roguerouge said:I'll rephrase, although the reply to her implicit argument will be the same, with my rephrase in []:
"Finally, Elf Witch [used the examples of her characters' in-game] looting and related her own dislike for real world examples of it. Well, [I recommend as an experiment that you try] setting up a campaign in which [the game] doesn't force your character to loot to survive as they level up. It's an easy hack, frankly, with the addition of a sponsor or sponsoring organization to your campaign. Alternatively, other kinds of narrative provide for ways to make survivalist behavior perfectly justified. Perhaps you'll make an enjoyable activity even more enjoyable without having to take a step to justify these actions. You may grow even more close with your characters. The same goes for the violence argument...."
If I implied that she was, as a person, uncomfortable with what her characters were doing, I apologize. I had quite a few opposing arguments and examples to deal with in that post.
I simply meant that there are alternative gaming scenarios to "killing people and taking their stuff" mercenary scenario, as she no doubt knows, and to emphasize the advantages of other campaign styles when it came to this issue.
In my campagn the group often uses diplomacy instead of killing things and so far they have done no looting but that is because the foes they have been up again are not evil just on the other side of a conflict.
The characters are all good and I have made sure they were provided with everything they need so there has been no need to loot. Plus everything they have found has belonged to someone alive not long dead.
But as for killing DnD does have a combat side to it. I can't imagine how the players playing fighter types would feel if they never got a chance to flex that aspect of their characters. My game provides all kinds of challanges from combat to puzzles.
I am not uncomfortable with the idea of killing or looting in DnD as I have said I have enjoyed playing more amoral and evil characters from time to time. The reason I am not uncomfortable is that I know it is not real. Flesh and blood people are not really dying.
It is like going to a Rambo film and cheering him on as he mows down other actors. Noone is really dying. And it is so far removed from reality. But I don't like to see real pictures from combat zones.
The reason I dislike shows like CSI is that they are too real they deal with the solving of murders something that happens in real life. And some of the special effects really just get to me.
My tastes in horror fiction runs more to supernatural horror rather then serail killers.
The point I am making is that there is big difference between enjoying something in make believe like an RPG or a movie and having it be a part of your real life.
As I said before I really think you are reading way to much into this.