Graybeard
Explorer
My homebrew is loosely based on ancient Rome. as such, slavery is legal and common within the upper middle class\nobles. Slaves of all types are present and run a wide range of prices based on skills of the slave (cooking, farming, sewing, brewing, etc) and what the market is at any given time. If there is an abundance of slaves with farming skills, then they are likely to cost less than those with rarer skills. So far, the prices in my game have ranged from 100sp to over 500 gp.