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<blockquote data-quote="JayOmega" data-source="post: 984141" data-attributes="member: 8650"><p>Hardness comes into play in more than just chopping up your yet-to-be-gained treasure.  You can cut through doors or other barriers, disable vehicles or siege engines, cut some ledges into a rock wall for easier climbing, deal more damage to animated objects, sunder a giant's weapon...</p><p></p><p>Given the price of adamantine goods, few NPCs will have them (at least until uber-high levels where it doesn't matter, since most PCs will also have them, and the high Hardness of their adamantine items will nullify this ability).  Since the PCs get to use their items in every game session--and NPCs tend to get killed, eliminated, or just left behind each session--the PCs get more utility out of this new ability.</p><p></p><p>Pardon my hijack of the thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p>Question, then, since there's one in my game:</p><p></p><p>Are there any serious changes to the Shadowdancer?  The one in my game is just short of level 4; will he have more than Hide in Plain Sight, Evasion, Darkvision, Uncanny Dodge (dex to AC), Shadow Illusion (silent image), Summon 1 ordinary shadow, 20-foot Shadow Jump?</p><p></p><p>Thanks in advance,</p><p>Jay.</p></blockquote><p></p>
[QUOTE="JayOmega, post: 984141, member: 8650"] Hardness comes into play in more than just chopping up your yet-to-be-gained treasure. You can cut through doors or other barriers, disable vehicles or siege engines, cut some ledges into a rock wall for easier climbing, deal more damage to animated objects, sunder a giant's weapon... Given the price of adamantine goods, few NPCs will have them (at least until uber-high levels where it doesn't matter, since most PCs will also have them, and the high Hardness of their adamantine items will nullify this ability). Since the PCs get to use their items in every game session--and NPCs tend to get killed, eliminated, or just left behind each session--the PCs get more utility out of this new ability. Pardon my hijack of the thread. :) Question, then, since there's one in my game: Are there any serious changes to the Shadowdancer? The one in my game is just short of level 4; will he have more than Hide in Plain Sight, Evasion, Darkvision, Uncanny Dodge (dex to AC), Shadow Illusion (silent image), Summon 1 ordinary shadow, 20-foot Shadow Jump? Thanks in advance, Jay. [/QUOTE]
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