Ferret
Explorer
Umbrachia
Shadows are in every creature, even in the sea you cannot escape their grasp, most things are chained to their shadow, Wraith chain the shadows to themselves
Wraith uses this discipline, and it is rare you will see another clan member use it, and it is even rarer to see then use it again. The ability bears resemblance to obtenebration, as it was derived from that.
@ Shading (shadow play)
Acts as the power shadow play
@@Guard of night
Those who use this power can absorb small amounts of damage from sunlight and fire, the shadow instantly departs, however this is not from want to leave but the Wraith allows it, as they do not wish to anger them. It is bad manners to keep a shadow waiting.
System: A blood point is spent, and the shadows engulf the Wraith, allowing the Wraith to soak Aggravated damage (with one dice) from fire and sunlight.
@@@ Arms of the shadow
Acts as the power Arms of the abyss, apart from they are not from the abyss they are from the surrounding shadow.
@@@@ Spectres nest
Shadows are the life-stuff of the wraith, not only do they live in it and feed on it, they can make it. As a lot of people say it’s not the dark they are afraid of, it’s what’s in it but what is in the shadow is it. A wraith must sleep some where and they haven’t many places to do that, even if they have an abode they are potentially on the run.
System: Forming a nest requires a blood point for every 5 by 5 area up to 25 by 25 in this area whilst the kindred sleeps there they are unharmable by sunlight and fire, this is because they area is immersed in deep shadows; this only works when the nester sleeps in there, and for that day (the duration) Kine ignore the area, Canites don’t, but must make an occult + perception check against the nesters occult + manipulation to test how well “The rat made his nest”
@@@@@ Demishade
One of the many reasons Wraiths make good spies and skirmishers is that they can become darkness, shifting his/her form to become as wispy and inconspicuous as the breeze.
System: Dexterity + occult is rolled against 7, and a blood point is spent. A failed check inflicts two unsoakable health levels of lethal damage on the vampire, as the body is thinned out. No roll is required, although a blood point must be spent. The transformation takes three turns to complete,
although the character may reduce this time by one turn for each additional blood point spent (to a minimum of one turn). On a success you become incorporeal for a number of turns equal to the highest roll take 7 (if it is 0 then the ability lasts a turn). In this time the wraith makes all stealth rolls at four less a difficulty, can pass through thin walls, brick but no breeze blocks. Yet they are unable to attack, eye contact is still able to happen, but the wraith is seen as hiding for the duration.
I hope this ok
[edit] The font didn't transfer right, I'm trying it again.
Shadows are in every creature, even in the sea you cannot escape their grasp, most things are chained to their shadow, Wraith chain the shadows to themselves
Wraith uses this discipline, and it is rare you will see another clan member use it, and it is even rarer to see then use it again. The ability bears resemblance to obtenebration, as it was derived from that.
@ Shading (shadow play)
Acts as the power shadow play
@@Guard of night
Those who use this power can absorb small amounts of damage from sunlight and fire, the shadow instantly departs, however this is not from want to leave but the Wraith allows it, as they do not wish to anger them. It is bad manners to keep a shadow waiting.
System: A blood point is spent, and the shadows engulf the Wraith, allowing the Wraith to soak Aggravated damage (with one dice) from fire and sunlight.
@@@ Arms of the shadow
Acts as the power Arms of the abyss, apart from they are not from the abyss they are from the surrounding shadow.
@@@@ Spectres nest
Shadows are the life-stuff of the wraith, not only do they live in it and feed on it, they can make it. As a lot of people say it’s not the dark they are afraid of, it’s what’s in it but what is in the shadow is it. A wraith must sleep some where and they haven’t many places to do that, even if they have an abode they are potentially on the run.
System: Forming a nest requires a blood point for every 5 by 5 area up to 25 by 25 in this area whilst the kindred sleeps there they are unharmable by sunlight and fire, this is because they area is immersed in deep shadows; this only works when the nester sleeps in there, and for that day (the duration) Kine ignore the area, Canites don’t, but must make an occult + perception check against the nesters occult + manipulation to test how well “The rat made his nest”
@@@@@ Demishade
One of the many reasons Wraiths make good spies and skirmishers is that they can become darkness, shifting his/her form to become as wispy and inconspicuous as the breeze.
System: Dexterity + occult is rolled against 7, and a blood point is spent. A failed check inflicts two unsoakable health levels of lethal damage on the vampire, as the body is thinned out. No roll is required, although a blood point must be spent. The transformation takes three turns to complete,
although the character may reduce this time by one turn for each additional blood point spent (to a minimum of one turn). On a success you become incorporeal for a number of turns equal to the highest roll take 7 (if it is 0 then the ability lasts a turn). In this time the wraith makes all stealth rolls at four less a difficulty, can pass through thin walls, brick but no breeze blocks. Yet they are unable to attack, eye contact is still able to happen, but the wraith is seen as hiding for the duration.
I hope this ok

[edit] The font didn't transfer right, I'm trying it again.
Last edited: