LoneWolf23
First Post
Clay_More said:I can understand that you are looking for a Necromancer Class. I think that being a specialist Wizard (Necromancy) is a little bland. Even the specialised Wizard doesn't gain half the Necromancy spells that the cleric does... Create Undead and Create Greater Undead are both off limits, which are two essential spells for Necromancers, IMO.
Get Mongoose Publishing's Necromancy: Beyond the Grave, from it's Encyclopedia Arcane series. It's the best supplement you could ask for to make the Arcane Necromancer the Undead controlling, Negative Energy Manipulating, I've-got-an-army-of-zombies kinda Necromancer you really want.
It includes tons of new necromantic spells, including "Animate Skeleton" (a level 1 spell to make a skeletal minion when you're starting out), "Bones of Steel" (make those Skeletons tougher) "Graft Weapons" (arm your skeletons with unremovable weapons) and "Raise Death Hulk" (Raise a ship from the ocean's depths with a skeletal crew) and "Raise City" (raise an entire abandonned city's population to create a base for you).
It also has Necromantic Feats like "Command Undead", which lets you rebuke and command Undead like a cleric half your character level, and "Replicate the Divine", which lets you cast a single Clerical Spell from the Death Domain (like Create Undead and Create Greater Undead).
If you want Arcane Necromancers in your campaign, I highly recommend Necromancy: Beyond the Grave.