><strong>Special Abilities</strong> Sailor</p><p><strong>Feats</strong> Alertness, Endurance, Skill Focus (Survival), Track, Two-Weapon Fighting, Underwater Combat</p><p><strong>Skill</strong>s Appraise +3, Bluff +2, Climb +4, Concentration +1, Craft (Untrained) +3, Diplomacy +2, Diplomacy (Wild Empathy [Animals]) +8, Diplomacy (Wild Empathy [Magical Beasts]) +4, Disguise +2, Escape Artist +1, Forgery +3, Gather Information +2, Handle Animal +6, Heal +4, Hide +7, Intimidate +2, Jump +8, Listen +10, Move Silently +7, Perform (Untrained) +2, Profession (Boater) +7, Profession (City/Town Guard) +4, Ride +2, Sea Legs +6, Search +4, Sense Motive +3, Spot +10, Survival +11, Swim +4, Swim (Avoid taking nonlethal fatigue damage) +8, Use Rope +6</p><p>[Spoiler="DM Only: Possessions"]<em>Amulet of health +2</em>; masterwork handaxe; masterwork longsword; traveler's outfit; <em>cloak of the Bowens</em> (family heirloom); masterwork buff coat; <em>skid boots</em>; backpack [waterskin (filled)]; belt pouch [coins - silver (x35), gold (x25), and copper (x50)]; belt pouch [potion of <em>bear's endurance</em>; potion of <em>barkskin</em> +2; potion of <em>remove paralysis</em>]; <em>+1 verminbane shortbow of seeking</em>.</p><p>[/Spoiler]</p><p><strong>Favored Enemy - Vermin (Ex)</strong> Gain a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.</p><p></p><p><strong>Age</strong> 21</p><p></p><p style="text-align: center"><span style="font-size: 12px">Created using PCGen 6.08.00 RC8 on Jun. 14, 2021</span></p> <p style="text-align: center"><span style="font-size: 12px">Player: n/a; Character Name: Meridith Bowen</span></p><p></p><p>[ATTACH]132860[/ATTACH]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 7804332, member: 2012"] [CENTER][B][SIZE=4]MERIDITH BOWEN[/SIZE][/B][/CENTER] Meridith is a young guard who is good with a bow. While she has mainly guarded Pendour Manor in the past, Sir Ghal recently began to suspect that she’s getting antsy for more excitement, so he assigned to work with the PCs. (He was worried she’d resign from the guards and become a full-time adventurer.) She and Wieland are first cousin. Female Human of Harqual (Anorian) commoner 1 / ranger 4 LN medium humanoid (human, Harqualian) [B]Init[/B] +2; [B]Senses[/B] Listen +10, Spot +10 [B]Languages[/B] Anorian, Common, Denilan, Dwarven, Sylvan [B]AC[/B] 16, touch 12, flat-footed 14 [B]hp[/B] 29 (5HD) [B][COLOR=rgb(84, 172, 210)]Fort[/COLOR][/B][COLOR=rgb(84, 172, 210)] +7, [B]Ref[/B] +8, [B]Will[/B] +6[/COLOR] [Mass Conviction (+3)] [B]Speed[/B] 40 ft. (8 squares) [B][COLOR=rgb(84, 172, 210)]Melee[/COLOR][/B][COLOR=rgb(84, 172, 210)] masterwork longsword +5 (1d8+2/19-20) and masterwork handaxe +5 (1d6+1/x3) or [B]Melee[/B] masterwork longsword +6 (1d8+2/19-20) or [B]Melee[/B] masterwork handaxe +7 (1d6+2/x3) or [B]Ranged[/B] [I]+1 verminbane shortbow of seeking[/I] +8 (1d6+2/x3)[/COLOR] [B]Face[/B] 5 ft. [B]Reach[/B] 5 ft. [B]Base Atk[/B] +4; [B]Grp[/B] +5 [B]Special Actions[/B] Favored Enemy (Vermin +2) [B]Ranger Spells per Day[/B] (0/1, DC 14 + spell level) [B]Prepared Ranger Spells[/B] (currently, none) [HR][/HR] [B]Abilities[/B] Str 13 (+1), Dex 14 (+2), Con 12 (+1), Int 16 (+3), Wis 17 (+3), Cha 14 (+2) [B]Special Qualities[/B] Animal Companion (doesn't currently have one), Favored Enemy, Ranger Spells, Track, Wild Empathy, Humanoid Traits, Human Racial Traits, Two-Weapon Fighting Combat Style, Wild Empathy [B]Special Abilities[/B] Sailor [B]Feats[/B] Alertness, Endurance, Skill Focus (Survival), Track, Two-Weapon Fighting, Underwater Combat [B]Skill[/B]s Appraise +3, Bluff +2, Climb +4, Concentration +1, Craft (Untrained) +3, Diplomacy +2, Diplomacy (Wild Empathy [Animals]) +8, Diplomacy (Wild Empathy [Magical Beasts]) +4, Disguise +2, Escape Artist +1, Forgery +3, Gather Information +2, Handle Animal +6, Heal +4, Hide +7, Intimidate +2, Jump +8, Listen +10, Move Silently +7, Perform (Untrained) +2, Profession (Boater) +7, Profession (City/Town Guard) +4, Ride +2, Sea Legs +6, Search +4, Sense Motive +3, Spot +10, Survival +11, Swim +4, Swim (Avoid taking nonlethal fatigue damage) +8, Use Rope +6 [Spoiler="DM Only: Possessions"][I]Amulet of health +2[/I]; masterwork handaxe; masterwork longsword; traveler's outfit; [I]cloak of the Bowens[/I] (family heirloom); masterwork buff coat; [I]skid boots[/I]; backpack [waterskin (filled)]; belt pouch [coins - silver (x35), gold (x25), and copper (x50)]; belt pouch [potion of [I]bear's endurance[/I]; potion of [I]barkskin[/I] +2; potion of [I]remove paralysis[/I]]; [I]+1 verminbane shortbow of seeking[/I]. [/Spoiler] [B]Favored Enemy - Vermin (Ex)[/B] Gain a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures. [B]Age[/B] 21 [CENTER][SIZE=3]Created using PCGen 6.08.00 RC8 on Jun. 14, 2021 Player: n/a; Character Name: Meridith Bowen[/SIZE][/CENTER] [ATTACH alt="Meridith Bowen_Hero Forge.png"]132860[/ATTACH] [/QUOTE]
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[v.3.5] Campaign Guide: Heroes of Carnell PbP Game!
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