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Variable Character Power Levels: Opinions
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<blockquote data-quote="WizO_Pounamu" data-source="post: 2558661"><p><strong>Knowing your character without sheets</strong></p><p></p><p>Perhaps it appears that some cannot play their character fairly when they do not have a "character sheet" because that player doesn't know their own character very well. However, from experience and observation, there are many players that don't appear to require a character sheet to know whether their character would be defeated by a type of magic, or be skilled against a fighting style.</p><p></p><p>For example, one character I used to play had an aversion to swords. There are only two situations in her entire "life" in which she wielded a sword, and one was when she had been required to execute someone with it as a matter of duty. Otherwise she prefered to fight barehanded (or claw and tooth, as the case may be) rather than with the sword that may be lying not 10ft away. I once had it pointed out to me that due to her skill with a knife or a heavy spear, she would very likely pick up swordplay easily. *shrugs* But she wouldn't use it.</p><p></p><p>Point being, what they are skilled at and use may be affected by what they like or dislike, and in an ISRP game, players that know their characters well often don't need to refer to formal sheets to have their characters react.</p><p>A player of this kind of character should be able to see whether the other character may be too much of a threat from short discussion with the other player and vice versa.</p><p>No matter the apparent difference in power or skill, players should always be able to say "Hey. I'll get into your fight, but you can't do more than seriously harm my character, ok?"</p><p></p><p>In my honest opinion, not knowing you opponant's character's exact strengths and weaknesses adds to the tension of the battle in the same way that trying to find out what's going on in a story without people just telling you ooc can be far more fun.</p><p></p><p> . o O ( Now... how am I going to tie this back on topic? lol )</p><p></p><p>No, I'm not sure that variable character powers is fair. Especially if it's without ic reason. I do see how it may be a way to allow people to build up their characters ic, instead of launching into a game with high powers immediately.</p><p>But personally, I like the characters that are just as likely to be defeated by a "low level" fighter as an higher paladin, so long as the character/player figures out how to do it. (Hidden weakness etc.) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> - <img src="http://www.geocities.com/wizo_pounamu/pouicon.txt" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> Pounamu the rambling? <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" /></p></blockquote><p></p>
[QUOTE="WizO_Pounamu, post: 2558661"] [b]Knowing your character without sheets[/b] Perhaps it appears that some cannot play their character fairly when they do not have a "character sheet" because that player doesn't know their own character very well. However, from experience and observation, there are many players that don't appear to require a character sheet to know whether their character would be defeated by a type of magic, or be skilled against a fighting style. For example, one character I used to play had an aversion to swords. There are only two situations in her entire "life" in which she wielded a sword, and one was when she had been required to execute someone with it as a matter of duty. Otherwise she prefered to fight barehanded (or claw and tooth, as the case may be) rather than with the sword that may be lying not 10ft away. I once had it pointed out to me that due to her skill with a knife or a heavy spear, she would very likely pick up swordplay easily. *shrugs* But she wouldn't use it. Point being, what they are skilled at and use may be affected by what they like or dislike, and in an ISRP game, players that know their characters well often don't need to refer to formal sheets to have their characters react. A player of this kind of character should be able to see whether the other character may be too much of a threat from short discussion with the other player and vice versa. No matter the apparent difference in power or skill, players should always be able to say "Hey. I'll get into your fight, but you can't do more than seriously harm my character, ok?" In my honest opinion, not knowing you opponant's character's exact strengths and weaknesses adds to the tension of the battle in the same way that trying to find out what's going on in a story without people just telling you ooc can be far more fun. . o O ( Now... how am I going to tie this back on topic? lol ) No, I'm not sure that variable character powers is fair. Especially if it's without ic reason. I do see how it may be a way to allow people to build up their characters ic, instead of launching into a game with high powers immediately. But personally, I like the characters that are just as likely to be defeated by a "low level" fighter as an higher paladin, so long as the character/player figures out how to do it. (Hidden weakness etc.) ;) - [IMG]http://www.geocities.com/wizo_pounamu/pouicon.txt[/IMG] Pounamu the rambling? :angel: [/QUOTE]
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