Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Vampire's new "three-round combat" rule
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MGibster" data-source="post: 7591635" data-attributes="member: 4534"><p>As 5ekyu points out, the three round rule is more of a guideline for conflict resolution rather than an absolute. Not only is it designed to prevent conflicts from growing too tedious in length, it's designed to give players and DMs some narrative control over the outcome to make things interesting. This isn't something you're likely to use during the climatic event of a chapter. </p><p></p><p>In most RPGs, at least in my experience, combat tends to be an all or nothing proposition. Either my side wins and we kill everyone or their side wins and we're facing a total party kill situation. And most people, even vampires, aren't driven to fight to the death every time they throw down. In Vampire, the players and DM discuss the outcome of the fight opening a lot of possibilities more interesting than just killing someone. </p><p></p><p>One plus is that nobody need necessarily worry about their characters dying if the PCs lose the fight. This works for my Vampire games because typically the Prince is the only one with the right to kill someone. Yeah, even in self-defense the Prince can come down hard on someone who kills another vampire. Who says unlife is fair? (Though this might not work for non-Camarilla games.)</p></blockquote><p></p>
[QUOTE="MGibster, post: 7591635, member: 4534"] As 5ekyu points out, the three round rule is more of a guideline for conflict resolution rather than an absolute. Not only is it designed to prevent conflicts from growing too tedious in length, it's designed to give players and DMs some narrative control over the outcome to make things interesting. This isn't something you're likely to use during the climatic event of a chapter. In most RPGs, at least in my experience, combat tends to be an all or nothing proposition. Either my side wins and we kill everyone or their side wins and we're facing a total party kill situation. And most people, even vampires, aren't driven to fight to the death every time they throw down. In Vampire, the players and DM discuss the outcome of the fight opening a lot of possibilities more interesting than just killing someone. One plus is that nobody need necessarily worry about their characters dying if the PCs lose the fight. This works for my Vampire games because typically the Prince is the only one with the right to kill someone. Yeah, even in self-defense the Prince can come down hard on someone who kills another vampire. Who says unlife is fair? (Though this might not work for non-Camarilla games.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Vampire's new "three-round combat" rule
Top