Vampire: The Requiem

TheFan said:
Ah, but the new dice they're producing make that MUCH easier. The numbers 8-10 (success!) are done in white, while the numbers 1-7 (failure) are done in black. Thus it is easy to count successes at a glance.

Couldn't use you d6s and count 5 & 6s as success. 33% vs 30% seems close enough.


Aaron
 

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Roll a number of d10s equal to your ability and your skill. If any die come up 8-10 you have succeeded. If you roll 10 you get to count the success and reroll that die. Multiple successess seems to matter in combat only*. (It governs damage). In combat you actually only roll once (but several dice, mostly) to determine whether you hit and how much damage you inflict. No parrying, no dodging, no nothing. The ability to avoid or soak damage are the same thing (why is that so familiar?).

* Not entirely true, but my guess is that multiple successes won't matter much outside of combat.
 
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Frostmarrow said:
Roll a number of d10s equal to your ability and your skill. If any die come up 8-10 you have succeeded. If you roll 10 you get to count the success and reroll that die. Multiple successess seems to matter in combat only*. (It governs damage). In combat you actually only roll once (but several dice, mostly) to determine whether you hit and how much damage you inflict. No parrying, no dodging, no nothing. The ability to avoid or soak damage are the same thing (why is that so familiar?).

* Not entirely true, but my guess is that multiple successes won't matter much outside of combat.

I think there is a Dodge option, but I think it works like d20's Full Defense. It just grants a bonus to your Defense.
 

Didn't the World of Darkness fall into the sun and explode and then Cthulhu came and ate the exploded bits, earlier this year? Or something? What's up with rebooting the WoD? I thought Gehenna was supposed to be the end of all this gothic prancing about and acting cooler than everyone else and waxing poetic about blood and death and blood.

Does anyone know what the backstory here is? Was Gehenna all a dream? Is this actually a "that never happened, this is new continuity that looks suspiciously like old continuity" situation?
 

There is no continuity. The new World of Darkness is different. Some things are very similar, some things have changed dramaticly.

For instance...

There is no Gehenna prophesy...
Caine is not the founder of the vampires...
Some groups think he might be...
Only five clans...
New clans: Mekhet & Daeva
Old Clans: Ventrue, Nosferatu, & Gangrel
Dominate is a discipline of the Ventrue, and so is Majesty and Animalism...
The Nosferatu aren't all ugly...
Some are...
Their (the Nos) primary discipline is called Nightmare...
The Ventrue get derangments faster than other vampires...
Vampires suffer a fight or flee istinct when they meet for the first time...

Lots of things changed, lots stayed the same.
The old WoD, all of it, never happened...
 

I think the biggest change though is that the gothic prancing about DOES seem to have ended.

Old vampire: "Woe to me! I've become a forsaken creature of the night!"

New vampire: "I've become a forsaken creature of the night. Woe to YOU."
 



TheFan said:
I think the biggest change though is that the gothic prancing about DOES seem to have ended.

Old vampire: "Woe to me! I've become a forsaken creature of the night!"

New vampire: "I've become a forsaken creature of the night. Woe to YOU."

I think this is at least partially true. From the demo scenerio, the newly created vampires' first few emotions are fear and anger. The desire for revenge immediatly bacame an issue. So yea, maybe the embrace actually makes characters more aggressive.

But the "Woe to me" aspect plays a part too. It has to if you want the game to remain at all realistic. When you get embraced, you essentially loose everything. Friends, family, job..... your whole life is gone.

There aren't many who would shrug it off easily.
 

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