Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Vampire's new "three-round combat" rule
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7593761" data-attributes="member: 6919838"><p>"Maybe you're just really good at designing encounters but after a while I find they can get tedious. As you said, it's much harder to keep things interesting in the player's imagination than it is for the cinema. "</p><p></p><p>So, here is what I wonder...</p><p></p><p>I am a GM who uses what 5e calls extended conflicts a lot. Have for decades thru lots of systems. </p><p></p><p>It is rare for a combat to go more than say 3-5 rounds without a significant change coming into play.</p><p></p><p>So, really, the fight at round 4 say is really not the same fight you were in at round two just dragging on. By round seven or nine, it is another thing again.</p><p></p><p>Obviously this is not for every fight, but mostly for those that are meant to be challenging not just quick skirmishes to serve other narrative goals. </p><p></p><p>That, to me, is what the heart of the V5 3 round fight take is about... taking moment to assess and change the stakes or the event. </p><p></p><p>Now, in my experience a "character turn" in VtM takes longer than D&D to execute because of the nature of their dice pool, more resisted actions, more creative actions etc. So, I dont equate three rounds in one to three rounds in the other.</p><p></p><p>But the idea strikes mtpe much the same, a notion that if you haven't resolved it after three, take stock, continue if it's fun and engaging, but if not do a major change that makes things reach a conclusion.</p><p></p><p>Not really all that different from "you hear sirens" in a vigilante game or "an explosion rocks the bridge" in others.</p><p></p><p>But I think if perhaps they had expressed it not so much as a "fights over" or " sudden death- one round for all the marbles" but as a "hey, narrator, throw a monkey into that wrench..." either in favor of the PCs or against them (same logic, who won the first three rounds) or against both... it might have a better feel to some.</p><p></p><p>Either way, it certainly pushes a "favors the bold" playstyle" for the action scenes.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7593761, member: 6919838"] "Maybe you're just really good at designing encounters but after a while I find they can get tedious. As you said, it's much harder to keep things interesting in the player's imagination than it is for the cinema. " So, here is what I wonder... I am a GM who uses what 5e calls extended conflicts a lot. Have for decades thru lots of systems. It is rare for a combat to go more than say 3-5 rounds without a significant change coming into play. So, really, the fight at round 4 say is really not the same fight you were in at round two just dragging on. By round seven or nine, it is another thing again. Obviously this is not for every fight, but mostly for those that are meant to be challenging not just quick skirmishes to serve other narrative goals. That, to me, is what the heart of the V5 3 round fight take is about... taking moment to assess and change the stakes or the event. Now, in my experience a "character turn" in VtM takes longer than D&D to execute because of the nature of their dice pool, more resisted actions, more creative actions etc. So, I dont equate three rounds in one to three rounds in the other. But the idea strikes mtpe much the same, a notion that if you haven't resolved it after three, take stock, continue if it's fun and engaging, but if not do a major change that makes things reach a conclusion. Not really all that different from "you hear sirens" in a vigilante game or "an explosion rocks the bridge" in others. But I think if perhaps they had expressed it not so much as a "fights over" or " sudden death- one round for all the marbles" but as a "hey, narrator, throw a monkey into that wrench..." either in favor of the PCs or against them (same logic, who won the first three rounds) or against both... it might have a better feel to some. Either way, it certainly pushes a "favors the bold" playstyle" for the action scenes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Vampire's new "three-round combat" rule
Top