roguerouge
First Post
Also, I think the OP should realize that Freeport's antagonist nation was to be a slaver nation, according to Green Ronin, as slavery was against the CN ethos of the town.
Real world history: in the early middle ages, a horse was considered worth three serfs (in terms of price / economical value). So 25gp could be appropriate for a basic serf/slave worker. Now, despite adventurers usually wander around finding and carrying tons of gold in their pockets, for most normal people, 25 gp is an important sum of money.Wandering Star said:Considering the value of a light horse is around 75gp, I'm sure that even the lowliest slave is going to be worth a lot more than 25gp. At least 10 times this amount, though often a whole lot more.
roguerouge said:So, yeah, if I had a DM who made the most costly slave a "comely female elf" rather than, say, a wizard that could make magic items that could be sold for a 100% markup and came with no XP penalty to the owner, I would DEFINITELY think that it revealed something unpleasant about the DM and what his fantasies had unleashed in him. If I continued to play with him, I'd definitely give that aspect of his campaign a wide berth.
Clavis said:My mind boggles at the thought of enslaving wizards. How exactly could one do that? Not only do wizards need to not under duress in order to accomplish anything magical, I would think that trying to enslave one would get somebody declared the enemy of a group of people who can shoot fireballs out of their fingertips. Wizards are to be feared.
roguerouge said:In my profession (media studies), it's fairly widely-held that fiction rewards certain ways of thinking and feeling through pleasure (especially fictions that are interactive or immersive.) You get used to it, as Renoir said in The Rules of the Game. What's worse, we're not perfectly aware of our own motivations and what can start as an attempt at verisimilitude can start to shift over time.
Alzrius said:Playing games that involve you doing illegal/immoral actions does not, in any way, encourage you to perform those actions. There are no credible studies that suggest that they do.
Someone who plays a D&D character that purchases a comely female elf slave for the purposes of raping her might enjoy what his character is doing, but that's no indication of what that person would do in real life, nor any sort of yardstick for what kind of person that player is.
roguerouge said:I'm not going to respond to this one with studies, because it's too far removed from the game. Suffice it to say that while the copyright industry might want you to think that it's an open and shut case, it's not.
Basically, to hold that massive consumption of immersive fantasies can have no ill effects over time either requires one to believe that fiction has no effect on someone (making it a waste of time) or that massive consumption of fantasies can only have good effects on the consumer, which is, frankly, silly.
That's where we differ. I would think that there's something deeply troubled about a DM or a player who felt that imposing that kind of scenario on the other players in the game would be acceptable. The lack of empathy for the discomfort created in the other players is a yard stick of what kind of person that player or DM is.
If I liked the person, I would recommend therapy to a player or a DM who "enjoy[ed] what his character is doing" and thought that that was acceptable behavior outside of his or her bedroom.
Alzrius said:The implication here is much too black-and-white. You're holding that consuming fiction will either build up over time until a person is emulating what they watch, or that it has absolutely no effect on a person watching it at all. There is a very, very large middle ground that you're ignoring. It's possible to watch a movie, have an emotional reaction, and then have that reaction dissipate afterwards with zero long-term effects.
By your standards, watching violence-filled movies will inevitably make a person act violently.
Alzrius said:Except that you've changed the scenario I was talking about. I was referring to simply how a player engaging in fiction can't be typified by what sort of fiction he engages in. The issue of making sure everyone else is comfortable with it is something else altogether. Yes, a person who brings up a situation he knows makes other people is rude and inconsiderate (though it doesn't necessarily have to be any worse than that), but if no one else has a problem with it, then it's fine.
That strikes me as horribly condescending and inappropriate. If the person knows the difference between fantasy and reality, and doesn't engage in such role-playing if he knows it makes other people uncomfortable, then there's nothing wrong with what he enjoys. Fiction isn't real.