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[v.3.5] Polymorph
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<blockquote data-quote="Sekhmet" data-source="post: 5961464" data-attributes="member: 97602"><p>[sblock]After level 7, as far as combat goes, you're looking at Umberhulks, Digesters, and Dire Lions at 8, Behir or Spirit Nagas at 9, Ropers at 10, Guardian Nagas (1d10 initial AND secondary con damage at DC19 Fort? YES PLEASE) and Chuuls at 11, and Young Red and Gold dragons at 13 and 14 respectively. </p><p></p><p>As far as humanoid forms go (to utilize weapons), Treants and Girallons at 7, Mind Flayers (extractlol) and Umberhulks at 8, Cave Trolls at 9 (great form, 29 str, 27 con, pounce, rake, rend, imp grab and dazing blow [dc22 fort for daze]), Gray Renders at 10, Sun Giants at 13, Stone Giants at 14, and Sand Giants at 15. My favorite here is probably Sun Giants (37 Str) or Cave Trolls.</p><p></p><p>For utility, you've got the tried and true Rust Monsters, Will-o-Wisps, and Cloakers.</p><p></p><p> If you or your buddy are Outsiders (or take the Otherworldy feat), you can grab Avorals and Babau at 7, Hezrou [DC24 Fort/nausea], Bone Devils [DC20 Fort d6/2d6 initial/secondary poison], and Ghaele [2d12 bypasses DR ranged touch attacks] at 10, Astral Devas, Barbed Devils, and Leonals [pounce, rake, imp grab with 14 NA and 27 str, is humanoid so it can use armor/weapons] at 12, Ice Devils and Planetars [20 NA, 25STR, Fly 90, with humanoid features) at 14.</p><p></p><p></p><p> Grab Draconic Polymorph for max HD raised to 20, and net an untyped +8 STR and +2 CON while polymorphed, and suddenly you have Titans (Huge, 43 Str, 19 NA), Pit Fiends (23 NA, 37 Str, Large, Fly 60, constrict, imp grab, poison [DC 27 Fort for 1d6 Con]). [/sblock]</p><p> </p><p></p><p> Polymorph remains awesome 'till 20 HD for one feat on an Outsider, or two feats without an Outsider. Otherwise, it's just awesome 'till 15. Picking up Assume Supernatural Ability makes every Outsider form that much more deadly, especially with the Angels (assume "Spells" to gain access to up to 17th level Cleric casting.) If only Solars were 2HD less.</p><p></p><p>Everything you need to know to make Polymorph your second favorite spell - <a href="http://www.minmaxboards.com/index.php?topic=519.0" target="_blank">http://www.minmaxboards.com/index.php?topic=519.0</a></p></blockquote><p></p>
[QUOTE="Sekhmet, post: 5961464, member: 97602"] [sblock]After level 7, as far as combat goes, you're looking at Umberhulks, Digesters, and Dire Lions at 8, Behir or Spirit Nagas at 9, Ropers at 10, Guardian Nagas (1d10 initial AND secondary con damage at DC19 Fort? YES PLEASE) and Chuuls at 11, and Young Red and Gold dragons at 13 and 14 respectively. As far as humanoid forms go (to utilize weapons), Treants and Girallons at 7, Mind Flayers (extractlol) and Umberhulks at 8, Cave Trolls at 9 (great form, 29 str, 27 con, pounce, rake, rend, imp grab and dazing blow [dc22 fort for daze]), Gray Renders at 10, Sun Giants at 13, Stone Giants at 14, and Sand Giants at 15. My favorite here is probably Sun Giants (37 Str) or Cave Trolls. For utility, you've got the tried and true Rust Monsters, Will-o-Wisps, and Cloakers. If you or your buddy are Outsiders (or take the Otherworldy feat), you can grab Avorals and Babau at 7, Hezrou [DC24 Fort/nausea], Bone Devils [DC20 Fort d6/2d6 initial/secondary poison], and Ghaele [2d12 bypasses DR ranged touch attacks] at 10, Astral Devas, Barbed Devils, and Leonals [pounce, rake, imp grab with 14 NA and 27 str, is humanoid so it can use armor/weapons] at 12, Ice Devils and Planetars [20 NA, 25STR, Fly 90, with humanoid features) at 14. Grab Draconic Polymorph for max HD raised to 20, and net an untyped +8 STR and +2 CON while polymorphed, and suddenly you have Titans (Huge, 43 Str, 19 NA), Pit Fiends (23 NA, 37 Str, Large, Fly 60, constrict, imp grab, poison [DC 27 Fort for 1d6 Con]). [/sblock] Polymorph remains awesome 'till 20 HD for one feat on an Outsider, or two feats without an Outsider. Otherwise, it's just awesome 'till 15. Picking up Assume Supernatural Ability makes every Outsider form that much more deadly, especially with the Angels (assume "Spells" to gain access to up to 17th level Cleric casting.) If only Solars were 2HD less. Everything you need to know to make Polymorph your second favorite spell - [url]http://www.minmaxboards.com/index.php?topic=519.0[/url] [/QUOTE]
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