Jdvn1 said:
I wouldn't be so quick to put a number on it like that. It'd be easier to have something to compare to. Could we see what point values you assigned to everything else?
Below is my most current working set of numbers, based on revisions made after the above discussion. While it is not my ultimate goal, I am starting by trying to assign point values for the core d20 classes. If my point values are correct, then at 1st level all the classes should be roughly equal (+/- 5), realizing that some will have class features that improve over time and some will not. I also recognize that not all class features are alike, and that setting an arbitrary point value for them is a serious flaw in the system. However, my ultimate goal for this system is to establish a way for players to customize a class begining at level 1, but there after follow the same system of progression from Talent-Feat-Talent-Feat etc. (the progression used for the base classes in d20 M, and assuming no multiclassing) Thus, long term progression based on feats or feat like class features isn't really vital to my goal, as they will all be the same.
Costs:
Hit Points
1d10+ Con mod cost 20
1d8+ Con mod cost 10
1d6+ Con mod cost 5
1d4+ Con mod cost 0
Skill Points
8+ Int mod cost 20 points
6+ Int mod cost 10 points
4 + Int mod cost 5 points
2+ Int mod cost 0 points
Base Attack Bonus
Good 10 points
Average 5 points
Poor 0 points
Saves (each bought separately)
Good cost 10
Average cost 5 (from d20 M)
Poor cost 0
Weapon Groups (from Unearthed Arcana)
Best(Basic +4) cost 20
Good (Basic +3) cost 10
Average (Basic +2) cost 5
Poor (Basic+1) cost 0
Spell casting
Best cost 20 (as Sorcerer)
Good cost 10 (as Bard)
Average cost 5 (as Paladin)
Poor (none) cost 0 (as Fighter)
(Cost x2 for arcane progression)
Special Abilities/Feats
5 each
Thus, using the 4 classes used in the DnD Basic Game:
1st level Cleric: 65 (10 [HD]+ 0 [skills] + 5 [BAB] + 20 [saves]+5 [weapon group]+ 20[spell casting]+ 5 [special ability/feat])
1st level Fighter: 60 (20 [HD]+ 0 [skills] + 5 [BAB] + 10 [saves]+20 [weapon group]+ 0 [spell casting]+ 5[special ability/feat])
1st level Rogue: 55 (5 [HD]+ 20 [skills] + 10 [BAB] + 10 [saves]+5 [weapon group]+ 0 [spell casting]+ 10[special ability/feat])
1st level Sorcerer: 55 (0 [HD]+ 0 [skills] + 0 [BAB] + 10 [saves]+0 [weapon group]+ 40 [spell casting]+ 5[special ability/feat])
had to play with the cost of arcane spell casting, and I am not sure it really is worth 2x divine casting, but that gives me the desired +/- 5 cost if we use Fighter as the base.