The last two seasons of D&D Encounters have eschewed a week by week breakdown of what happens each session in favour of just providing an adventure and letting individual DMs run it as they will. So, it isn't so good for players who travel from store to store, but it's much better for running D&D in a more traditional manner.
The other thing about Scourge of the Sword Coast is that there's a lot of material in it. I used to run each Encounters session in about an hour; that was the time it took to do the set-up and then run one 4E combat. Murder at Baldur's Gate, which basically allowed me to work out the details of individual encounters, clocked in at about 90 minutes or fewer per session. Scourge of the Sword Coast? We're running at 2+ hours per session, and we're not going to have enough time to finish the entire adventure in the 13 sessions we've been given. I tend to run D&D games faster than many other DMs, so we're easily looking at 26 hours or more of play time from one adventure.
Looking back at my campaign notes, I can see the the standard 4E adventure (with its slow, slow combats) would normally take us 20-24 hours. The Pathfinder AP adventures? Somewhere around 12-16 hours for us for each adventure; however, as my experience covers only Council of Thieves and Kingmaker, it doesn't really cover the more traditional and stable forms of the recent APs.
As a comparison, it took my AD&D group about 12 hours to get through X2: Castle Amber.
How do these numbers stack up against your experiences playing published adventures? Which systems and adventures take longer?
Cheers!
The other thing about Scourge of the Sword Coast is that there's a lot of material in it. I used to run each Encounters session in about an hour; that was the time it took to do the set-up and then run one 4E combat. Murder at Baldur's Gate, which basically allowed me to work out the details of individual encounters, clocked in at about 90 minutes or fewer per session. Scourge of the Sword Coast? We're running at 2+ hours per session, and we're not going to have enough time to finish the entire adventure in the 13 sessions we've been given. I tend to run D&D games faster than many other DMs, so we're easily looking at 26 hours or more of play time from one adventure.
Looking back at my campaign notes, I can see the the standard 4E adventure (with its slow, slow combats) would normally take us 20-24 hours. The Pathfinder AP adventures? Somewhere around 12-16 hours for us for each adventure; however, as my experience covers only Council of Thieves and Kingmaker, it doesn't really cover the more traditional and stable forms of the recent APs.
As a comparison, it took my AD&D group about 12 hours to get through X2: Castle Amber.
How do these numbers stack up against your experiences playing published adventures? Which systems and adventures take longer?
Cheers!