Vampire and Werewolf PC's


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Yes, CR usually does not correlate with ECL.

A Vampire has a CR +2 on par with the Half-fiend,-celestial, -dragon, etc. templates so you might want to just go with the +3 ECL. Looks pretty balanced, what with all the weaknesses Vampires get...
 

Issue 293 of Dragon Magazine has the ECL's for the creatures in the Monster Manual. The Vampire template is listed as a +5 ECL. In the games I've been in no one has played a vampire, though someone has played a Dhampir from Sword & Sorcery's: Ravenloft Denizens of Darkness.
 

It says in the template itself that a character must be fifth level to become a vampire, lower than that and they just become vampire spawn.

Strictly speaking, of course, what it says is that a character drained to 0 Constitution or less returns as either spawn or vampire dependent on hit dice.

But the template can be added to any humanoid or monstrous humanoid; compare, say, the Death Knight template, which can be added to any evil humanoid of 6th level or higher. The Death Knight has a restriction on the template itself; the vampire only has a hit dice restriction on vampires created by being drained to 0 Con.

So if there are other ways of becoming a vampire (campaign specific, presumably), for instance: being born a vampire a la Blade; drinking the blood of a vampire and subsequently dying a la Chelsea Quinn Yarbro - then perhaps the hit dice restriction does not apply.

But that's up to a DM. If the only way to gain the vampire template is through Con drain, then yes, only base creatures with more than 5HD will be vampires. But it's not a restriction on the template itself.

-Hyp.
 


Well, no, not necessarily. I can imagine situations where a DM might want to apply the Vampire template to something with less than 5HD. He doesn't actually have to change the template to do it; he just needs to justify the existence of such 'lesser Vampires' through a method other than Con drain.

-Hyp.
 

I've seen anything between +6 to +10 for the vampire.

Having played one myself (in a campaign where I was the only player), I would say something like +15. Damage reduction and impossibility to die. Traveling with your coffin assure you you will never die. Playing a vampire PC (or a lich PC for that matter) was the worst thing to ever happen to me. Boring boring boring. Werewolf is fun though.
 


I had a bookmark to a page where there was a guide to calculate ECL. And on that page the vampire had ECL +6 IIRC. In a computer mayhap, I lost that bookmark. So between +5 and +10 then ;).

Damage reduction 15/+1, 5 free feats, fast healing, etc... makes the vampire unplayable as a PC character. Oh yeah and d12 hit point :rolleyes: . What I've seen is that in some cases, the ECL should be very high, +10 something like that, and in other case, much lower as low as +3. The fact that the vampire's power is so high, so a PC, makes it unplayable. On a "disposable" NPC, it works great, but for a PC, it truly is a sucky template.

If all the players played vampires and the campaign was turning around that specific thing (playing a "Vampire: Dark ages" campaign with D&D rules for example) it could work OK, I guess. But mixing a vampire with other characters is a near impossible feat IMO. Truly a bad idea.
 


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