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Vampire: the Masquerade - New York by Night OOC Thread
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<blockquote data-quote="reapersaurus" data-source="post: 894234" data-attributes="member: 1194"><p>Catulle - when you get back from the game tonight (and if you're editing your above post), could you add in a couple things?</p><p></p><p>A shotgun is lethal damage, so it wouldn't be halved.</p><p>So that's an average of 4 let's say health levels that Max takes per shotgun blast.</p><p>Nik was going to do 2 blasts first round with the Multiple Shots maneuver (not the max of 3).</p><p>I know that would decrease the number of initial dice by 2 and secondary attack's dice by 3, but let's assume Max'd take 8 health levels of damage.</p><p></p><p>What happens then? (and that's all before Max tries to Disarm, right? So would his actions be at a -5 dice pool penalty, or would he be incapacitated, or...?)</p><p></p><p>And what happens if Nik tried to dodge Max's Disarm attempt?</p><p>This would decrease the 2 shotgun blasts by 2 more dice? Or would the Multiple Shots maneuver and the Multiple Action combine to be -3 to the first shot, -4 to the second, and -5 to the Dodge?</p><p>The dodge would get 3 or 5 dice to roll (depending on how you think the Multiple Shots & Multiple Action combine), which grants 1, 2 or 3 successes probably. That should stop the Disarm, right? </p><p></p><p>Of course, even if Nik lost the shotgun, he has the machine gun he could pull next round and empty the clip after forcing Max to use 5 blood (avg) to up his Dex.</p><p></p><p>All these rolls happen before Max's Celerity kicks in.</p><p>(I love rolling a lot, by the way - the major drawback to playing online is not being able to roll the 10 d10's I specifically got for Vampire.)</p><p></p><p>So how could Max not end up being incapacitated by the end of Nik's second actions?</p></blockquote><p></p>
[QUOTE="reapersaurus, post: 894234, member: 1194"] Catulle - when you get back from the game tonight (and if you're editing your above post), could you add in a couple things? A shotgun is lethal damage, so it wouldn't be halved. So that's an average of 4 let's say health levels that Max takes per shotgun blast. Nik was going to do 2 blasts first round with the Multiple Shots maneuver (not the max of 3). I know that would decrease the number of initial dice by 2 and secondary attack's dice by 3, but let's assume Max'd take 8 health levels of damage. What happens then? (and that's all before Max tries to Disarm, right? So would his actions be at a -5 dice pool penalty, or would he be incapacitated, or...?) And what happens if Nik tried to dodge Max's Disarm attempt? This would decrease the 2 shotgun blasts by 2 more dice? Or would the Multiple Shots maneuver and the Multiple Action combine to be -3 to the first shot, -4 to the second, and -5 to the Dodge? The dodge would get 3 or 5 dice to roll (depending on how you think the Multiple Shots & Multiple Action combine), which grants 1, 2 or 3 successes probably. That should stop the Disarm, right? Of course, even if Nik lost the shotgun, he has the machine gun he could pull next round and empty the clip after forcing Max to use 5 blood (avg) to up his Dex. All these rolls happen before Max's Celerity kicks in. (I love rolling a lot, by the way - the major drawback to playing online is not being able to roll the 10 d10's I specifically got for Vampire.) So how could Max not end up being incapacitated by the end of Nik's second actions? [/QUOTE]
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