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[v.3.5] Polymorph
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<blockquote data-quote="Sekhmet" data-source="post: 5962691" data-attributes="member: 97602"><p>[MENTION=85123]kingius[/MENTION] Again, you're missing the point. My players are very laid back individuals, and when we bring in ringers or new players, the first thing that is mentioned is that everything in the game should be played out in game, and not leak into reality. </p><p> However, when a player decides to use hilariously broken mechanics (ie: Synchronicity, since I've already mentioned it in the thread) to gain unlimited actions per round, abuses Planar Binding for infinite wishes by level 9, or any variety of other cheesetastic tomfoolery, you can't just write it off and say "oh, it's okay, I'll just have my bad guys do it too and ruin the fun for everyone".</p><p> How fun is it when your DM says "Your spot check succeeds, far in the distance you notice a lone man walking towards you about 500' away. He waves his sword at you, and before you can act, walks the 500' in a calm, collected fashion, and hacks you all to death over the course of a few minutes." </p><p> Or possibly, running through a dungeon at ECL10, "...before you lay the ruin of a temple, carved into the walls of the very earth are intricate runes that denote the deity who lived here long ago, but has since been forgotten. Suddenly, and without warning, a wave of power washes over your party. And then, immediately afterward, all of you are struck by a Finger of Death with no save." </p><p></p><p> Cheese is cheese, when I (the DM) use it, when the players use it, when anyone uses it. It doesn't make the game more fun, it makes it frustrating and stupid.</p><p> Also, you're right about one thing. If someone were to throw such a tantrum in my games, I'd ask them to leave and wouldn't invite them again.</p></blockquote><p></p>
[QUOTE="Sekhmet, post: 5962691, member: 97602"] [MENTION=85123]kingius[/MENTION] Again, you're missing the point. My players are very laid back individuals, and when we bring in ringers or new players, the first thing that is mentioned is that everything in the game should be played out in game, and not leak into reality. However, when a player decides to use hilariously broken mechanics (ie: Synchronicity, since I've already mentioned it in the thread) to gain unlimited actions per round, abuses Planar Binding for infinite wishes by level 9, or any variety of other cheesetastic tomfoolery, you can't just write it off and say "oh, it's okay, I'll just have my bad guys do it too and ruin the fun for everyone". How fun is it when your DM says "Your spot check succeeds, far in the distance you notice a lone man walking towards you about 500' away. He waves his sword at you, and before you can act, walks the 500' in a calm, collected fashion, and hacks you all to death over the course of a few minutes." Or possibly, running through a dungeon at ECL10, "...before you lay the ruin of a temple, carved into the walls of the very earth are intricate runes that denote the deity who lived here long ago, but has since been forgotten. Suddenly, and without warning, a wave of power washes over your party. And then, immediately afterward, all of you are struck by a Finger of Death with no save." Cheese is cheese, when I (the DM) use it, when the players use it, when anyone uses it. It doesn't make the game more fun, it makes it frustrating and stupid. Also, you're right about one thing. If someone were to throw such a tantrum in my games, I'd ask them to leave and wouldn't invite them again. [/QUOTE]
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