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<blockquote data-quote="Brekki" data-source="post: 980980" data-attributes="member: 6617"><p>I only have the PH with me today, cause I do have to work a little <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. So other questions will be ignored for the moment.</p><p></p><p>And ... plz number the questions.</p><p></p><p>@ Kingamy:</p><p>Paladin mount gets extra hd at the same levels.</p><p></p><p>@ Lady Isis:</p><p>The animal companion rules are already in Olgar's "Compiled 3.5 Revisions" thread.</p><p></p><p>@ Delgar:</p><p>Ray of Exhaustion, Sor/Wiz 3, VSM, range: Close, dur: 1 m/l, save: Fort partial, sr: Yes</p><p>Ranged touch, subject is immediately exhausted for the spell's duration. Successfull save means creature is only fatigued. A character that is already fatigued becomes exhausted. No effect on an already exhausted creature.</p><p></p><p>@ ....</p><p>Rage, Enc (Com)[Mind], Brd2, Sor/Wiz 2, range: Medium, target: willing creature/3 lvls within 30 ft of eachother, dur: Con + 1 r/l (D)</p><p>Morale bonusses: +2 Str, +2 Con, +1 Will Save, -2 AC, otherwise same as barbarian's rage, subjects aren't fatigued at the end of the rage.</p><p></p><p>@ Dagger</p><p>Ranger Spell List</p><p>1</p><p>alarm</p><p>animal messenger</p><p>calm animals</p><p>charm animal</p><p>delay poison</p><p>detect animals or plants</p><p>detect poison</p><p>detect snares and pits</p><p>endure elements</p><p>entangle</p><p>hide from animals</p><p>jump</p><p>lonstrider</p><p>magic fang</p><p>pass without trace</p><p>read magic</p><p>resist energy</p><p>speak with animals</p><p>summon natures ally 1</p><p></p><p>2</p><p>barkskin</p><p>bears endurance</p><p>cats grace</p><p>clw</p><p>hold animal</p><p>owls wisdom</p><p>protection from energy</p><p>snare</p><p>speak with plants</p><p>spike growth</p><p>summon natures ally 2</p><p>wind wall</p><p></p><p>3</p><p>command plants</p><p>cmw</p><p>darkvision</p><p>diminish plants</p><p>magic fang, greater</p><p>neutralize poison</p><p>plant growth</p><p>reduce animals</p><p>remove disease</p><p>repel vermin</p><p>summon natures ally 3</p><p>tree shape</p><p>water wall</p><p></p><p>4</p><p>animal growth</p><p>commune with nature</p><p>csw</p><p>freedom of movement</p><p>nondetection</p><p>summon natures ally 4</p><p>tree stride</p><p></p><p>@ Someone</p><p>Adamantine light armor gives DR 1/-, medium gives 2/-, heavy gives 3/- ... nice isn't it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Brekki, post: 980980, member: 6617"] I only have the PH with me today, cause I do have to work a little ;). So other questions will be ignored for the moment. And ... plz number the questions. @ Kingamy: Paladin mount gets extra hd at the same levels. @ Lady Isis: The animal companion rules are already in Olgar's "Compiled 3.5 Revisions" thread. @ Delgar: Ray of Exhaustion, Sor/Wiz 3, VSM, range: Close, dur: 1 m/l, save: Fort partial, sr: Yes Ranged touch, subject is immediately exhausted for the spell's duration. Successfull save means creature is only fatigued. A character that is already fatigued becomes exhausted. No effect on an already exhausted creature. @ .... Rage, Enc (Com)[Mind], Brd2, Sor/Wiz 2, range: Medium, target: willing creature/3 lvls within 30 ft of eachother, dur: Con + 1 r/l (D) Morale bonusses: +2 Str, +2 Con, +1 Will Save, -2 AC, otherwise same as barbarian's rage, subjects aren't fatigued at the end of the rage. @ Dagger Ranger Spell List 1 alarm animal messenger calm animals charm animal delay poison detect animals or plants detect poison detect snares and pits endure elements entangle hide from animals jump lonstrider magic fang pass without trace read magic resist energy speak with animals summon natures ally 1 2 barkskin bears endurance cats grace clw hold animal owls wisdom protection from energy snare speak with plants spike growth summon natures ally 2 wind wall 3 command plants cmw darkvision diminish plants magic fang, greater neutralize poison plant growth reduce animals remove disease repel vermin summon natures ally 3 tree shape water wall 4 animal growth commune with nature csw freedom of movement nondetection summon natures ally 4 tree stride @ Someone Adamantine light armor gives DR 1/-, medium gives 2/-, heavy gives 3/- ... nice isn't it :D [/QUOTE]
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