3.5 Vampire native earth question

5ekyu

Adventurer
If you mean RAW, nope. But there are clearly a lot of ritual and lore beyond RAW.

As GM, I would make such be an elaborate ritual over time involving sacrifices to transform a new patch of desecrated ground into dirt that the vampire can use.

I might borrow the "for 30 days in a row" found in some spells and go with cultists, daily sacrifices of folks and doused with the vampire's own blood for a period from one new moon to another - perhaps only during a blue moon period - where two full moons fall on a calendar month.

Gives a decent period for PCs to come in in the middle and then try snd stop it.
Does anyone know a way to create, duplicate, multiply, or transmute earth into more, or a vampire's native earth?
 
What about legally owning the land (before you laugh consider the fact thay such things have cosmic signifficance in d&d and vampires have a weird relationship with owned locations) and then draining constitution from individuals numbering equal to the vampires max hit point total within the specified border or individuals having the same number of hit die as himself and numbering equal to his hit dice?

(This is extra attractive to dm's seeing as it actually makes it harder the more powerful the player is)

Still...i would prefer RAW and it reeeally seems like something that would have a RAW way to do it tucked away somewhere albeit obscure.
 
Also, what about genesis? There are 4 versions of it. Do you know which book the fabled arcane one that was never updated formally is located in? Ive heard about but never identified the locating of this. Do you know where it is and would u suppose i could influence it to create THAT "native earth" as a planar trait technically? And just take bags of holding filled with it out of there?
 
I thought it was just soil from the vampire’s homeland. Soil that was trod by the vampire when it was mortal.
Never specified.

Besides. A plane whos environment you control literally can produce more of a specific instance of X such as your native earth. The only thing im unclear on os if genesis can do it. I feel like it can but am not sure.

Also simply moving it from that location to a new one is an insane pain in the hind region. Hense why id rather know how to make more rather than relocate it. Unless thay can be done in vast quantities magically.
 

Leatherhead

Possibly a Idiot.
But also travelling for this purpose all the time is a pain.
I'm going to go out on a limb here, but I feel like the process of it being a pain is the entire point of the limitation.

However, I will point out that if you have access to Genesis, you would also have access to Greater Teleport.

I will also point out there is no known effect of not having access to such native soil. Van Richten himself speculated that it was just a superstition that everyone, including vampires, believed.
 
I'm going to go out on a limb here, but I feel like the process of it being a pain is the entire point of the limitation.

However, I will point out that if you have access to Genesis, you would also have access to Greater Teleport.

I will also point out there is no known effect of not having access to such native soil. Van Richten himself speculated that it was just a superstition that everyone, including vampires, believed.
Genesis (if it works) is a better option for a number of reasons. Not least of which the "centered on you" clause. Its a fixed location, yes, but what most people miss is that its fixed to following you (some unspecified closeness but it actually is supposed to be near you). And greater teleport doesnt help you do planar travel. Its sort of unspecified how you get back into your demiplane from what i can see though.

Also, the native earth thing is actually in the statblock for vamps. I suppose if you strip it because its not one of the oldest parts of the vampire myth you may as well also strip the idea that they are undead as that is also not part of the oldest myths. The oldest myths say they are essentially wizards with secret knowledge of vital forces. But i dont think that would go over too well with many people, players or dms lol...
 
Can you quote it for me? I can't find it in my book.
Monster manual 1 page 252 under fast healing. Its the only way they can self stabilize. It states they immediately start doing nothing but travelling toward it, but it seems heavily implied this is because they are currently "helpless" and cant cast a spell or use another available method to restore themselves. Never really states why they cant take other actions. It basically just seems to say they cant. Also if they take any additional damage in this state whatsoever they are utterly destroyed. Although while in this scenario specific variation of its more normal gaseous form its trickier devising a way to cause damage to it. Its nearly invulverable in this state. But it travels slowly enough that things can easily just follow it back to its grave. And it only has two hours. Realistically even if not pursued its never going to make it back.
 
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Looking back at it it is a "fluff"ish section but it states it matter of fact. As a factual statement. And later the forced gaseous state makes it more clarified.
 

MarkB

Hero
How about simple dilution? How much non-native earth can you mix in with the native earth before it becomes non-functional?

A vampire could experiment with its spawn to find out.
 

Umbran

Mod Squad
Staff member
Never specified.

Besides. A plane whos environment you control...
The native earth thing comes from vampire lore outside of the game. It was originally referring to dirt from the vampire's original grave. The vampire is supposed to be attached to a physical location, and not able to go wandering the world (or, if they do, they risk losing the native earth they bring along, and not being able to get more.

This lore, of course, comes from a tradition where there is no planar travel or control of planes, or magical transformation of Earth. Traditionally, the vampire is stuck, or at risk. Such is the price of the power of undeath.

Then, to be in the proper spirit of the thing, we should make this extremely difficult for the vampire to pull off. And I'm not sure "drain a bunch of humans" is really a price - I mean the vampire wants to drain people anyway, right?

I suggest that the ritual be more about changing the vampire than the dirt - to have different native earth, what counts as "home" for the vampire should change to the new location.
 
This does not give an out of game answer though
This works only assuming there IS an out of game answer. Its a good rp solution for when the rules are well established. But i need a rules solution.
 

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