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Vampires in 5e
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<blockquote data-quote="Zorku" data-source="post: 6693357" data-attributes="member: 6799940"><p>With Daylight being a 3rd level spell that sounds like it might harm vampires, I'd expect most long lived vampies that have been very active in their machinations to have encountered the spell before. They might flinch when the room lights up, but when you've lived long enough that you're getting a bit bored with these mortal's coil you're pretty good at recognizing the difference between some pauper's daylight and the actual kind that puts the fear of death back into you. If vampires actually have themselves a bit entrenched then the REALLY ancient guys are gonna know all about the limits of magic in their realm and they'll tell what younger undead, that they care to, about the nuanced differences between these two spells.</p><p></p><p>That said, if there's no good radiant damage option for clerics and paladins specializing in this kind of thing, I'd definitely toss in a home brew option at suitable levels.</p></blockquote><p></p>
[QUOTE="Zorku, post: 6693357, member: 6799940"] With Daylight being a 3rd level spell that sounds like it might harm vampires, I'd expect most long lived vampies that have been very active in their machinations to have encountered the spell before. They might flinch when the room lights up, but when you've lived long enough that you're getting a bit bored with these mortal's coil you're pretty good at recognizing the difference between some pauper's daylight and the actual kind that puts the fear of death back into you. If vampires actually have themselves a bit entrenched then the REALLY ancient guys are gonna know all about the limits of magic in their realm and they'll tell what younger undead, that they care to, about the nuanced differences between these two spells. That said, if there's no good radiant damage option for clerics and paladins specializing in this kind of thing, I'd definitely toss in a home brew option at suitable levels. [/QUOTE]
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