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Variable Character Power Levels: Opinions
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<blockquote data-quote="Nugan" data-source="post: 2558652" data-attributes="member: 36335"><p>I don't really tend to think of my characters as having "power levels" at all. They are individuals, not a table of stats and classes. I've stated this before, but I believe the best thing you can do when creating an ISRP character is to not make a charater sheet (in the traditional sense at all), but rather a list of character quirks, flaws, and defining characteristics without skills, spells, modifiers or anything of the sort.</p><p></p><p>If you focus on making your character interesting rather than having your character "win", a lot of these issues could disappear. A well role-played loss is infinately more interesting than bringing down a "Dragon Breath Wave of Unholy Destruction" to level your opponent. It will also ganer you a lot more respect from others.</p><p></p><p>That said, in very general terms, I think the "power level" of a character should remain fairly constant from momment to momment. If your a peasent with leprosy, well, you shouldn't be able to kill a "Dragon Titan Lord" no matter how much you may want to OOC. That said, the "Dragon Titan Lord" shouldn't be able to kill you at his wim, no matter how great he is. Running away should always be an option, and I could see stretching things a little in a case like that. (Maybe you get just enough of an adrenile rush to beat him to the door, etc.)</p><p></p><p></p><p> </p><p></p><p>In this case, I'd take the loss of battle, but not allow my character to be killed, and then avoid combat with that player from that point onwards unless they agree to "play fair". Its not worth the loss of face that you could get for looking like a "power gamer" just to beat someone at their own game.</p><p></p><p>Of course, all of this is just my personal point of veiw.</p></blockquote><p></p>
[QUOTE="Nugan, post: 2558652, member: 36335"] I don't really tend to think of my characters as having "power levels" at all. They are individuals, not a table of stats and classes. I've stated this before, but I believe the best thing you can do when creating an ISRP character is to not make a charater sheet (in the traditional sense at all), but rather a list of character quirks, flaws, and defining characteristics without skills, spells, modifiers or anything of the sort. If you focus on making your character interesting rather than having your character "win", a lot of these issues could disappear. A well role-played loss is infinately more interesting than bringing down a "Dragon Breath Wave of Unholy Destruction" to level your opponent. It will also ganer you a lot more respect from others. That said, in very general terms, I think the "power level" of a character should remain fairly constant from momment to momment. If your a peasent with leprosy, well, you shouldn't be able to kill a "Dragon Titan Lord" no matter how much you may want to OOC. That said, the "Dragon Titan Lord" shouldn't be able to kill you at his wim, no matter how great he is. Running away should always be an option, and I could see stretching things a little in a case like that. (Maybe you get just enough of an adrenile rush to beat him to the door, etc.) In this case, I'd take the loss of battle, but not allow my character to be killed, and then avoid combat with that player from that point onwards unless they agree to "play fair". Its not worth the loss of face that you could get for looking like a "power gamer" just to beat someone at their own game. Of course, all of this is just my personal point of veiw. [/QUOTE]
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