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World of Kulan
[v.3.5] Campaign Guide: Heroes of Carnell PbP Game!
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<blockquote data-quote="Tellerian Hawke" data-source="post: 8217047" data-attributes="member: 6790669"><p><strong><span style="font-size: 22px"><span style="color: rgb(41, 105, 176)">The Honorable Angus Alexander MacKillan</span></span></strong></p><p><strong><span style="font-size: 15px"><span style="color: rgb(41, 105, 176)">(Adopted 4th Son of the Chief of Clan MacKillan,</span></span></strong></p><p><strong><span style="font-size: 15px"><span style="color: rgb(41, 105, 176)">Ewan Alexander MacKillan.)</span></span></strong></p><p>[ATTACH=full]135588[/ATTACH]</p><p>Picture made with Hero Forge, showing Angus with his clan sword.</p><p></p><p>[ATTACH=full]138728[/ATTACH]</p><p>This is a commissioned picture of Angus, using his clan sword, done in the Medieval manuscript style, that shows his actual coat of arms. (Hero Forge does not have the option to submit artwork for shields.)</p><p></p><p>[spoiler=The Coat of Arms for the Clan Chief of Clan MacKillan]</p><p>[ATTACH=full]134090[/ATTACH]</p><p>[/spoiler]</p><p>[spoiler="Angus's Personal Arms, Showing Honorary Membership (Adopted 4th Son of the Clan Chief) In Clan MacKillan"]</p><p>[ATTACH=full]134088[/ATTACH]</p><p>[/spoiler]</p><p>[spoiler=His real name among Centaurs, which he HATES]</p><p>Celephonicus Demetrius</p><p>[/spoiler]</p><p>[spoiler=Harqual Centaur Racial Traits]</p><p>Centaurs of Harqual possess the following racial traits.</p><p>— +4 to Strength, +2 to Dexterity, +4 to Constitution, -2 to Intelligence, +2 to Wisdom, -2 to Charisma.</p><p>— Large. As Large creatures, centaurs of Harqual gain a -1 size penalty to Armor Class, a -1 size penalty on attack</p><p>rolls, and a -4 size penalty on Hide checks. But they must use larger weapons than humans use, and their lifting</p><p>and carrying limits are twice those of Medium-size characters.</p><p>— Monstrous Humanoid: Centaurs are monstrous humanoids, and are therefore immune to spells that only affect</p><p>humanoids, such as charm person.</p><p>— A centaur’s base land speed is 40 feet.</p><p>— Centaurs of Harqual have Darkvision out to 60 feet. Darkvision is black and white only, but it is otherwise like</p><p>normal sight, and centaurs can function just fine with no light at all.</p><p>— +1 racial bonus on saves against cold effects and a –1 racial penalty on saves against fire effects. These</p><p>adjustments apply to cold and fire effects from any source, whether mundane or magical.</p><p>— Racial Hit Dice: A centaur of Harqual begins with four levels of monstrous humanoid, which provide 4d8 Hit</p><p>Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, Will +4.</p><p>— Racial Skills: A centaur's monstrous humanoid levels give it skill points equal to 7 x (2 + Int Modifier,</p><p>minimum 1). Its class skills are Hide, Knowledge (agriculture), Knowledge (nature), Listen, Move Silently,</p><p>Spot, and Survival. Centaurs of Harqual gain a +2 racial bonus on all Knowledge (agriculture), Knowledge</p><p>(nature), and Survival checks.</p><p>— Racial Feats: A centaur's monstrous humanoid levels give it two feats. Centaurs of Harqual gain Alertness as a</p><p>bonus feat.</p><p>— +2 natural bonus to armor class.</p><p>— Spell-like Ability: Centaurs have the ability to use ray of frost once per day as a 1st-level cleric.</p><p>— Automatic Languages: Centaur and Barbarian. Bonus Languages: Giant, Gnoll, and Orc.</p><p>— Favored Class: Ranger. A multiclass centaur’s ranger class does not count when determining whether he suffers</p><p>an XP penalty for multiclassing.</p><p>— Level Adjustment: +3</p><p>[/spoiler]</p><p></p><p><strong><span style="color: rgb(41, 105, 176)">Centaur (Large Monstrous Humanoid)</span></strong></p><p><strong></strong></p><p><strong>Ht:</strong> 7'4" <strong>Wt:</strong> 2,113 Lbs. <strong>Eyes:</strong> Icy Blue <strong>Hair: </strong>Raven Black <strong>Skin:</strong> Fair <strong>Build: </strong>Super-Athletic / Wiry (Human part);</p><p>Quarterhorse muscularity (Horse part)</p><p><strong>Level:</strong> <strong><span style="color: rgb(226, 80, 65)">12<strong>th</strong> ECL</span></strong> (3rd Ranger, 2nd Reeve, +4 Racial HD, +3 Level Adj.)</p><p><strong>Current XP:</strong> 66,500 (12th ECL)</p><p><strong>Need For 13th ECL (3rd Level Reeve / 10th Character Level):</strong> 78,000</p><p><strong>Speed:</strong> 80 ft. <strong>Alignment:</strong> Chaotic Good <strong>Darkvision: </strong>60 feet.</p><p><strong>DEITY:</strong> Mielikki</p><p><strong><span style="color: rgb(226, 80, 65)">Carrying Capacity: </span>Light Load</strong> = Up to 519 lbs.; <strong>Medium Load </strong>= 520-1,038 lbs.; <strong>Heavy Load </strong>= 1,039-1,560 lbs.</p><p><strong><span style="color: rgb(226, 80, 65)">Favored Enemy: </span></strong>Giants<span style="color: rgb(255, 255, 255)"> ..............</span><strong>Initiative:</strong> +4</p><p></p><p>[spoiler=Mielikki]</p><p>[ATTACH=full]145217[/ATTACH]</p><p>[/spoiler]</p><p>[spoiler=LANGUAGES SPOKEN: 4. (Click For Breakdown)]</p><p><strong>Languages Spoken:</strong> Centaur, Northlandic, Harqualian, and Dhaoninean.</p><p>[/spoiler]</p><p>[spoiler=Ability Scores: STR 22(+6), DEX 18(+4), CON 20(+5), INT 12(+1), WIS 17(+3), CHA 10(+0) - (Breakdown)]</p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>Ability</strong></p> </td><td><p style="text-align: center"><strong>Base Roll</strong></p> </td><td><p style="text-align: center"><strong>Racial Adjustment</strong></p> </td><td><p style="text-align: center"><strong>Total Score</strong></p> </td><td><p style="text-align: center"><strong>Ability Bonus</strong></p> </td></tr><tr><td>Strength</td><td><p style="text-align: center">17</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center"><strong>22</strong></p> </td><td><p style="text-align: center">+6</p> </td></tr><tr><td>Dexterity</td><td><p style="text-align: center">15</p> </td><td><p style="text-align: center">+2 (+1 @8th)</p> </td><td><p style="text-align: center"><strong>18</strong></p> </td><td><p style="text-align: center">+4</p> </td></tr><tr><td>Constitution</td><td><p style="text-align: center">16</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center"><strong>20</strong></p> </td><td><p style="text-align: center">+5</p> </td></tr><tr><td>Intelligence</td><td><p style="text-align: center">14</p> </td><td><p style="text-align: center">-2</p> </td><td><p style="text-align: center"><strong>12</strong></p> </td><td><p style="text-align: center">+1</p> </td></tr><tr><td>Wisdom</td><td><p style="text-align: center">15</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center"><strong>17</strong></p> </td><td><p style="text-align: center">+3</p> </td></tr><tr><td>Charisma</td><td><p style="text-align: center">12</p> </td><td><p style="text-align: center">-2</p> </td><td><p style="text-align: center"><strong>10</strong></p> </td><td><p style="text-align: center">None</p> </td></tr></table><p></p><p><strong>Ability Increases:</strong> (ECL 7 / 4th CL): +1 STR (from 21 to 22); (ECL 11 / 8th CL): +1 DEX (from 17 to 18);</p><p></p><p><strong><u>Carrying Capacity, Lift, Drag (22 STR):</u></strong></p><p><strong>Light Load:</strong> 173 Lbs. or less. (Tripled for Centaur); <strong><span style="color: rgb(226, 80, 65)">519 Lbs. or Less.</span></strong></p><p><strong>Medium Load:</strong> 174-346 tripled: <strong><span style="color: rgb(226, 80, 65)">520<strong>-1,03</strong>8 Lbs.</span></strong></p><p><strong>Heavy Load:</strong> 347-520 tripled: <strong><span style="color: rgb(226, 80, 65)">1039<strong>-</strong>1,560 Lbs.</span></strong></p><p><strong>Lift Over Head: <span style="color: rgb(226, 80, 65)">1,560 Lbs.</span></strong></p><p><strong>Deadlift (To Waist Only / Stagger Around): <span style="color: rgb(226, 80, 65)">3,120 Lbs.</span></strong></p><p><strong>Push/Drag: <span style="color: rgb(226, 80, 65)">7,800 Lbs. (3.9 Tons)</span></strong></p><p></p><p>[/spoiler]</p><p>[spoiler=87 Hit Points (Breakdown)]</p><p><strong>Hit Points: </strong>Base 8 (Ranger 1st) + Hit Die (4d8, Avg = 4,5,4,5 = 18) + CON Bonus (5 x 5 = 25) = 8+18+25 = 51 Hit Points. @ 8th ECL.</p><p>Ranger 2, Ranger 3, Reeve 1: 4,5,5 = 14. CON: (5 x 3) = 15. Total: 29.</p><p>TOTAL HIT PTS. @ 11th ECL: (51+29) = <span style="color: rgb(0, 0, 0)">80 Hit Points.</span></p><p><span style="color: rgb(0, 0, 0)">12th ECL: 80 + (2+5 = 7) = </span><span style="color: rgb(226, 80, 65)"><strong>87 Hit Points.</strong></span></p><p>[/spoiler]</p><p>[spoiler=BAB and Total Attack Breakdown 3-Attacks @ Sword +13 / Sword +8 / Shield +13]</p><p><strong>Base Attack Bonus:</strong> +4 (Racial), +3 (Ranger), +2 (Reeve) = +9</p><p></p><p><strong>Adjusted BAB For Size (L): </strong>9-1 = <strong>+8</strong></p><p><strong></strong></p><p><strong>Other Factors: </strong>+6 (STR), +1 Magic Wpn (Melee) = (+7) + 8 BAB = +15;</p><p>+4 (DEX), +1 MW Wpn, = (+5) + 8 BAB = +13</p><p></p><p><strong>TOTAL MELEE BAB: </strong>+15</p><p><strong>TOTAL RANGED BAB: </strong>+13</p><p></p><p><strong><u>MELEE WEAPONRY:</u></strong></p><p><strong><span style="color: rgb(41, 105, 176)">+1 Claidheamh-mor AB:</span></strong> +15 / +10</p><p><strong><span style="color: rgb(226, 80, 65)">+1 Shield AB:</span></strong> +15 (Bashing treats it as +1 weapon)</p><p><strong>WHEN FIGHTING W/ BOTH: 3<span style="color: rgb(226, 80, 65)"> ATTACKS:</span></strong> <strong><span style="color: rgb(41, 105, 176)">Sword: +13 / +8 </span>/</strong> <strong><span style="color: rgb(226, 80, 65)">Shield: +13</span></strong></p><p><strong></strong></p><p><strong><u>RANGED WEAPONRY:</u></strong></p><p><strong><span style="color: rgb(226, 80, 65)">MW Bow AB:</span></strong> +13 / +8</p><p>(+4 To Damage, or +5 w/ <strong><em>Earth's Defender</em></strong> ability.)</p><p>[/spoiler]</p><p>[spoiler=Feats]</p><p><strong>Feats:</strong></p><p><strong>=============</strong></p><p><strong>Flaw Feat (Shaky): </strong>Shield Specialization. (+1 AC) [3.5 PHB II, pp. 82]</p><p><strong>1st Level Ranger (Bonus): </strong>Track</p><p><strong>4 HD Centaur #1 (1st Character Level):</strong> Improved Shield Bash. (You can bash with a shield while retaining its shield bonus to your AC.) [3.5 PHB, pp. 96.]</p><p><strong>4 HD Centaur #2 (3rd Character Level):</strong> Rapid Metabolism (You naturally heal a number of hit points per day equal to the standard healing rate + double your Constitution bonus. You heal even if you do not rest. This healing replaces your normal natural healing. If you are tended successfully by someone with the Heal skill, you instead regain double the normal amount of hit points + double your Constitution bonus.)</p><p></p><p>[Standard rate: 1 hit point per level per day. (8 pts. per day @ 11th ECL / 8th CL; ) Rate with Rapid Metabolism: 8 + (CON x 2 = 5 x 2 = 10) = 18 pts. per day without rest. If being tended by someone with the Heal skill, rate becomes 16 + 10 = 26 pts. per day.] [3.5 Expanded Psionic Handbook, pp. 50]</p><p></p><p><strong>Harqual Centaur (Bonus):</strong> Alertness (+2 Listen, +2 Spot)</p><p><strong>2nd Level Ranger (Bonus):</strong> Agile Shield Fighter (Equivalent of <strong><em>Two-Weapon Fighting</em></strong> feat for shield users; gained as class feature.)<strong> </strong></p><p><strong>3rd Level Ranger (Bonus): </strong>Endurance</p><p><strong>6th Character Level:</strong> Sacrifice this feat to alleviate <strong><em>Shaky</em></strong> flaw.</p><p><strong>9th Character Level:</strong> Shield Ward (PHB II, pp. 82.)</p><h3>Endurance [General]</h3><h4>Benefit</h4><p>You gain a +4 bonus on the following checks and saves: <a href="https://www.d20srd.org/srd/skills/swim.htm" target="_blank">Swim</a> checks made to resist <a href="https://www.d20srd.org/srd/combat/injuryandDeath.htm#nonlethalDamage" target="_blank">nonlethal damage</a>, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, <a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#fortitude" target="_blank">Fortitude saves</a> made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. Also, you may sleep in light or medium armor without becoming <a href="https://www.d20srd.org/srd/conditionSummary.htm#fatigued" target="_blank">fatigued</a>.</p><h4>Normal</h4><p>A character without this feat who sleeps in medium or heavier armor is automatically fatigued the next day.</p><h4>Special</h4><p>A <a href="https://www.d20srd.org/srd/classes/ranger.htm" target="_blank">ranger</a> automatically gains Endurance as a bonus feat at 3rd level. He need not select it.</p><p>[/spoiler]</p><p>[spoiler=Forest Reeve Class Features]</p><p>[ATTACH=full]145227[/ATTACH]</p><p>[ATTACH=full]288374[/ATTACH]</p><p>[/spoiler]</p><p>[spoiler=Skills]</p><p>[spoiler=Breakdown By Class]</p><p><strong><u>Centaur</u></strong></p><p>Effective Level For Skills = 4th</p><p><strong>Max Class Skill:</strong> 4+3 = 7</p><p><strong>Max Cross-Class Skill:</strong> 4+3 div 2 = 3.5 = 3</p><p></p><p><strong><u>1st RANGER:</u></strong></p><p>Class Level (1) + Racial HD (4) = Effective Level For Skills = 5th</p><p><strong>Max Class Skill:</strong> 5+3 = 8</p><p><strong>Max Cross-Class Skill:</strong> 5+3 div 2 = 4</p><p>==============================================</p><p>Skill Points At 1st Level: 6 + INT(1) x 4 = 7 x 4 = 28 Points.</p><p>==============================================</p><p>[/spoiler]</p><p>[spoiler=Breakdown Notes]</p><p>Centaur Class Skills (Racial):</p><p>======================</p><p>(7 x 3 = 21 Pts.)</p><p>======================</p><p>Hide</p><p>Knowledge (agriculture)</p><p>Knowledge (nature)</p><p>Listen</p><p>Move Silently</p><p>Spot</p><p>Survival</p><p><strong>PLAN:</strong> Spend 3 pts. in each.</p><p></p><p>Ranger Class Skills: (Bolded Skills Are Also Centaur Skills, & Therefore Retained)</p><p>===================================================</p><p>Climb (Str)</p><p>Concentration (Con)</p><p>Craft (Int)</p><p>Handle Animal (Cha)</p><p>Heal (Wis)</p><p><strong>Hide</strong> (Dex)</p><p>Jump (Str)</p><p>Knowledge (dungeoneering) (Int)</p><p>Knowledge (geography) (Int)</p><p><strong>Knowledge (nature)</strong> (Int)</p><p><strong>Listen</strong> (Wis)</p><p><strong>Move Silently</strong> (Dex)</p><p>Profession (Wis)</p><p>Ride (Dex)</p><p>Search (Int)</p><p><strong>Spot</strong> (Wis)</p><p><strong>Survival</strong> (Wis)</p><p>Swim (Str)</p><p>Use Rope (Dex)</p><p></p><p>FOREST REEVE PRC CLASS SKILLS:</p><p>=============================</p><p>Class Skills (6 + Int modifier per level):</p><p>=============================</p><p><strong>Bolded</strong> Skills are Centaur Skills (retained);</p><p><strong><em>Bolded and Italicized</em></strong> Skills are Ranger Skills (retained);</p><p>=============================</p><p>Balance</p><p><strong><em>Climb</em></strong></p><p><em><strong>Craft</strong></em></p><p><strong><em>Handle Animal</em></strong></p><p><strong><em>Heal</em></strong></p><p><strong>Hide</strong></p><p>Intimidate</p><p><strong><em>Jump</em></strong></p><p><strong><em>Knowledge (geography)</em></strong></p><p><strong>Knowledge (nature)</strong></p><p><strong>Listen</strong></p><p><strong>Move Silently</strong></p><p><strong><em>Search</em></strong></p><p><strong>Spot</strong></p><p><strong>Survival</strong></p><p><strong><em>Swim</em></strong></p><p><strong><em>Use Rope</em></strong></p><p><strong></strong></p><p><strong>Spending Plan:</strong> <u>Ranger & Reeve</u> (Focusing on shared skills, since the lists have so much overlap, and pts. gained per level are identical.)</p><p></p><p>Each level, 7 skill pts. are gained.</p><p>Spend 1 point in the following skills each level:</p><p></p><p>1. Heal</p><p>2. Hide (@ ECL 9, did not improve; spent 1 pt. to learn Harqualian.)</p><p>3. Knowledge (Nature)</p><p>4. Listen</p><p>5. Move Silently (Same)</p><p>6. Spot</p><p>7. Survival</p><p></p><p>This pattern will be followed even AFTER the Reeve PrC is finished, and Angus goes back to the Ranger class.</p><p>[/spoiler]</p><p></p><table style='width: 100%'><tr><td><br /> <strong>Skill Name</strong></td><td><br /> <strong>Ability</strong></td><td><strong>Class<br /> Skill?</strong></td><td><strong>Base<br /> Ranks</strong></td><td><strong>Ability<br /> Mod</strong></td><td><br /> <strong>Racial</strong></td><td><br /> <strong>Feat</strong></td><td><br /> <strong>MIsc</strong></td><td><br /> <strong>Size</strong></td><td><br /> <strong>TOTAL</strong></td></tr><tr><td>Climb</td><td>STR</td><td>Y</td><td>0</td><td>+6</td><td></td><td></td><td>-2</td><td></td><td>+4</td></tr><tr><td>Concentration</td><td>CON</td><td>Y</td><td>2</td><td>+5</td><td></td><td></td><td></td><td></td><td>+7</td></tr><tr><td>Craft</td><td>INT</td><td>Y</td><td>---</td><td>+1</td><td></td><td></td><td></td><td></td><td>---</td></tr><tr><td>Handle Animal</td><td>CHA</td><td>Y</td><td>2</td><td>+0</td><td></td><td></td><td></td><td></td><td>+2</td></tr><tr><td>Heal</td><td>WIS</td><td>Y</td><td>8</td><td>+3</td><td></td><td></td><td></td><td></td><td>+11</td></tr><tr><td>Hide</td><td>DEX</td><td>Y</td><td>5</td><td>+3</td><td></td><td></td><td>-2</td><td>-4</td><td>+2</td></tr><tr><td>Jump</td><td>STR</td><td>Y</td><td>1</td><td>+6</td><td></td><td></td><td>+17 (+15)</td><td></td><td>+21</td></tr><tr><td>Knowledge (Agriculture)</td><td>INT</td><td>N</td><td>3</td><td>+1</td><td>+2</td><td></td><td></td><td></td><td>+6</td></tr><tr><td>Knowledge (Dungeoneering)</td><td>INT</td><td>Y</td><td>2</td><td>+1</td><td></td><td></td><td></td><td></td><td>+3</td></tr><tr><td>Knowledge (Geography)</td><td>INT</td><td>Y</td><td>2</td><td>+1</td><td></td><td></td><td></td><td></td><td>+3</td></tr><tr><td>Knowledge (Nature)</td><td>INT</td><td>Y</td><td>7</td><td>+1</td><td>+2</td><td></td><td></td><td></td><td>+10</td></tr><tr><td>Listen</td><td>WIS</td><td>Y</td><td>7</td><td>+3</td><td></td><td>+2</td><td></td><td></td><td>+12</td></tr><tr><td>Move Silently</td><td>DEX</td><td>Y</td><td>6</td><td>+3</td><td></td><td></td><td>-2</td><td></td><td>+7</td></tr><tr><td>Profession (Herbalist)</td><td>WIS</td><td>Y</td><td>2</td><td>+3</td><td></td><td></td><td></td><td></td><td>+5</td></tr><tr><td>Search</td><td>INT</td><td>Y</td><td>2</td><td>+1</td><td></td><td></td><td></td><td></td><td>+3</td></tr><tr><td>Spot</td><td>WIS</td><td>Y</td><td>11</td><td>+3</td><td></td><td>+2</td><td></td><td></td><td>+16</td></tr><tr><td>Survival</td><td>WIS</td><td>Y</td><td>11</td><td>+3</td><td>+2</td><td></td><td></td><td></td><td>+16</td></tr><tr><td>Swim</td><td>STR</td><td>Y</td><td>2</td><td>+6</td><td></td><td></td><td>-4</td><td></td><td>+4</td></tr><tr><td>Use Rope</td><td>DEX</td><td>Y</td><td>2</td><td>+3</td><td></td><td></td><td></td><td></td><td>+5</td></tr></table><p></p><p><strong>Max Base Rank @ ECL 12 (Char.Lvl. 9):</strong> 12 (Char. Lvl. 9 + 3)</p><p><strong>Max Cross-Class @ ECL 12:</strong> 6 (13 / 2, Round Down.)</p><p>(None of Angus' skills are cross-classed.); <strong>Armor Check:</strong> (-2)</p><p>[/spoiler]</p><p>[spoiler=Magical Equipment]</p><p></p><p>DM Special: Ring of Flying, one use / day.</p><p></p><p><strong>Family Heirloom, 3,000 gp. value =</strong> +1 Mithral Heavy Shield of Bashing. (+3 AC, +0 ArmChk, 5% Spell Fail, Considered Light, Weight: 7 Lbs.) Shield bears the differenced arms of the MacKillan clan. Shield Spec: +4 Total AC bonus. Is considered a light weapon for the purposes of two-weapon fighting.</p><p><strong><span style="color: red">DAMAGE:</span></strong> <strong><span style="color: red">1d8+7</span></strong></p><p></p><p>[ATTACH=full]133983[/ATTACH]</p><p></p><p>Horseshoes of Speed: Speed +30 (for total Speed of 80'); +16 to Jump skill.</p><p></p><p>Amulet of Natural Armor +3</p><p></p><p><strong>+1 Claidheamh-mor (Large-Sized Longsword):</strong> [BASE STATS: Size: L, Dam: 2d6, Crit: 19-20 (x2); WT: 8 lbs., Type: Slashing.] <strong>Adjusted:</strong> Damage: 2d6+7, Crit: 4d6+14.</p><p>[/spoiler]</p><p>[spoiler=Magical Armor]</p><p>Centaur-sized & modified Mithral Chainmail armor (Considered Light Armor): +5 AC, +4 Max Dex, ArmChk: -2, Spell Fail: 20%, Weight: 40 Lbs. (Halved from 80 Lbs.) Speed: 80 ft. [Cost: 12,750 gp.]</p><p>[/spoiler]</p><p>[spoiler=ARMOR CLASS: 26 (Breakdown)]</p><p><strong>AC Breakdown:</strong> Base 10 - Size (1) + Dex (4) + Natural Armor (4*) + Armor (5) + Shield (4) = <strong>AC: <span style="color: red">26</span></strong></p><p>(* = Racial +2, Amulet +2)</p><p>[/spoiler]</p><p>[spoiler=SAVING THROWS: Fortitude +9 / Reflex +14 / Willpower +9 (Breakdown)]</p><p><strong><u>Saving Throw Breakdown:</u></strong></p><p><strong>Class:</strong> 3/3/2, 0/3/0 = 3/6/2</p><p><strong>Race:</strong> 1/4/4</p><p><strong>Ability:</strong> 5/4/3</p><p><strong><span style="color: blue">TOTAL SAVES:</span></strong> Fort +9 / Reflex +14 / Willpower +9</p><p>[/spoiler]</p><p>[spoiler=Wealth]</p><p><strong>(Saddlebag #2)</strong></p><p>Empty. (Gave remaining wealth to merchant in Carnell.)</p><p>[/spoiler]</p><p>[spoiler=Extended Gear (Mundane)]</p><table style='width: 100%'><tr><th></th><th></th><th></th><th></th></tr><tr><td>Pack Saddle</td><td>5 Gp.</td><td>Worn</td><td>15 Lbs.</td></tr><tr><td>2 Saddlebags</td><td>8 Gp.</td><td><p style="text-align: left">Attached To Pack Saddle</p> </td><td>16 Lbs.</td></tr><tr><td>Flint & Steel</td><td>1 Gp.</td><td><p style="text-align: left">Saddlebag #1</p> </td><td>1.6 Oz.</td></tr><tr><td>Hooded Lantern</td><td>7 Gp.</td><td><p style="text-align: left">Saddlebag #1</p> </td><td>2 Lbs.</td></tr><tr><td>10 Pint-Flasks of Lamp Oil</td><td>1 Gp.</td><td><p style="text-align: left">Pack Saddle</p> </td><td>10 Lbs.</td></tr><tr><td>6 Torches</td><td>1 Gp.</td><td><p style="text-align: left">Pack Saddle</p> </td><td>6 Lbs.</td></tr><tr><td>50’ Silk Rope w/ Grappling Hook</td><td>11 Gp.</td><td><p style="text-align: left">Saddlebag #1</p> </td><td>9 Lbs.</td></tr><tr><td>Winter Blanket</td><td>1 Gp.</td><td><p style="text-align: left">Pack Saddle</p> </td><td>3 Lbs.</td></tr><tr><td>Wineskin (Half Gallon)</td><td>3 Gp.</td><td><p style="text-align: left">Saddlebag #1</p> </td><td>4 Lbs.</td></tr><tr><td>Waterskin (Half Gallon)</td><td>3 Gp.</td><td><p style="text-align: left">Saddlebag #2</p> </td><td>4 Lbs.</td></tr><tr><td>Dried Rations (3 Weeks)</td><td>38 Gp.</td><td><p style="text-align: left">Saddlebag #2</p> </td><td>15 Lbs.</td></tr><tr><td>5 Gallons of Ale (Barrels)</td><td>2 Gp.</td><td><p style="text-align: left">Pack Saddle</p> </td><td>40 Lbs.</td></tr><tr><td>Masterwork Composite Longbow<br /> Set For 19 Strength; +1 To Hit / +4 To Damage<br /> 20 Arrows</td><td>701 Gp.</td><td>Attached to Pack Saddle</td><td>6 Lbs.</td></tr><tr><td></td><td><strong>782 Gp.</strong></td><td><p style="text-align: center"></p> </td><td><strong>130 Lbs.</strong></td></tr></table><p>[/spoiler]</p><p>[spoiler=Notes on Equipment]</p><p>Angus has two "saddle hooks," one on each side of the saddle; the hook on the right is designed to hold his massive Claidheamh-mor at his side, with the tip pointing backwards / behind him, in the same manner as a normal scabbard. The second hook (left side) is designed to carry his shield, as if it were a saddle bag, hanging loosely. When both items are on their hooks, Angus has both hands free, and can make use of his bow. Angus wears his massive bow across his torso, and his quiver hangs next to his shield, on his left flank.</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 8217047, member: 6790669"] [B][SIZE=6][COLOR=rgb(41, 105, 176)]The Honorable Angus Alexander MacKillan[/COLOR][/SIZE] [SIZE=4][COLOR=rgb(41, 105, 176)](Adopted 4th Son of the Chief of Clan MacKillan, Ewan Alexander MacKillan.)[/COLOR][/SIZE][/B] [ATTACH type="full" alt="E71AADFE-DA1C-4AA8-92D3-A88B4B06841F.png"]135588[/ATTACH] Picture made with Hero Forge, showing Angus with his clan sword. [ATTACH type="full" alt="41D095DC-1940-4177-BB33-EDBDBC352031.png"]138728[/ATTACH] This is a commissioned picture of Angus, using his clan sword, done in the Medieval manuscript style, that shows his actual coat of arms. (Hero Forge does not have the option to submit artwork for shields.) [spoiler=The Coat of Arms for the Clan Chief of Clan MacKillan] [ATTACH type="full" width="305px" alt="978C9915-165A-4433-9967-19E1D4585F0E.jpeg"]134090[/ATTACH] [/spoiler] [spoiler="Angus's Personal Arms, Showing Honorary Membership (Adopted 4th Son of the Clan Chief) In Clan MacKillan"] [ATTACH type="full" width="310px" alt="1EA66810-A415-49FE-9CDF-7DC13959CE97.jpeg"]134088[/ATTACH] [/spoiler] [spoiler=His real name among Centaurs, which he HATES] Celephonicus Demetrius [/spoiler] [spoiler=Harqual Centaur Racial Traits] Centaurs of Harqual possess the following racial traits. — +4 to Strength, +2 to Dexterity, +4 to Constitution, -2 to Intelligence, +2 to Wisdom, -2 to Charisma. — Large. As Large creatures, centaurs of Harqual gain a -1 size penalty to Armor Class, a -1 size penalty on attack rolls, and a -4 size penalty on Hide checks. But they must use larger weapons than humans use, and their lifting and carrying limits are twice those of Medium-size characters. — Monstrous Humanoid: Centaurs are monstrous humanoids, and are therefore immune to spells that only affect humanoids, such as charm person. — A centaur’s base land speed is 40 feet. — Centaurs of Harqual have Darkvision out to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and centaurs can function just fine with no light at all. — +1 racial bonus on saves against cold effects and a –1 racial penalty on saves against fire effects. These adjustments apply to cold and fire effects from any source, whether mundane or magical. — Racial Hit Dice: A centaur of Harqual begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, Will +4. — Racial Skills: A centaur's monstrous humanoid levels give it skill points equal to 7 x (2 + Int Modifier, minimum 1). Its class skills are Hide, Knowledge (agriculture), Knowledge (nature), Listen, Move Silently, Spot, and Survival. Centaurs of Harqual gain a +2 racial bonus on all Knowledge (agriculture), Knowledge (nature), and Survival checks. — Racial Feats: A centaur's monstrous humanoid levels give it two feats. Centaurs of Harqual gain Alertness as a bonus feat. — +2 natural bonus to armor class. — Spell-like Ability: Centaurs have the ability to use ray of frost once per day as a 1st-level cleric. — Automatic Languages: Centaur and Barbarian. Bonus Languages: Giant, Gnoll, and Orc. — Favored Class: Ranger. A multiclass centaur’s ranger class does not count when determining whether he suffers an XP penalty for multiclassing. — Level Adjustment: +3 [/spoiler] [B][COLOR=rgb(41, 105, 176)]Centaur (Large Monstrous Humanoid)[/COLOR] Ht:[/B] 7'4" [B]Wt:[/B] 2,113 Lbs. [B]Eyes:[/B] Icy Blue [B]Hair: [/B]Raven Black [B]Skin:[/B] Fair [B]Build: [/B]Super-Athletic / Wiry (Human part); Quarterhorse muscularity (Horse part) [B]Level:[/B] [B][COLOR=rgb(226, 80, 65)]12[B]th[/B] ECL[/COLOR][/B] (3rd Ranger, 2nd Reeve, +4 Racial HD, +3 Level Adj.) [B]Current XP:[/B] 66,500 (12th ECL) [B]Need For 13th ECL (3rd Level Reeve / 10th Character Level):[/B] 78,000 [B]Speed:[/B] 80 ft. [B]Alignment:[/B] Chaotic Good [B]Darkvision: [/B]60 feet. [B]DEITY:[/B] Mielikki [B][COLOR=rgb(226, 80, 65)]Carrying Capacity: [/COLOR]Light Load[/B] = Up to 519 lbs.; [B]Medium Load [/B]= 520-1,038 lbs.; [B]Heavy Load [/B]= 1,039-1,560 lbs. [B][COLOR=rgb(226, 80, 65)]Favored Enemy: [/COLOR][/B]Giants[COLOR=rgb(255, 255, 255)] ..............[/COLOR][B]Initiative:[/B] +4 [spoiler=Mielikki] [ATTACH type="full" alt="63524E74-C735-4634-9C95-1A314C5B02CA.jpeg"]145217[/ATTACH] [/spoiler] [spoiler=LANGUAGES SPOKEN: 4. (Click For Breakdown)] [B]Languages Spoken:[/B] Centaur, Northlandic, Harqualian, and Dhaoninean. [/spoiler] [spoiler=Ability Scores: STR 22(+6), DEX 18(+4), CON 20(+5), INT 12(+1), WIS 17(+3), CHA 10(+0) - (Breakdown)] [TABLE] [TR] [TD][CENTER][B]Ability[/B][/CENTER][/TD] [TD][CENTER][B]Base Roll[/B][/CENTER][/TD] [TD][CENTER][B]Racial Adjustment[/B][/CENTER][/TD] [TD][CENTER][B]Total Score[/B][/CENTER][/TD] [TD][CENTER][B]Ability Bonus[/B][/CENTER][/TD] [/TR] [TR] [TD]Strength[/TD] [TD][CENTER]17[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER][B]22[/B][/CENTER][/TD] [TD][CENTER]+6[/CENTER][/TD] [/TR] [TR] [TD]Dexterity[/TD] [TD][CENTER]15[/CENTER][/TD] [TD][CENTER]+2 (+1 @8th)[/CENTER][/TD] [TD][CENTER][B]18[/B][/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [/TR] [TR] [TD]Constitution[/TD] [TD][CENTER]16[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER][B]20[/B][/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [/TR] [TR] [TD]Intelligence[/TD] [TD][CENTER]14[/CENTER][/TD] [TD][CENTER]-2[/CENTER][/TD] [TD][CENTER][B]12[/B][/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [/TR] [TR] [TD]Wisdom[/TD] [TD][CENTER]15[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER][B]17[/B][/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [/TR] [TR] [TD]Charisma[/TD] [TD][CENTER]12[/CENTER][/TD] [TD][CENTER]-2[/CENTER][/TD] [TD][CENTER][B]10[/B][/CENTER][/TD] [TD][CENTER]None[/CENTER][/TD] [/TR] [/TABLE] [B]Ability Increases:[/B] (ECL 7 / 4th CL): +1 STR (from 21 to 22); (ECL 11 / 8th CL): +1 DEX (from 17 to 18); [B][U]Carrying Capacity, Lift, Drag (22 STR):[/U] Light Load:[/B] 173 Lbs. or less. (Tripled for Centaur); [B][COLOR=rgb(226, 80, 65)]519 Lbs. or Less.[/COLOR] Medium Load:[/B] 174-346 tripled: [B][COLOR=rgb(226, 80, 65)]520[B]-1,03[/B]8 Lbs.[/COLOR] Heavy Load:[/B] 347-520 tripled: [B][COLOR=rgb(226, 80, 65)]1039[B]-[/B]1,560 Lbs.[/COLOR] Lift Over Head: [COLOR=rgb(226, 80, 65)]1,560 Lbs.[/COLOR] Deadlift (To Waist Only / Stagger Around): [COLOR=rgb(226, 80, 65)]3,120 Lbs.[/COLOR] Push/Drag: [COLOR=rgb(226, 80, 65)]7,800 Lbs. (3.9 Tons)[/COLOR][/B] [/spoiler] [spoiler=87 Hit Points (Breakdown)] [B]Hit Points: [/B]Base 8 (Ranger 1st) + Hit Die (4d8, Avg = 4,5,4,5 = 18) + CON Bonus (5 x 5 = 25) = 8+18+25 = 51 Hit Points. @ 8th ECL. Ranger 2, Ranger 3, Reeve 1: 4,5,5 = 14. CON: (5 x 3) = 15. Total: 29. TOTAL HIT PTS. @ 11th ECL: (51+29) = [COLOR=rgb(0, 0, 0)]80 Hit Points. 12th ECL: 80 + (2+5 = 7) = [/COLOR][COLOR=rgb(226, 80, 65)][B]87 Hit Points.[/B][/COLOR] [/spoiler] [spoiler=BAB and Total Attack Breakdown 3-Attacks @ Sword +13 / Sword +8 / Shield +13] [B]Base Attack Bonus:[/B] +4 (Racial), +3 (Ranger), +2 (Reeve) = +9 [B]Adjusted BAB For Size (L): [/B]9-1 = [B]+8 Other Factors: [/B]+6 (STR), +1 Magic Wpn (Melee) = (+7) + 8 BAB = +15; +4 (DEX), +1 MW Wpn, = (+5) + 8 BAB = +13 [B]TOTAL MELEE BAB: [/B]+15 [B]TOTAL RANGED BAB: [/B]+13 [B][U]MELEE WEAPONRY:[/U] [COLOR=rgb(41, 105, 176)]+1 Claidheamh-mor AB:[/COLOR][/B] +15 / +10 [B][COLOR=rgb(226, 80, 65)]+1 Shield AB:[/COLOR][/B] +15 (Bashing treats it as +1 weapon) [B]WHEN FIGHTING W/ BOTH: 3[COLOR=rgb(226, 80, 65)] ATTACKS:[/COLOR][/B] [B][COLOR=rgb(41, 105, 176)]Sword: +13 / +8 [/COLOR]/[/B] [B][COLOR=rgb(226, 80, 65)]Shield: +13[/COLOR] [U]RANGED WEAPONRY:[/U] [COLOR=rgb(226, 80, 65)]MW Bow AB:[/COLOR][/B] +13 / +8 (+4 To Damage, or +5 w/ [B][I]Earth's Defender[/I][/B] ability.) [/spoiler] [spoiler=Feats] [B]Feats: ============= Flaw Feat (Shaky): [/B]Shield Specialization. (+1 AC) [3.5 PHB II, pp. 82] [B]1st Level Ranger (Bonus): [/B]Track [B]4 HD Centaur #1 (1st Character Level):[/B] Improved Shield Bash. (You can bash with a shield while retaining its shield bonus to your AC.) [3.5 PHB, pp. 96.] [B]4 HD Centaur #2 (3rd Character Level):[/B] Rapid Metabolism (You naturally heal a number of hit points per day equal to the standard healing rate + double your Constitution bonus. You heal even if you do not rest. This healing replaces your normal natural healing. If you are tended successfully by someone with the Heal skill, you instead regain double the normal amount of hit points + double your Constitution bonus.) [Standard rate: 1 hit point per level per day. (8 pts. per day @ 11th ECL / 8th CL; ) Rate with Rapid Metabolism: 8 + (CON x 2 = 5 x 2 = 10) = 18 pts. per day without rest. If being tended by someone with the Heal skill, rate becomes 16 + 10 = 26 pts. per day.] [3.5 Expanded Psionic Handbook, pp. 50] [B]Harqual Centaur (Bonus):[/B] Alertness (+2 Listen, +2 Spot) [B]2nd Level Ranger (Bonus):[/B] Agile Shield Fighter (Equivalent of [B][I]Two-Weapon Fighting[/I][/B] feat for shield users; gained as class feature.)[B] 3rd Level Ranger (Bonus): [/B]Endurance [B]6th Character Level:[/B] Sacrifice this feat to alleviate [B][I]Shaky[/I][/B] flaw. [B]9th Character Level:[/B] Shield Ward (PHB II, pp. 82.) [HEADING=2]Endurance [General][/HEADING] [HEADING=3]Benefit[/HEADING] You gain a +4 bonus on the following checks and saves: [URL='https://www.d20srd.org/srd/skills/swim.htm']Swim[/URL] checks made to resist [URL='https://www.d20srd.org/srd/combat/injuryandDeath.htm#nonlethalDamage']nonlethal damage[/URL], Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, [URL='https://www.d20srd.org/srd/combat/combatStatistics.htm#fortitude']Fortitude saves[/URL] made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. Also, you may sleep in light or medium armor without becoming [URL='https://www.d20srd.org/srd/conditionSummary.htm#fatigued']fatigued[/URL]. [HEADING=3]Normal[/HEADING] A character without this feat who sleeps in medium or heavier armor is automatically fatigued the next day. [HEADING=3]Special[/HEADING] A [URL='https://www.d20srd.org/srd/classes/ranger.htm']ranger[/URL] automatically gains Endurance as a bonus feat at 3rd level. He need not select it. [/spoiler] [spoiler=Forest Reeve Class Features] [ATTACH type="full" alt="FDC13A4C-C51B-4F2D-9BFF-C039DEB59998.jpeg"]145227[/ATTACH] [ATTACH type="full" alt="83F58750-128F-423B-B07D-340B9DD25908.jpeg"]288374[/ATTACH] [/spoiler] [spoiler=Skills] [spoiler=Breakdown By Class] [B][U]Centaur[/U][/B] Effective Level For Skills = 4th [B]Max Class Skill:[/B] 4+3 = 7 [B]Max Cross-Class Skill:[/B] 4+3 div 2 = 3.5 = 3 [B][U]1st RANGER:[/U][/B] Class Level (1) + Racial HD (4) = Effective Level For Skills = 5th [B]Max Class Skill:[/B] 5+3 = 8 [B]Max Cross-Class Skill:[/B] 5+3 div 2 = 4 ============================================== Skill Points At 1st Level: 6 + INT(1) x 4 = 7 x 4 = 28 Points. ============================================== [/spoiler] [spoiler=Breakdown Notes] Centaur Class Skills (Racial): ====================== (7 x 3 = 21 Pts.) ====================== Hide Knowledge (agriculture) Knowledge (nature) Listen Move Silently Spot Survival [B]PLAN:[/B] Spend 3 pts. in each. Ranger Class Skills: (Bolded Skills Are Also Centaur Skills, & Therefore Retained) =================================================== Climb (Str) Concentration (Con) Craft (Int) Handle Animal (Cha) Heal (Wis) [B]Hide[/B] (Dex) Jump (Str) Knowledge (dungeoneering) (Int) Knowledge (geography) (Int) [B]Knowledge (nature)[/B] (Int) [B]Listen[/B] (Wis) [B]Move Silently[/B] (Dex) Profession (Wis) Ride (Dex) Search (Int) [B]Spot[/B] (Wis) [B]Survival[/B] (Wis) Swim (Str) Use Rope (Dex) FOREST REEVE PRC CLASS SKILLS: ============================= Class Skills (6 + Int modifier per level): ============================= [B]Bolded[/B] Skills are Centaur Skills (retained); [B][I]Bolded and Italicized[/I][/B] Skills are Ranger Skills (retained); ============================= Balance [B][I]Climb[/I][/B] [I][B]Craft[/B][/I] [B][I]Handle Animal Heal[/I] Hide[/B] Intimidate [B][I]Jump Knowledge (geography)[/I] Knowledge (nature) Listen Move Silently [I]Search[/I] Spot Survival [I]Swim Use Rope[/I] Spending Plan:[/B] [U]Ranger & Reeve[/U] (Focusing on shared skills, since the lists have so much overlap, and pts. gained per level are identical.) Each level, 7 skill pts. are gained. Spend 1 point in the following skills each level: 1. Heal 2. Hide (@ ECL 9, did not improve; spent 1 pt. to learn Harqualian.) 3. Knowledge (Nature) 4. Listen 5. Move Silently (Same) 6. Spot 7. Survival This pattern will be followed even AFTER the Reeve PrC is finished, and Angus goes back to the Ranger class. [/spoiler] [TABLE] [TR] [TD] [B]Skill Name[/B][/TD] [TD] [B]Ability[/B][/TD] [TD][B]Class Skill?[/B][/TD] [TD][B]Base Ranks[/B][/TD] [TD][B]Ability Mod[/B][/TD] [TD] [B]Racial[/B][/TD] [TD] [B]Feat[/B][/TD] [TD] [B]MIsc[/B][/TD] [TD] [B]Size[/B][/TD] [TD] [B]TOTAL[/B][/TD] [/TR] [TR] [TD]Climb[/TD] [TD]STR[/TD] [TD]Y[/TD] [TD]0[/TD] [TD]+6[/TD] [TD][/TD] [TD][/TD] [TD]-2[/TD] [TD][/TD] [TD]+4[/TD] [/TR] [TR] [TD]Concentration[/TD] [TD]CON[/TD] [TD]Y[/TD] [TD]2[/TD] [TD]+5[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]+7[/TD] [/TR] [TR] [TD]Craft[/TD] [TD]INT[/TD] [TD]Y[/TD] [TD]---[/TD] [TD]+1[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]---[/TD] [/TR] [TR] [TD]Handle Animal[/TD] [TD]CHA[/TD] [TD]Y[/TD] [TD]2[/TD] [TD]+0[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]+2[/TD] [/TR] [TR] [TD]Heal[/TD] [TD]WIS[/TD] [TD]Y[/TD] [TD]8[/TD] [TD]+3[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]+11[/TD] [/TR] [TR] [TD]Hide[/TD] [TD]DEX[/TD] [TD]Y[/TD] [TD]5[/TD] [TD]+3[/TD] [TD][/TD] [TD][/TD] [TD]-2[/TD] [TD]-4[/TD] [TD]+2[/TD] [/TR] [TR] [TD]Jump[/TD] [TD]STR[/TD] [TD]Y[/TD] [TD]1[/TD] [TD]+6[/TD] [TD][/TD] [TD][/TD] [TD]+17 (+15)[/TD] [TD][/TD] [TD]+21[/TD] [/TR] [TR] [TD]Knowledge (Agriculture)[/TD] [TD]INT[/TD] [TD]N[/TD] [TD]3[/TD] [TD]+1[/TD] [TD]+2[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]+6[/TD] [/TR] [TR] [TD]Knowledge (Dungeoneering)[/TD] [TD]INT[/TD] [TD]Y[/TD] [TD]2[/TD] [TD]+1[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]+3[/TD] [/TR] [TR] [TD]Knowledge (Geography)[/TD] [TD]INT[/TD] [TD]Y[/TD] [TD]2[/TD] [TD]+1[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]+3[/TD] [/TR] [TR] [TD]Knowledge (Nature)[/TD] [TD]INT[/TD] [TD]Y[/TD] [TD]7[/TD] [TD]+1[/TD] [TD]+2[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]+10[/TD] [/TR] [TR] [TD]Listen[/TD] [TD]WIS[/TD] [TD]Y[/TD] [TD]7[/TD] [TD]+3[/TD] [TD][/TD] [TD]+2[/TD] [TD][/TD] [TD][/TD] [TD]+12[/TD] [/TR] [TR] [TD]Move Silently[/TD] [TD]DEX[/TD] [TD]Y[/TD] [TD]6[/TD] [TD]+3[/TD] [TD][/TD] [TD][/TD] [TD]-2[/TD] [TD][/TD] [TD]+7[/TD] [/TR] [TR] [TD]Profession (Herbalist)[/TD] [TD]WIS[/TD] [TD]Y[/TD] [TD]2[/TD] [TD]+3[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]+5[/TD] [/TR] [TR] [TD]Search[/TD] [TD]INT[/TD] [TD]Y[/TD] [TD]2[/TD] [TD]+1[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]+3[/TD] [/TR] [TR] [TD]Spot[/TD] [TD]WIS[/TD] [TD]Y[/TD] [TD]11[/TD] [TD]+3[/TD] [TD][/TD] [TD]+2[/TD] [TD][/TD] [TD][/TD] [TD]+16[/TD] [/TR] [TR] [TD]Survival[/TD] [TD]WIS[/TD] [TD]Y[/TD] [TD]11[/TD] [TD]+3[/TD] [TD]+2[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]+16[/TD] [/TR] [TR] [TD]Swim[/TD] [TD]STR[/TD] [TD]Y[/TD] [TD]2[/TD] [TD]+6[/TD] [TD][/TD] [TD][/TD] [TD]-4[/TD] [TD][/TD] [TD]+4[/TD] [/TR] [TR] [TD]Use Rope[/TD] [TD]DEX[/TD] [TD]Y[/TD] [TD]2[/TD] [TD]+3[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]+5[/TD] [/TR] [/TABLE] [B]Max Base Rank @ ECL 12 (Char.Lvl. 9):[/B] 12 (Char. Lvl. 9 + 3) [B]Max Cross-Class @ ECL 12:[/B] 6 (13 / 2, Round Down.) (None of Angus' skills are cross-classed.); [B]Armor Check:[/B] (-2) [/spoiler] [spoiler=Magical Equipment] DM Special: Ring of Flying, one use / day. [B]Family Heirloom, 3,000 gp. value =[/B] +1 Mithral Heavy Shield of Bashing. (+3 AC, +0 ArmChk, 5% Spell Fail, Considered Light, Weight: 7 Lbs.) Shield bears the differenced arms of the MacKillan clan. Shield Spec: +4 Total AC bonus. Is considered a light weapon for the purposes of two-weapon fighting. [B][COLOR=red]DAMAGE:[/COLOR][/B] [B][COLOR=red]1d8+7[/COLOR][/B] [ATTACH type="full" width="436px" alt="0FCB4962-03FE-466E-B2A0-48340442A7FD.jpeg"]133983[/ATTACH] Horseshoes of Speed: Speed +30 (for total Speed of 80'); +16 to Jump skill. Amulet of Natural Armor +3 [B]+1 Claidheamh-mor (Large-Sized Longsword):[/B] [BASE STATS: Size: L, Dam: 2d6, Crit: 19-20 (x2); WT: 8 lbs., Type: Slashing.] [B]Adjusted:[/B] Damage: 2d6+7, Crit: 4d6+14. [/spoiler] [spoiler=Magical Armor] Centaur-sized & modified Mithral Chainmail armor (Considered Light Armor): +5 AC, +4 Max Dex, ArmChk: -2, Spell Fail: 20%, Weight: 40 Lbs. (Halved from 80 Lbs.) Speed: 80 ft. [Cost: 12,750 gp.] [/spoiler] [spoiler=ARMOR CLASS: 26 (Breakdown)] [B]AC Breakdown:[/B] Base 10 - Size (1) + Dex (4) + Natural Armor (4*) + Armor (5) + Shield (4) = [B]AC: [COLOR=red]26[/COLOR][/B] (* = Racial +2, Amulet +2) [/spoiler] [spoiler=SAVING THROWS: Fortitude +9 / Reflex +14 / Willpower +9 (Breakdown)] [B][U]Saving Throw Breakdown:[/U] Class:[/B] 3/3/2, 0/3/0 = 3/6/2 [B]Race:[/B] 1/4/4 [B]Ability:[/B] 5/4/3 [B][COLOR=blue]TOTAL SAVES:[/COLOR][/B] Fort +9 / Reflex +14 / Willpower +9 [/spoiler] [spoiler=Wealth] [B](Saddlebag #2)[/B] Empty. (Gave remaining wealth to merchant in Carnell.) [/spoiler] [spoiler=Extended Gear (Mundane)] [TABLE] [TR] [TH][/TH] [TH][/TH] [TH][/TH] [TH][/TH] [/TR] [TR] [TD]Pack Saddle[/TD] [TD]5 Gp.[/TD] [TD]Worn[/TD] [TD]15 Lbs.[/TD] [/TR] [TR] [TD]2 Saddlebags[/TD] [TD]8 Gp.[/TD] [TD][LEFT]Attached To Pack Saddle[/LEFT][/TD] [TD]16 Lbs.[/TD] [/TR] [TR] [TD]Flint & Steel[/TD] [TD]1 Gp.[/TD] [TD][LEFT]Saddlebag #1[/LEFT][/TD] [TD]1.6 Oz.[/TD] [/TR] [TR] [TD]Hooded Lantern[/TD] [TD]7 Gp.[/TD] [TD][LEFT]Saddlebag #1[/LEFT][/TD] [TD]2 Lbs.[/TD] [/TR] [TR] [TD]10 Pint-Flasks of Lamp Oil[/TD] [TD]1 Gp.[/TD] [TD][LEFT]Pack Saddle[/LEFT][/TD] [TD]10 Lbs.[/TD] [/TR] [TR] [TD]6 Torches[/TD] [TD]1 Gp.[/TD] [TD][LEFT]Pack Saddle[/LEFT][/TD] [TD]6 Lbs.[/TD] [/TR] [TR] [TD]50’ Silk Rope w/ Grappling Hook[/TD] [TD]11 Gp.[/TD] [TD][LEFT]Saddlebag #1[/LEFT][/TD] [TD]9 Lbs.[/TD] [/TR] [TR] [TD]Winter Blanket[/TD] [TD]1 Gp.[/TD] [TD][LEFT]Pack Saddle[/LEFT][/TD] [TD]3 Lbs.[/TD] [/TR] [TR] [TD]Wineskin (Half Gallon)[/TD] [TD]3 Gp.[/TD] [TD][LEFT]Saddlebag #1[/LEFT][/TD] [TD]4 Lbs.[/TD] [/TR] [TR] [TD]Waterskin (Half Gallon)[/TD] [TD]3 Gp.[/TD] [TD][LEFT]Saddlebag #2[/LEFT][/TD] [TD]4 Lbs.[/TD] [/TR] [TR] [TD]Dried Rations (3 Weeks)[/TD] [TD]38 Gp.[/TD] [TD][LEFT]Saddlebag #2[/LEFT][/TD] [TD]15 Lbs.[/TD] [/TR] [TR] [TD]5 Gallons of Ale (Barrels)[/TD] [TD]2 Gp.[/TD] [TD][LEFT]Pack Saddle[/LEFT][/TD] [TD]40 Lbs.[/TD] [/TR] [TR] [TD]Masterwork Composite Longbow Set For 19 Strength; +1 To Hit / +4 To Damage 20 Arrows[/TD] [TD]701 Gp.[/TD] [TD]Attached to Pack Saddle[/TD] [TD]6 Lbs.[/TD] [/TR] [TR] [TD][/TD] [TD][B]782 Gp.[/B][/TD] [TD][CENTER][/CENTER][/TD] [TD][B]130 Lbs.[/B][/TD] [/TR] [/TABLE] [/spoiler] [spoiler=Notes on Equipment] Angus has two "saddle hooks," one on each side of the saddle; the hook on the right is designed to hold his massive Claidheamh-mor at his side, with the tip pointing backwards / behind him, in the same manner as a normal scabbard. The second hook (left side) is designed to carry his shield, as if it were a saddle bag, hanging loosely. When both items are on their hooks, Angus has both hands free, and can make use of his bow. Angus wears his massive bow across his torso, and his quiver hangs next to his shield, on his left flank. [/spoiler] [/QUOTE]
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[v.3.5] Campaign Guide: Heroes of Carnell PbP Game!
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