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Vampire's new "three-round combat" rule
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<blockquote data-quote="aramis erak" data-source="post: 7594089" data-attributes="member: 6779310"><p>[MENTION=88987]Jonathon[/MENTION] Tweet: </p><p>No experience with it in VTM (haven't run it since the 90's).</p><p>I've seen reductions in other games, tho'.</p><p></p><p>Burning Wheel has a pretty nifty one-roll resolution option. If it's not worth a full combat, narrate the general approaches, and use the help mechanics, one roll, and narrate the result. Had a campaign twist "badly" due to one such. (Was a great story twist. Bad, bad, badda boombad bad for the PCs.)</p><p></p><p></p><p></p><p>In the starter kit, failure to stop the big-bad often results in "losing" the scenario. When it doesn't, it means the next scene starts hopped up.</p><p></p><p>It's a good and interesting mechanic, but it doesn't feel like it would be right for many genres. Military sci-fi? Cops? Supers? Yes!</p><p></p><p>John Wick's approach in a few games has been "initiative is how many turns you'll get in this whole scene." It works, but can become very stilted.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7594089, member: 6779310"] [MENTION=88987]Jonathon[/MENTION] Tweet: No experience with it in VTM (haven't run it since the 90's). I've seen reductions in other games, tho'. Burning Wheel has a pretty nifty one-roll resolution option. If it's not worth a full combat, narrate the general approaches, and use the help mechanics, one roll, and narrate the result. Had a campaign twist "badly" due to one such. (Was a great story twist. Bad, bad, badda boombad bad for the PCs.) In the starter kit, failure to stop the big-bad often results in "losing" the scenario. When it doesn't, it means the next scene starts hopped up. It's a good and interesting mechanic, but it doesn't feel like it would be right for many genres. Military sci-fi? Cops? Supers? Yes! John Wick's approach in a few games has been "initiative is how many turns you'll get in this whole scene." It works, but can become very stilted. [/QUOTE]
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