D&D General the elemental planes are trash


Dungeon Master of Middle-earth (He/him)
I thought about this some more and didn't make many changes, but I wanted to update what I posted here with something less tentative. So the idea is the elemental planes are arranged in a tetrahedron with the following faces:
  1. Fire
  2. Air
  3. Water
  4. Earth
(The other inner planes (Material, Feywild, and Shadowfell) would be located inside the tetrahedron).

At the edges of the tetrahedron, where two faces meet, are the following six para-elemental planes:
  • Lightning between 1 and 2,
  • Steam between 1 and 3,
  • Magma between 1 and 4,
  • Mist between 2 and 3,
  • Dust between 2 and 4, and
  • Mud between 3 and 4.
In addition, at the vertices of the tetrahedron, where three faces meet in a point, are the following four trans-elemental planes (renamed from quasi-elemental because I think it fits what I'm doing better):
  • Storm where 1, 2, and 3 meet,
  • Ash where 1, 2, and 4 meet,
  • Volcano where 1, 3, and 4 meet, and
  • Frost where 2, 3, and 4 meet.
Here's a sketched map to illustrate the concept:
I'm imagining this is on the inside of the tetrahedron.

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Earth-Fire-Air: Lightning (Fire plasma, Air storm, Earth metallic electrical wires)
Fire-Air: Radiant (Fire plasma sunlight, Air daylight sky)
Fire-Air-Water: Thunder (Fire explosion/shockwave, Air lightning, and Water pressure/tsunami)
Air-Water: ...
Air-Water-Earth: Cold (Air snow, Water ice, Earth solid)
Water-Earth: Weapon (Bludgeon, Pierce, Slash, erosion)
Water-Earth-Fire: Acid (Water liquid, Earth salts, Fire burn)
Earth-Fire: Fire (Fire flames, Earth smoke/soot/volcanism)
Fire-Water: Force? (immaterial, but analogously transparent like Water but energetic like Fire)
Air-Earth: ...

Air-Earth-Fire-Water − all in harmony: Positive Energy (living, healing)

Note, separately, Psychic is soul, and both Poison and Necrotic are body. Necrotic is literally dead cells like gangrene, but associates with corpses, whence antilife and Negative Void.
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