Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Vampire's new "three-round combat" rule
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadras" data-source="post: 7593112" data-attributes="member: 6688277"><p>I concede I believe you might have a point here about what this claim reflects. </p><p></p><p></p><p></p><p>How many hit points do we need? How many spells do we need in combat? How many rolls do we need to pick a lock or track someone? Is it really the number of participants or is it the design of the mechanics? Could a simpler combat system not have been designed? Why were the levels reduced from 36 to 30 to 20? Why does E6/P6 exist?</p><p></p><p>I do not expect you to answer to all these questions, but the obvious understanding I take from this all is that combat can/has been unnecessarily time-consuming. </p><p></p><p>BUT here is the other side of it, my 10th level group recently played Episode 4 in Rise of Tiamat, where they went up against the green dragon in Neronvain's Stronghold. The combat with the dragon alone lasted, and I'm guessing now, around 2 hours, which included an in-game 40 minute wait, search, rest period.</p><p>The combat was tense, difficult, deadly, it also included an important social pillar aspect and in the end, despite having to face the dragon twice (fully healed) - it was highly enjoyable and memorable. The conclusion was the dragon survived, having being forced out its lair to save itself.</p><p></p><p>Could I have replicated that experience in the Vampire's game of 3 rounds? No</p><p>Do I want to? No.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7593112, member: 6688277"] I concede I believe you might have a point here about what this claim reflects. How many hit points do we need? How many spells do we need in combat? How many rolls do we need to pick a lock or track someone? Is it really the number of participants or is it the design of the mechanics? Could a simpler combat system not have been designed? Why were the levels reduced from 36 to 30 to 20? Why does E6/P6 exist? I do not expect you to answer to all these questions, but the obvious understanding I take from this all is that combat can/has been unnecessarily time-consuming. BUT here is the other side of it, my 10th level group recently played Episode 4 in Rise of Tiamat, where they went up against the green dragon in Neronvain's Stronghold. The combat with the dragon alone lasted, and I'm guessing now, around 2 hours, which included an in-game 40 minute wait, search, rest period. The combat was tense, difficult, deadly, it also included an important social pillar aspect and in the end, despite having to face the dragon twice (fully healed) - it was highly enjoyable and memorable. The conclusion was the dragon survived, having being forced out its lair to save itself. Could I have replicated that experience in the Vampire's game of 3 rounds? No Do I want to? No. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Vampire's new "three-round combat" rule
Top