J-H
Hero
I'm running a Baldur's Gate II game. The Harper in the party is not working to steer the Bhaalspawn towards good; rather the opposite. He has been onboard with the group's decision to work for a vampire because she was more up-front and cheaper. They have attacked the living to destroy stakes and holy water, murdered a nobleman in his bed to frame the Shadow Thief guild, and now are about to kill a bunch more Shadow Thieves all to get help from a vampire whom they know practices mind control slavery and casual murder.
Thanks to a few bad social choices, the local group of Harpers is now at least somewhat aware of this, and is about to become much more aware thanks to a tip-off from the Guildmaster before his death.
What do the Harpers do when one of their own starts working for such evil? Assassin squads? Trials? At what point does a Harper Pin stop working?
Thanks to a few bad social choices, the local group of Harpers is now at least somewhat aware of this, and is about to become much more aware thanks to a tip-off from the Guildmaster before his death.
What do the Harpers do when one of their own starts working for such evil? Assassin squads? Trials? At what point does a Harper Pin stop working?