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[v.3.5] Polymorph
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<blockquote data-quote="Greenfield" data-source="post: 5962347" data-attributes="member: 6669384"><p>I agree that <em>Alter Self</em> is powerful because of its versatility, as is <em>Polymorph</em>.</p><p></p><p>I disagree that either one is better than <em>Fly</em>, for flying.</p><p></p><p>Personally I'd drop <em>Fly</em> to 2nd, or increase its duration to 10 min per level. Or both.</p><p></p><p>I'm interested in this game you play where Wizards have infinite spellbook space. You don't make Wizards make Spellcraft checks to learn new spells from scrolls or other sources? You don't make them pay 100 gold per spell level/page to copy them into their books? You don't use weight/encumbrance rules for carrying all those books? (A spell book is 3 pounds, per the SRD).</p><p></p><p>Okay, I'm kidding. Wizards don't have an inherent limit, other than cost, on how many spells of any given level they can have in their books. But cost is a real limit, as is availability (at least at my table). You need a major city to find casters of the high levels, and even they won't always have the spells you're looking for.</p><p></p><p>By the rules, you pay 50 gp per spell level (usually) for the privilege of copying a spell from some other caster's book. Then pay 100 gp per level to copy that spell into your own book.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5962347, member: 6669384"] I agree that [I]Alter Self[/I] is powerful because of its versatility, as is [I]Polymorph[/I]. I disagree that either one is better than [I]Fly[/I], for flying. Personally I'd drop [I]Fly[/I] to 2nd, or increase its duration to 10 min per level. Or both. I'm interested in this game you play where Wizards have infinite spellbook space. You don't make Wizards make Spellcraft checks to learn new spells from scrolls or other sources? You don't make them pay 100 gold per spell level/page to copy them into their books? You don't use weight/encumbrance rules for carrying all those books? (A spell book is 3 pounds, per the SRD). Okay, I'm kidding. Wizards don't have an inherent limit, other than cost, on how many spells of any given level they can have in their books. But cost is a real limit, as is availability (at least at my table). You need a major city to find casters of the high levels, and even they won't always have the spells you're looking for. By the rules, you pay 50 gp per spell level (usually) for the privilege of copying a spell from some other caster's book. Then pay 100 gp per level to copy that spell into your own book. [/QUOTE]
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