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<blockquote data-quote="Eidrog" data-source="post: 2558665" data-attributes="member: 11952"><p><strong>My 2¢</strong></p><p></p><p>*Blinks*</p><p></p><p>Wow it's been a very long time since I've ranted about situations in the ISRP, (Any one remember "Eidrog's Big Rant About Everything?" lol) I hope I can keep this somewhat short. But those familiar with my writing style know that it can take me several paragraphs just to clear my throat.</p><p></p><p>Any way, my personal opinion about combat situations is that each player should allow equal opportunity for his opponent to win. Why? Well, the easy reason is because I can't stand people who put their nose up in the air and assume their character is better than every other character! I don't care if a character is a 1000 year old vampire who's gained omnipotent powers by defeating a God in a best 2 out of 3 thumb war! When he's fighting a farmer with a pitchfork I expect the vampire's player to be courteous to the farmer's player, and allow the farmer to hit him a few times! I also expect the same from the farmer's character.</p><p></p><p>Now then, just because the players are being courteous to each other doesn't mean that their character's should be friendly! The vampire should be calling out all sorts of curses to the farmer and the farmer should be, oh I don't know, begging the vampire not to suck the blood out of his cows because taking care of vampyric livestock is very difficult and it scares away the neighbors! . . Ok, maybe that's a bad example for dialogue. My point is, however, that although the players are being courteous enough to allow the other player to have fun - their characters still have the right to be mean to each other! And of course they should be mean, they're trying to kill each other!</p><p></p><p>As for changing power levels. . . I think I know what Tharivious was trying to get at, and it's something I do all the time! I don't alter my characters' power so much as I alter how much effort they put into the fight. When my rogue fights another rogue, he'll fight smart and try to hit the other rogue. When my rogue fights the Demon Lord of Death, his efforts will go up ten-fold just to keep from dying! It seems like a good, in character way to keep fights fair and that's why I use it!</p><p></p><p>Too add to that example: How many of us have read a book or seen a movie where an extremely powerful character is defeated by a less powerful character for underestimating the less powerful character's abilities? Hmm?</p><p></p><p>(Ahem-* Ok, my throat's clear!)</p><p></p><p>Basically, my message is that combats should be kept balanced! It makes them more fun for both players and it's so much more interesting than, "I hit you! I hit you again! I hit you yet again! Oh no no no, you didn't hit we with that attack! But watch! I hit you again! Ha ha haa! Aren't we having fun?"</p><p></p><p>I mean, what's the worse than could happen if you let someone successfully attack you? It might give them a sense of accomplishment and make them feel good about their character? . . Oh wait, no no - we can't have that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p><p></p><p>If you've made it this far congratulations! You get a cookie! :cookie:</p><p></p><p>Now everybody share, there's only one! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Eidrog</p></blockquote><p></p>
[QUOTE="Eidrog, post: 2558665, member: 11952"] [b]My 2¢[/b] *Blinks* Wow it's been a very long time since I've ranted about situations in the ISRP, (Any one remember "Eidrog's Big Rant About Everything?" lol) I hope I can keep this somewhat short. But those familiar with my writing style know that it can take me several paragraphs just to clear my throat. Any way, my personal opinion about combat situations is that each player should allow equal opportunity for his opponent to win. Why? Well, the easy reason is because I can't stand people who put their nose up in the air and assume their character is better than every other character! I don't care if a character is a 1000 year old vampire who's gained omnipotent powers by defeating a God in a best 2 out of 3 thumb war! When he's fighting a farmer with a pitchfork I expect the vampire's player to be courteous to the farmer's player, and allow the farmer to hit him a few times! I also expect the same from the farmer's character. Now then, just because the players are being courteous to each other doesn't mean that their character's should be friendly! The vampire should be calling out all sorts of curses to the farmer and the farmer should be, oh I don't know, begging the vampire not to suck the blood out of his cows because taking care of vampyric livestock is very difficult and it scares away the neighbors! . . Ok, maybe that's a bad example for dialogue. My point is, however, that although the players are being courteous enough to allow the other player to have fun - their characters still have the right to be mean to each other! And of course they should be mean, they're trying to kill each other! As for changing power levels. . . I think I know what Tharivious was trying to get at, and it's something I do all the time! I don't alter my characters' power so much as I alter how much effort they put into the fight. When my rogue fights another rogue, he'll fight smart and try to hit the other rogue. When my rogue fights the Demon Lord of Death, his efforts will go up ten-fold just to keep from dying! It seems like a good, in character way to keep fights fair and that's why I use it! Too add to that example: How many of us have read a book or seen a movie where an extremely powerful character is defeated by a less powerful character for underestimating the less powerful character's abilities? Hmm? (Ahem-* Ok, my throat's clear!) Basically, my message is that combats should be kept balanced! It makes them more fun for both players and it's so much more interesting than, "I hit you! I hit you again! I hit you yet again! Oh no no no, you didn't hit we with that attack! But watch! I hit you again! Ha ha haa! Aren't we having fun?" I mean, what's the worse than could happen if you let someone successfully attack you? It might give them a sense of accomplishment and make them feel good about their character? . . Oh wait, no no - we can't have that. :rolleyes: If you've made it this far congratulations! You get a cookie! :cookie: Now everybody share, there's only one! :) Eidrog [/QUOTE]
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