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Vampire's new "three-round combat" rule
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<blockquote data-quote="Gorgon Zee" data-source="post: 7600383" data-attributes="member: 75787"><p>So this is the interesting thing -- for me, the actual time does not make a difference. It really is the rounds. </p><p>So, for example, I play D&D 4E because I love the team-based tactical combat. D&D is all about combat and for me 4E was the most gratifying combat system to play. I can role-play in pretty much any system, and some systems are designed around it, so when I play D&D, its mostly about combat and 4E does that exceptionally well. So three rounds ins 4E takes maybe 30 minutes in my typical group. Can be as much as 45. But that is because the combat is complex and we enjoy and work with that complexity: Player A has a slow start, but as a rogue I want him to go first so I activate a power to swap initiative, and then use my Cypher ability to move as initiative is rolled to get to a good position. He goes and dazes a bunch of enemies, which allows my high-damage attack to be used, but since he hits 3 of them I need to switch weapons and ... yeah, it takes time. But it's <strong>fun</strong> time!</p><p></p><p>In 13th Age, which is my go-to fantasy system as it gives me 90% of the combat fun of 4E with a quarter the hassle three rounds of combat will be 15-20 minutes. My options are more constrained, but I've made a choice about which forms to attack with (spoiler: it is hard to resist the option to replace the finishing move with a clone of a fireball attack, even if it sometimes hits a few friends) and roleplaying typically occurs (which almost never does in 4E unless the wizard summons a succubus). So if it takes longer than 15 minutes it's often because of non-combat activity. </p><p></p><p>I recently ran an AD&D campaign where combat might actually go any rounds, but every round is almost identical (at low levels) so even though combat takes 3 minutes for three rounds, we're good to move on.</p><p></p><p>So, I think it really is about number of actions, not actual time. If you like a game system, you enjoy the time you spend doing what the system is built around doing, so combat might take 90% if the time (4E) or 5% of the time (DramaSystem). But, for me, the fun with a game is making decisions and doing different things in different situations. And after about three rounds it seems that I stop making decisions and just start doing the same thing, so why continue?</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 7600383, member: 75787"] So this is the interesting thing -- for me, the actual time does not make a difference. It really is the rounds. So, for example, I play D&D 4E because I love the team-based tactical combat. D&D is all about combat and for me 4E was the most gratifying combat system to play. I can role-play in pretty much any system, and some systems are designed around it, so when I play D&D, its mostly about combat and 4E does that exceptionally well. So three rounds ins 4E takes maybe 30 minutes in my typical group. Can be as much as 45. But that is because the combat is complex and we enjoy and work with that complexity: Player A has a slow start, but as a rogue I want him to go first so I activate a power to swap initiative, and then use my Cypher ability to move as initiative is rolled to get to a good position. He goes and dazes a bunch of enemies, which allows my high-damage attack to be used, but since he hits 3 of them I need to switch weapons and ... yeah, it takes time. But it's [B]fun[/B] time! In 13th Age, which is my go-to fantasy system as it gives me 90% of the combat fun of 4E with a quarter the hassle three rounds of combat will be 15-20 minutes. My options are more constrained, but I've made a choice about which forms to attack with (spoiler: it is hard to resist the option to replace the finishing move with a clone of a fireball attack, even if it sometimes hits a few friends) and roleplaying typically occurs (which almost never does in 4E unless the wizard summons a succubus). So if it takes longer than 15 minutes it's often because of non-combat activity. I recently ran an AD&D campaign where combat might actually go any rounds, but every round is almost identical (at low levels) so even though combat takes 3 minutes for three rounds, we're good to move on. So, I think it really is about number of actions, not actual time. If you like a game system, you enjoy the time you spend doing what the system is built around doing, so combat might take 90% if the time (4E) or 5% of the time (DramaSystem). But, for me, the fun with a game is making decisions and doing different things in different situations. And after about three rounds it seems that I stop making decisions and just start doing the same thing, so why continue? [/QUOTE]
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