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[v.3.5] Campaign Guide: Heroes of Carnell PbP Game!
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<blockquote data-quote="Knightfall" data-source="post: 8217107" data-attributes="member: 2012"><p>Note that for rangers, I usually prefer for such PCs to be at least partially neutral, like with druids. While it's not as big a deal on Kanpur, it is a common theme of Harqualian characters, especially any character that worships one of the North Gods (the default neutral and good pantheon of the continent.) The deities known as as the Sword Gods are the evil pantheon of the continent.</p><p></p><p>Harqualian Centaurs revere the Horned God, the Daghdha, before all the other gods of the pantheon. (Centaur clerics of the Daghdha can choose any two of the following domains: Animal, Community, Earth, Forest, Nature, Plant, Renewal, Water and Weather. [The Forest Domain is homebrewed.])</p><p></p><p>[Spoiler="The Daghdha"]<strong><span style="font-size: 18px">Daghdha, the</span></strong></p><p><em>The Good God, Horned Man, Shining Divinity</em></p><p></p><p><strong>Greater Deity</strong></p><p>Symbol: A staff, a cauldron, or a harp</p><p>Alignment: True neutral</p><p>Portfolio: Agriculture, animals, earth, flora and fauna, forests, harvest, nature, weather</p><p>Worshipers: Dragons, druids, elves, farmers, firbolgs, the gema, gnomes, half-elves, halflings, lizardfolk (poison dusk), rangers, anyone who lives in a rural community</p><p>Cleric Alignments: N, NG, CN, LN, NE</p><p>Domains: Animal, Community, Earth, Forest, Nature, Plant, Renewal, Water, Weather</p><p>Favored Weapon: Club or light mace</p><p></p><p>The great deity most often referred to as “the Daghdha” is the enigma of the North Gods. The Daghdha, an Old God from the Celtic Pantheon, is an odd sort who is very comical in his demeanor. He neither fits in with the more barbaric members of the pantheon or the ones that gravitate toward order and law. It’s true he is in better company with the chaotic North Gods but even they don’t understand him. His behavior suggests that he would be chaotic in alignment, yet he is “truly” neutral. The Daghdha is a strange bird indeed, but Cronn likes him so the Horned Man’s place amongst the North Gods is assured.</p><p></p><p>The Daghdha's Avatar often appears as a tall, lanky human who wears waggish outfits. He’s known for appearing arrayed in multi-colored, frayed garments one minute then in a long, well-kept robe colored in a single primary color. No one ever knows what he’ll look like next, not even his own pantheon members. The one constant is his magical spear, which he calls Little Dragon.</p><p></p><p><strong>Dogma</strong></p><p>The Daghdha teaches respect for the earth and all its wonders. He teaches Balance between the need for agriculture and the natural world. The druids of the Daghdha help farmers with the harvest and teach them how to gather wood for their homes without cutting down tons of trees. They often help communities by predicting dangerous weather patterns and interceding if to many innocents are endangered. They protect nature from those who would abuse it or use it for evil purposes. The tenets of the Nature Lord mesh with the Tenets of the Balance passed down by the clergy of Mirella for the most part. The Daghdha teaches respect and supplication for The All-Mother and her servants in all cases that endanger the Balance.[/Spoiler]</p><p></p><p>However, there are also a group of deities known as the Interloper Gods who stand outside both of those pantheons, as well as the Transformation Gods that weren't worshipped on the continent until after that magical event altered the Lands of Harqual. The best choices among the Interloper Gods are Dionysus, Faunus, Hak, Kord, Mielikki, Ordana, Sylvain, Ullr, and Valkar.</p><p></p><p>Hak is from the Blackmoor setting. Ordana and Sylvain are from the Vaults of Pandius.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8217107, member: 2012"] Note that for rangers, I usually prefer for such PCs to be at least partially neutral, like with druids. While it's not as big a deal on Kanpur, it is a common theme of Harqualian characters, especially any character that worships one of the North Gods (the default neutral and good pantheon of the continent.) The deities known as as the Sword Gods are the evil pantheon of the continent. Harqualian Centaurs revere the Horned God, the Daghdha, before all the other gods of the pantheon. (Centaur clerics of the Daghdha can choose any two of the following domains: Animal, Community, Earth, Forest, Nature, Plant, Renewal, Water and Weather. [The Forest Domain is homebrewed.]) [Spoiler="The Daghdha"][B][SIZE=5]Daghdha, the[/SIZE][/B] [I]The Good God, Horned Man, Shining Divinity[/I] [B]Greater Deity[/B] Symbol: A staff, a cauldron, or a harp Alignment: True neutral Portfolio: Agriculture, animals, earth, flora and fauna, forests, harvest, nature, weather Worshipers: Dragons, druids, elves, farmers, firbolgs, the gema, gnomes, half-elves, halflings, lizardfolk (poison dusk), rangers, anyone who lives in a rural community Cleric Alignments: N, NG, CN, LN, NE Domains: Animal, Community, Earth, Forest, Nature, Plant, Renewal, Water, Weather Favored Weapon: Club or light mace The great deity most often referred to as “the Daghdha” is the enigma of the North Gods. The Daghdha, an Old God from the Celtic Pantheon, is an odd sort who is very comical in his demeanor. He neither fits in with the more barbaric members of the pantheon or the ones that gravitate toward order and law. It’s true he is in better company with the chaotic North Gods but even they don’t understand him. His behavior suggests that he would be chaotic in alignment, yet he is “truly” neutral. The Daghdha is a strange bird indeed, but Cronn likes him so the Horned Man’s place amongst the North Gods is assured. The Daghdha's Avatar often appears as a tall, lanky human who wears waggish outfits. He’s known for appearing arrayed in multi-colored, frayed garments one minute then in a long, well-kept robe colored in a single primary color. No one ever knows what he’ll look like next, not even his own pantheon members. The one constant is his magical spear, which he calls Little Dragon. [B]Dogma[/B] The Daghdha teaches respect for the earth and all its wonders. He teaches Balance between the need for agriculture and the natural world. The druids of the Daghdha help farmers with the harvest and teach them how to gather wood for their homes without cutting down tons of trees. They often help communities by predicting dangerous weather patterns and interceding if to many innocents are endangered. They protect nature from those who would abuse it or use it for evil purposes. The tenets of the Nature Lord mesh with the Tenets of the Balance passed down by the clergy of Mirella for the most part. The Daghdha teaches respect and supplication for The All-Mother and her servants in all cases that endanger the Balance.[/Spoiler] However, there are also a group of deities known as the Interloper Gods who stand outside both of those pantheons, as well as the Transformation Gods that weren't worshipped on the continent until after that magical event altered the Lands of Harqual. The best choices among the Interloper Gods are Dionysus, Faunus, Hak, Kord, Mielikki, Ordana, Sylvain, Ullr, and Valkar. Hak is from the Blackmoor setting. Ordana and Sylvain are from the Vaults of Pandius. [/QUOTE]
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[v.3.5] Campaign Guide: Heroes of Carnell PbP Game!
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