Vampire: The Requiem

Vocenoctum said:
The game is 1 WoD book, then a different book for each Creature, so it's what you like, but...
WoD is $19.99, and Vamp is $34.99 (or, you can buy them both togethor for only 54.98!)

Assuming Mage & WW are also $34.99, you'll actually be spending more to get it this way than if each game was a complete game. Theoretically you'll get more material on each specific game since rules will be lessened, and the common rules will hopefully blend stuff better.

I'm definitely all up into that! What's got my teeth grating right now? That I'm in a V:tM chronicle, and it looks like we won't be stopping any time soon! :eek:
 

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frankthedm said:
Unfortunatly, the elegant system of injury degrading ability had been nerfed so you only recieve penalties in the last 3 health levels " 0, 0, 0, 0, 0, -1, -2, -3, incapacitated". rather than 0, -1, -1, -2, -2, -5, incapacitated. I can only hope that living creatures get thier penaties sooner, otherwise its just a blatent case of system softening / player catering.

I dunno; I suspect it's going to be rather easy to get hurt, quickly. No soak, no Dodge/Parry/anything rolls -- that all gets subtracted from the attacker's dice pool, and the values are (IIRC) reduced from the previous version.

Besides, the Death Spiral was never that fun.
 

coyote6 said:
Besides, the Death Spiral was never that fun.
WORD. It made Fortitude waaaay too attractive. Everyone I knew took at least a few dots in it. If a min/max like that is so widespread it's usually a system flaw, IMHO.
 
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Tarrasque Wrangler said:
WORD. It made Fortitude waaaay too attractive. Everyone I knew took at least a few dots in it. If a min/max like that is so widespread it's usually a system flaw, IMHO.

Nonono...you're not thinking like a White Wolf developer!

It's not a "system flaw," it's a "roleplaying aid"! Nothing is "broken" either, because it's a "rules-light" system anyway. And most of all, the system doesn't "make players and STs alike dread actually rolling the dice because they KNOW they're going to fail if they do unless they have a freakin' handful of dice AND spend willpower," it "encourages solving problems through role-playing."
 
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TheFan said:
Nonono...you're not thinking like a White Wolf developer!
Yeah, I took my meds today.

Nothing is "broken" either, because it's a "rules-light" system anyway.
ROFLMAO!

Yeah, I always loved how highly touted it was for being "role-playing" over "roll-playing" and then they slap a game mechanic (a poorly conceived one, at that) on Humanity, the biggest role-playing part of the game! People knock on alignment in D&D, but could you imagine if you had to track every infraction, and how much further towards CE you've slid?

(Huh. I just perfectly described Hackmaster.)
 
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TheFan said:
Nonono...you're not thinking like a White Wolf developer!

It's not a "system flaw," it's a "roleplaying aid"! Nothing is "broken" either, because it's a "rules-light" system anyway. And most of all, the system doesn't "make players and STs alike dread actually rolling the dice because they KNOW they're going to fail if they do unless they have a freakin' handful of dice AND spend willpower," it "encourages solving problems through role-playing."

I'm guessing you haven't ever talked to any of White Wolf's developers, or even their writers.

Personally, I'm quite excited about the new edition. I've seen good things, and heard a few other good things too.

Patrick Y.
 

Sorren said:
There is no Gehenna prophesy...

Yay, no Zeno's Apocalypse, the End of the World is always approaching, always getting closer, but you never seem to quite get there.

Sorren said:
Vampires suffer a fight or flee istinct when they meet for the first time...

Must make Vampire LARP'ing in this new world really suck if you don't like combat. (Unless they seriously reduce/waive that in the inevitable new larp rules)
 


Sorren said:
I think this is at least partially true. From the demo scenerio, the newly created vampires' first few emotions are fear and anger. The desire for revenge immediatly bacame an issue. So yea, maybe the embrace actually makes characters more aggressive.

But the "Woe to me" aspect plays a part too. It has to if you want the game to remain at all realistic. When you get embraced, you essentially loose everything. Friends, family, job..... your whole life is gone.

There aren't many who would shrug it off easily.

I like how they do it in Buffy: The Vampire Slayer. Vampires have no souls. They're still as smart and cunning as humans, but none of those pesky things like remorse to get in the way.
 

Arcane Runes Press said:
I'm guessing you haven't ever talked to any of White Wolf's developers, or even their writers.

Personally, I'm quite excited about the new edition. I've seen good things, and heard a few other good things too.

Patrick Y.

Nah, I havn't, but I wasn't entirely serious. I really like what I've read of the new game, it's just put into perspective how terribly flawed the old one was.
 

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