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Vampire the Masquerade 20th Edition version
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<blockquote data-quote="wingsandsword" data-source="post: 5506533" data-attributes="member: 14159"><p>oWoD really did have some hideously racist elements to it. As they said, WoD: Gypsies was the worst offender, but so many splats were painfully bad stereotypes.</p><p></p><p>nWoD had significantly superior game mechanics, and got rid of a lot of the more awful aspects of the oWoD:</p><p></p><p>The Vampire backstory being parallel to the Book of Genesis and offscreen Uber-NPC's in Caine and Lilith that only God Himself could stop (and if being the most powerful being physically on Earth was Caine's punishment for killing Abel, I think that was an epic divine mistake in that it wasn't "punishment" but vast reward), or the nigh-godlike Methuselahs and Antediluvians that had so much potential to upstage PC's in games, the downright arbitrary and ham-fisted ways they tried to prevent any kind of crossover-team-up (why the hell shouldn't a Dreamspeaker and Garou team up other than "it's bad", if a Kinfolk randomly Awakens he's now to be killed?), the ridiculous racial/cultural stereotypes. Not to mention the overall plot structure of Mage being heroic hippie wizards of the Traditions fighting "the Man" in the Technocracy or Werewolf with its structure of heroic hippie werewolves fighting "the Man" in the Pentex Corporation (but of course, the two heroic hippies have to try to kill each other if they ever meet, apparently). Or Wraith, the game for people who thought Vampire was too happy, hopeful and cheerful (or just plain couldn't let go of a dead PC from another game).</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 5506533, member: 14159"] oWoD really did have some hideously racist elements to it. As they said, WoD: Gypsies was the worst offender, but so many splats were painfully bad stereotypes. nWoD had significantly superior game mechanics, and got rid of a lot of the more awful aspects of the oWoD: The Vampire backstory being parallel to the Book of Genesis and offscreen Uber-NPC's in Caine and Lilith that only God Himself could stop (and if being the most powerful being physically on Earth was Caine's punishment for killing Abel, I think that was an epic divine mistake in that it wasn't "punishment" but vast reward), or the nigh-godlike Methuselahs and Antediluvians that had so much potential to upstage PC's in games, the downright arbitrary and ham-fisted ways they tried to prevent any kind of crossover-team-up (why the hell shouldn't a Dreamspeaker and Garou team up other than "it's bad", if a Kinfolk randomly Awakens he's now to be killed?), the ridiculous racial/cultural stereotypes. Not to mention the overall plot structure of Mage being heroic hippie wizards of the Traditions fighting "the Man" in the Technocracy or Werewolf with its structure of heroic hippie werewolves fighting "the Man" in the Pentex Corporation (but of course, the two heroic hippies have to try to kill each other if they ever meet, apparently). Or Wraith, the game for people who thought Vampire was too happy, hopeful and cheerful (or just plain couldn't let go of a dead PC from another game). [/QUOTE]
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