Vampire Template Breakdown: Opinions

Leopold

NKL4LYFE
Broke down the vampire template ala Savage species style. Final ECL of Vampire is a +5, i'll discuss it over in the other thread but so far i like this ECL number. Now onto the breakdown! Thoughts, comments, questions, and concerns, please post them here!

1 D12 HD, Type changes to (Undead), Constitution changes to "-", gains Slam Attack if it doesn't have it already, Natural AC +2, Turn Resistance of +2, cold/elec resistance 5, gaseous form on 0 and 1/day, Alertness Feat,+4 Move Silently/Search/Sense Motive/Spot. All negatives from the template are bestowed at first level: Garlic, running water, holy items, etc.

2 +2 Str/Dex/Cha, +4 Bluff/Hide/Listen, Dodge Feat, Cold/Elec Resistance +5, Spider Climb 3/day,Children of the Night 1/4 base

3 +2 INT ,DR 5/+1, Natural AC +2, Domination 3/day, Energy Drain 1 Lvl only, Blood drain, Alternate form (pick 1 form and 1 dire form), Improved Initiative feat +4 Move Silently/Search/Sense Motive/ Spot checks, Spider Climb/Gaseous Form at will

4 DR 10/+1, +2 Str/Dex/Cha, +4 Bluff/Hide/Listen, Lightning Reflexes feat, Cold/Elec Resistance +5, Fast Healing 3,Turn resistance +2,Children of the Night 1/2 base

5 DR 15/+1, +2 Str/WIS, Natural AC +2, Domination at will, Energy Drain 2 Lvl, +, Alternate form (pick other 2), Children of the night full, Cold/Elec Resistance +5, Fast Healing 5, Combat Reflexes Feat, Create Spawn
 
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As +1 Ability modifiers sometimes mean something, and sometimes don't, I suggest adding +2 INT, then +2 WIS (or vice versa), rather than 1 of both twice. Think about it - "...at this stage in a vampire's transformation, they sometimes get smarter and more perceptive - but sometimes, that is delayed until the final stage..."

:D

Other than that, it's very well put together.
 

HomerJS said:
are you not taking into account the massive negatives vampires face?


i'm sorry i ought to have put that in there in the beginning. All negatives are implied automatically at the first level of taking the template.


As +1 Ability modifiers sometimes mean something, and sometimes don't, I suggest adding +2 INT, then +2 WIS (or vice versa), rather than 1 of both twice. Think about it - "...at this stage in a vampire's transformation, they sometimes get smarter and more perceptive - but sometimes, that is delayed until the final stage..."

ahh yes good point. I can see doing that it does make sense. I shall modify it as INT first and then WIS as you may get smarter but you don't get wiser until you've lived longer. Applicable modification I shall have to use with further template mod's. Thank you.
 

I dont know, i look at the +5 ECL and ask myself would I want to play that with all the vampire negatives. The answer to me is no. I like the monster manuel version with the +2. Not being able to go over water without a boat, sucks. Not being able to travel during the day, sucks. Being turned, sucks. making it to your coffin, sucks. There are more sucks :D in there but i dont have the MM with me.
 

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