Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Vampire native earth question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Son of the Serpent" data-source="post: 7814522" data-attributes="member: 7015476"><p>Dirt part</p><p>I know. Its been a part of the myths for a couple hundred years. Fun fact though. Not actually part of the oldest tales. Actually, the oldest roots arent even working with undead beings but rather sorcerors (people with secret magical knowledge) who knew secrets of manipulating and stealing life force. It originates during the migratory period of early indo european tribes and north atlantic sea people. At least as far as the roots of the european core of vampire myth goes, which is diatinctly the primary inspiration for modern western vampires and therefore vampires in d&d.</p><p></p><p>Lore explanation part</p><p>No. A lot of it comes from 18th century britain and isnt old at all. The blood part is. Sort of. The sun part is to a lesser extent. Also sort of. The planar travel and enchanting ir transforming dirt. Hoho...buddy thats old as time. Yes. The ancients believed im planar travel. And were much more complexly structured in their particular beliefs on it than our game systems and fantasy literature are. Holy crap they were complicated about it (if you are looking at the right culture/religion). Being stuck only became a part of the myth after the idea of them being living wizard sorceror things gave way to the idea of them being undead.</p><p></p><p>The proper spirit</p><p>Again. Originally they werent even undead. That got added later when the main core myth was mixed with myths of the dead. Although that did mix in during ancient times. That said, not sure what would work for a ritual, but going with the stuff that mostly is a product of victorian era stories and nit the oldest trackable things will probably say that they either cant move at all, or they would be tied to anywhere their relatives live near as those are the people they have the compulsion to haunt and prey upon primarily. Hmmmmmm actually thats an idea...</p><p></p><p>A working ritual to change the vampire itself</p><p>Hmmmmmm...what you say here does make a lot of sense actually. And i have an idea. It probably should involve something draining related. But the WHO is important. Perhaps draining enough people whove</p><p></p><p>A. Lived there for generations</p><p></p><p>And</p><p></p><p>B. Are at least plane touched (that plane's) persuasion to be able to use new native earth or at most are outright a full outsider of some kind.</p><p></p><p>Again. In high enough numbers. And sacrificing the ability to use old native earth for new native earth.</p><p></p><p>This, would makes some level of sense. But it should be restricted to things that hold a mystical sort of authority over the regiom due to vampires weird restrictions concerning law and permission and all that. And not only high numbers of them but probably things with the same number of hit die at least. And maybe some transutation, conjuration, and vile magic thrown in there at stages.</p><p></p><p>Side note: vampires of either non evil alignment or non evil/stupid alignment would not chomp at the bit to drain people necessarily. Lotta potential reasons for that. So no. Not simply "what they want to do".</p><p></p><p>Say hello to a ritual in the making to make vampires with rare knowledge planar travel capable?</p></blockquote><p></p>
[QUOTE="Son of the Serpent, post: 7814522, member: 7015476"] Dirt part I know. Its been a part of the myths for a couple hundred years. Fun fact though. Not actually part of the oldest tales. Actually, the oldest roots arent even working with undead beings but rather sorcerors (people with secret magical knowledge) who knew secrets of manipulating and stealing life force. It originates during the migratory period of early indo european tribes and north atlantic sea people. At least as far as the roots of the european core of vampire myth goes, which is diatinctly the primary inspiration for modern western vampires and therefore vampires in d&d. Lore explanation part No. A lot of it comes from 18th century britain and isnt old at all. The blood part is. Sort of. The sun part is to a lesser extent. Also sort of. The planar travel and enchanting ir transforming dirt. Hoho...buddy thats old as time. Yes. The ancients believed im planar travel. And were much more complexly structured in their particular beliefs on it than our game systems and fantasy literature are. Holy crap they were complicated about it (if you are looking at the right culture/religion). Being stuck only became a part of the myth after the idea of them being living wizard sorceror things gave way to the idea of them being undead. The proper spirit Again. Originally they werent even undead. That got added later when the main core myth was mixed with myths of the dead. Although that did mix in during ancient times. That said, not sure what would work for a ritual, but going with the stuff that mostly is a product of victorian era stories and nit the oldest trackable things will probably say that they either cant move at all, or they would be tied to anywhere their relatives live near as those are the people they have the compulsion to haunt and prey upon primarily. Hmmmmmm actually thats an idea... A working ritual to change the vampire itself Hmmmmmm...what you say here does make a lot of sense actually. And i have an idea. It probably should involve something draining related. But the WHO is important. Perhaps draining enough people whove A. Lived there for generations And B. Are at least plane touched (that plane's) persuasion to be able to use new native earth or at most are outright a full outsider of some kind. Again. In high enough numbers. And sacrificing the ability to use old native earth for new native earth. This, would makes some level of sense. But it should be restricted to things that hold a mystical sort of authority over the regiom due to vampires weird restrictions concerning law and permission and all that. And not only high numbers of them but probably things with the same number of hit die at least. And maybe some transutation, conjuration, and vile magic thrown in there at stages. Side note: vampires of either non evil alignment or non evil/stupid alignment would not chomp at the bit to drain people necessarily. Lotta potential reasons for that. So no. Not simply "what they want to do". Say hello to a ritual in the making to make vampires with rare knowledge planar travel capable? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Vampire native earth question
Top