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Vampire: the Masquerade - New York by Night OOC Thread
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<blockquote data-quote="Shalimar" data-source="post: 804516" data-attributes="member: 9600"><p><strong>Celerity only lets you move fast on your turn - it will let you run away all right, but I doubt if it alone will stop 3 humans who want you dead. Plus, if you run, it proves that humans with guns are a very viable danger to vampires, not a threat to dismiss lightly.</strong></p><p></p><p>Running doesn't neccesarily mean they are a danger, it could mean that you simply, and quite understandably don't like the sensation. Eventually everything can be fatal, well not guns that do bashing, but I am betting a hunter would remove your head "just to be safe". Besides although possible you probably wont be donwned right away and thus can use the extra actions to disarm the one and repeatedly burst fire the weapon at the others. The'll go down a lot Quicker then kindred.</p><p></p><p><strong>Presence 1 is not a combat power. It says "danger breaks the spell of fascination". Also, can't they just spend Willpower to resist?</strong></p><p></p><p>Only vampires how have experienced it before, or who have used it would geuss that they were being affected (Its not very likely that a hunter would even realize it, possible, but then they would need a really high willpower to realize and people like that are less then .01 of the population). As far as the danger, if you hit them with it, then they would stop firing, or not fire in the first place, until you did something to the to break the effects and think they are in danger you are fine, as far as I know. So you could just wave and walk away.</p><p></p><p><strong>Presence 2 and 3 and Dominate 1 are only against 1 opponent at a time (I think).</strong></p><p></p><p>So you use prescence first, with a will power point to ensure at least 1 success, and most likely you wil roll at least 1-2 more, but if you miss one, then all you need to effect is 1, the 2 awed guys would try to argue the other guy down. So you hit awe again with a will power point, or not, and you can walk away, and munch down a snack so you can heal.</p><p></p><p><strong>- I think you can only spend one blood point a turn to increase physical traits - so you'd be dead before much effect is received</strong></p><p></p><p>Actually, blood expenditures a function of generation, the lower you are, the more you can spend per turn. I as a 9th gen vamp can spend 2, an 8th Gen spends 3, and it keeps going up the closer you get to Cain. Which reminds me, anybody want to help me kill my sire for the power in her veins as well as for moral reasons? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p><strong>I hope this shows that the standard approach of dismissing humans with guns is not justified.</strong></p><p><strong>But Shalimar - you seem pretty experienced (as is Ash) - why do most V:tM players (I think) have this view that humans can't pose a threat to vamps?</strong></p><p></p><p>They can prove a risk to vampires, if the vamps are foolish enough to be caught unawares. Their is a split though in vamps, ones that value and worry about their 'immortality' and gaurd it with elaborate precautions, and those who think that they are immortal and thus can never be killed, obviously its the latter that would fall into that trap. The former would know someone is inquiring/ following/ whatever, and set up ambushes, police raids to get their equipment confiscated, and generally weaken them enough so that they can be killed by the vamps of the latter type.</p></blockquote><p></p>
[QUOTE="Shalimar, post: 804516, member: 9600"] [b]Celerity only lets you move fast on your turn - it will let you run away all right, but I doubt if it alone will stop 3 humans who want you dead. Plus, if you run, it proves that humans with guns are a very viable danger to vampires, not a threat to dismiss lightly.[/b] Running doesn't neccesarily mean they are a danger, it could mean that you simply, and quite understandably don't like the sensation. Eventually everything can be fatal, well not guns that do bashing, but I am betting a hunter would remove your head "just to be safe". Besides although possible you probably wont be donwned right away and thus can use the extra actions to disarm the one and repeatedly burst fire the weapon at the others. The'll go down a lot Quicker then kindred. [b]Presence 1 is not a combat power. It says "danger breaks the spell of fascination". Also, can't they just spend Willpower to resist?[/b] Only vampires how have experienced it before, or who have used it would geuss that they were being affected (Its not very likely that a hunter would even realize it, possible, but then they would need a really high willpower to realize and people like that are less then .01 of the population). As far as the danger, if you hit them with it, then they would stop firing, or not fire in the first place, until you did something to the to break the effects and think they are in danger you are fine, as far as I know. So you could just wave and walk away. [b]Presence 2 and 3 and Dominate 1 are only against 1 opponent at a time (I think).[/b] So you use prescence first, with a will power point to ensure at least 1 success, and most likely you wil roll at least 1-2 more, but if you miss one, then all you need to effect is 1, the 2 awed guys would try to argue the other guy down. So you hit awe again with a will power point, or not, and you can walk away, and munch down a snack so you can heal. [b]- I think you can only spend one blood point a turn to increase physical traits - so you'd be dead before much effect is received[/b] Actually, blood expenditures a function of generation, the lower you are, the more you can spend per turn. I as a 9th gen vamp can spend 2, an 8th Gen spends 3, and it keeps going up the closer you get to Cain. Which reminds me, anybody want to help me kill my sire for the power in her veins as well as for moral reasons? :p [b]I hope this shows that the standard approach of dismissing humans with guns is not justified. But Shalimar - you seem pretty experienced (as is Ash) - why do most V:tM players (I think) have this view that humans can't pose a threat to vamps?[/b] They can prove a risk to vampires, if the vamps are foolish enough to be caught unawares. Their is a split though in vamps, ones that value and worry about their 'immortality' and gaurd it with elaborate precautions, and those who think that they are immortal and thus can never be killed, obviously its the latter that would fall into that trap. The former would know someone is inquiring/ following/ whatever, and set up ambushes, police raids to get their equipment confiscated, and generally weaken them enough so that they can be killed by the vamps of the latter type. [/QUOTE]
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