Upper_Krust said:
Hiya Kavon matey!
Hey U_K

Thanks for the quick reply (I guess..or should I just go to bed now? o.o)
Upper_Krust said:
Good luck.
Chalk up another application of my CR system.
Upper_Krust said:
Instead why don't you keep the EXP Tables but just let the characters freeform with up to +1 worth of CR instead of 'levelling up'!?
I guess I'm influences by all these video games too much (like, Final Fantasy Tactics and its job points)

Hmm... The player would be able to 'fill up' 1000 XP till the next level, with 0.1 CR costing 100 XP. If they're working on filling an ability up (let's say they go for some bigger ability.. 1+ CR or whatever) and they level up like this.. Let's say the character had 500 XP (at level 1) when it started learning that 1 CR ability.. The character would first spend 500 XP on the ability, 'becomes' level 2, and would need to spend 1000 XP to finish it (since the character would need 2000 XP for its 3rd level, which makes 0.1 CR cost 200 XP).
It rather depends on the individual player I guess. I think some people would enjoy gaining things right as they 'train' for them, while others like to pick things after some gaming. I guess it would be optional which way to do it (either way would be fine with me).
Upper_Krust said:
All the various HDs are listed in the Design Parameters for classes (the percentages listed are percentages of 1 point of CR)
Ok. Let's see... 1 HP is (about) 0.03 CR, right?
Hmm... 30 XP per HP instead of throwing dice?

(might be going a bit too far if I do this).
Upper_Krust said:
Upper_Krust said:
I amaze myself in my semi-sleeping state
Upper_Krust said:
Thats the whole point isn't it.
Yep

I'm starting to get into it now I think (it always helps when I'm trying to do something for myself with things like this).
Upper_Krust said:
Should be okay. It will teach your players why not to overspecialise in one area.
Yeah.
I'm wondering where to set the limit on some of the things now though.
Like.. Would it be ok for a player to get more than one dice of HP in one 'level'? More than 1 BAB increase? Etc..
On one side I don't really see a problem, since they pay for what they get.. But on the other side, I think about all the limits set in the standard game, and it makes me wonder if I should restrict it here and there (like, only one Weapon Focus per weapon, stuff like that).
Oh.. What do you think about increasing ability scores this way? Would it be too much? Allow it, but limit it greatly (like the 1 per 4 levels in the normal level progression)?
Upper_Krust said:
Hey! Thats what I suggested.
Hehe
*mumbles on..*
Hmm.. Bed time! *drops to the floor*
Edit: Oh! Oh! Almost forgot!
How do you think I should handle character creation with something like this?
300-500 XP to 'buy' racial abilities? How much would the initial class abilities be? 1000 XP or something like that?
Oh, just remembered another thing I wasn't sure about.. Treasure. They'd.. be paying XP for their treasure like this. That thought makes my mind warp right now.. It doesn't sound right
